vkdoom_m/src/rendering/hwrenderer
Ricardo Luís Vaz Silva de65d1b96f Misc Fixes for BobWeapon3D
- Fix inverted Y axis for offset/old BobWeapon
- finish adding PSPF_MIRROR
- fix missing pivot
2022-12-12 15:23:12 +01:00
..
scene Misc Fixes for BobWeapon3D 2022-12-12 15:23:12 +01:00
doom_aabbtree.cpp - missed some MAX's. 2021-10-30 10:45:58 +02:00
doom_aabbtree.h - Backend update from Raze 2021-04-19 12:58:35 +02:00
doom_levelmesh.cpp Upload acceleration structures for the level mesh 2022-06-22 07:55:19 +02:00
doom_levelmesh.h Upload acceleration structures for the level mesh 2022-06-22 07:55:19 +02:00
hw_dynlightdata.cpp - ensure that shadowmap indices only get set when shadowmaps are enabled. 2021-08-11 10:06:22 +02:00
hw_entrypoint.cpp Fix canvas textures getting clipped by wrong scissor box 2022-10-28 18:01:59 -04:00
hw_models.cpp HUD models now render properly 2022-10-19 22:48:57 +02:00
hw_models.h Almost done with To-Dos 2022-10-19 22:48:57 +02:00
hw_precache.cpp - got rid of the state variables in the model class entirely. 2022-07-23 10:35:01 +02:00
hw_vertexbuilder.cpp Merge branch 'master' of https://github.com/coelckers/gzdoom into lightmaps2 2021-11-10 19:57:49 +08:00
hw_vertexbuilder.h - directory structure cleanup. 2020-04-29 17:36:58 +02:00