vkdoom_m/src
2025-07-08 02:59:10 +02:00
..
commandlets Fix missing lights when baking a map with vktool 2025-05-14 15:08:42 +02:00
common Move lightmap atlas textures and light probes to the bindless textures array as its impossible to predict up front how many we need 2025-07-08 02:59:10 +02:00
console Fix some warnings reported by gcc 2025-06-22 08:01:47 +02:00
g_statusbar Merge branch '4.14.2' into gz_merge 2025-05-02 17:15:41 -03:00
gamedata Add partner subsectors to surface list for each subsector 2025-06-24 04:04:29 +02:00
intermission Merge branch '4.14.2' into gz_merge 2025-05-02 17:15:41 -03:00
launcher Move the version label on the launcher out of the banner area, to avoid visual clashing (the label might be unreadable, depending on the colors used on the banner graphic, if it ever gets updated) 2025-06-21 17:05:34 +08:00
maploader Add partner subsectors to surface list for each subsector 2025-06-24 04:04:29 +02:00
menu Merge branch '4.14.1' of https://github.com/ZDoom/gzdoom 2025-03-13 03:00:11 +08:00
playsim iterate over non-thinking statnums for static models 2025-06-11 22:46:31 +08:00
posix Add Linux desktop launcher and metadata 2025-05-28 21:11:30 +02:00
r_data Fix some warnings reported by gcc 2025-06-22 08:01:47 +02:00
rendering Move lightmap atlas textures and light probes to the bindless textures array as its impossible to predict up front how many we need 2025-07-08 02:59:10 +02:00
scripting Merge branch '4.14.2' into gz_merge 2025-05-02 17:15:41 -03:00
sound Added S_StartSoundAt 2025-01-18 06:47:00 -05:00
utility/nodebuilder removed several bad casts to 'long'. 2023-10-04 16:47:43 +02:00
win32 Bone Getters Part 2/3, plus fixed warnings for MSVC 2025-05-10 08:42:20 +08:00
am_map.cpp Merge branch '4.14.2' into gz_merge 2025-05-02 17:15:41 -03:00
am_map.h
announcer.h
bbannouncer.cpp Reworked FRandom constructors 2024-11-15 23:56:23 -03:00
CMakeLists.txt Add BSP walker class that can be run on multiple threads 2025-05-29 01:02:21 +02:00
ct_chat.cpp fix crash if chat key is pressed during the loading screen 2025-04-09 14:26:40 -03:00
d_anonstats.cpp Fix some warnings reported by gcc 2025-06-22 08:01:47 +02:00
d_buttons.h
d_defcvars.cpp Merge branch '4.14.1' of https://github.com/ZDoom/gzdoom 2025-03-13 03:00:11 +08:00
d_defcvars.h added even more explicit GetChars() calls. 2023-10-03 15:55:08 +02:00
d_event.h - added cutscene creation code 2022-06-03 00:03:57 +02:00
d_iwad.cpp save extraArgs to CVar for easier testing 2025-05-14 23:25:19 +02:00
d_main.cpp Render scene with indexed textures for vid_rendermode 2 2025-05-19 05:55:03 +02:00
d_main.h Render scene with indexed textures for vid_rendermode 2 2025-05-19 05:55:03 +02:00
d_net.cpp Merge branch '4.14.1' of https://github.com/ZDoom/gzdoom 2025-03-13 03:00:11 +08:00
d_net.h moved the NetworkEntityManager into the backend code. 2024-04-21 18:30:19 +02:00
d_netinf.h - made D_WriteUserInfoStrings memory safe. 2023-04-21 00:41:20 +08:00
d_netinfo.cpp Reworked FRandom constructors 2024-11-15 23:56:23 -03:00
d_protocol.cpp Fixed bytes being written incorrectly 2024-01-06 15:40:31 -05:00
d_protocol.h Fixed changeskill being unnetworked 2024-04-27 12:31:14 +02:00
doomdata.h add shadowMinQuality property and gl_light_shadow_max_quality CVar 2025-01-03 07:30:54 +01:00
doomdef.h add COMPATF2_NOACSARGCHECK to disable ACS function argument count checks 2024-06-24 17:23:08 -04:00
doomstat.cpp - minor cleanup. 2022-10-02 14:36:49 +02:00
doomstat.h Add sv_noplayerclip to allow players to walk through and shoot each other (only in coop) 2023-01-08 19:10:49 +08:00
doomtype.h - removed backend dependencies on game data. 2023-01-15 08:23:26 +01:00
empty.cpp
events.cpp Bone Getters Part 2/3, plus fixed warnings for MSVC 2025-05-10 08:42:20 +08:00
events.h Added PlayerRespawning event 2025-02-14 03:49:56 -05:00
g_cvars.cpp Maps with a ZDRayInfo must always have dynamic lights (gl_lights cvar is ignored in this situation) 2024-12-06 20:58:12 +01:00
g_cvars.h
g_dumpinfo.cpp - Roll back filesystem changes. These were causing instabilities in the master branch that were interfering with development. 2025-01-04 11:27:21 -05:00
g_game.cpp Merge branch '4.14.2' into gz_merge 2025-05-02 17:15:41 -03:00
g_game.h allow optionally skipping initial wipe in in-game intermissions 2025-02-07 20:17:54 -03:00
g_hub.cpp StringTable cleanup and improvements 2024-04-21 10:34:44 +02:00
g_hub.h
g_level.cpp cache FName conversion for GetGlobalShader 2025-05-12 23:28:04 +02:00
g_level.h Merge branch '4.14.1' of https://github.com/ZDoom/gzdoom 2025-03-13 03:00:11 +08:00
g_levellocals.h Allow lm_dynamic to be able to set level-wide in ZDRayInfo 2025-06-12 00:23:36 +08:00
g_pch.h Switch to miniz from zlib 2023-09-17 23:52:51 +02:00
g_pch2.h Switch to miniz from zlib 2023-09-17 23:52:51 +02:00
gameconfigfile.cpp Merge commit '6b5be653dc' 2024-10-06 21:29:38 +08:00
gameconfigfile.h Automap color presets match their vanilla colors by default (am_colorset dynamically configured in gameconfigfile.cpp) 2024-07-04 18:49:01 +08:00
gamemain.cpp Add a safety check that the file is being compiled correctly 2025-05-20 20:23:02 +02:00
hu_scores.cpp Added ChangeTeam function for teamplay 2024-05-26 20:31:50 -03:00
hu_stuff.h - moved chatmodeon to the backend. 2022-10-02 14:01:43 +02:00
levelmeshhelper.cpp Fix deactivated lightmap light not working 2025-05-11 17:58:07 +02:00
levelmeshhelper.h Fix deactivated lightmap light not working 2025-05-11 17:58:07 +02:00
m_cheat.cpp StringTable cleanup and improvements 2024-04-21 10:34:44 +02:00
m_cheat.h
m_misc.cpp M_SaveDefaults is also not part of the common engine backend. 2024-11-23 20:39:23 +01:00
m_misc.h
namedef_custom.h Define the shadow casting style on an Actor using a property. Currently only for lightmaps. 2025-06-13 12:57:02 +08:00
p_conversation.cpp Added missing return values in VM calls 2025-04-09 15:18:47 -04:00
p_conversation.h - put the entire filesystem code into a namespace and created some subdirectories. 2023-08-22 22:54:54 +02:00
p_openmap.cpp Bone Getters Part 2/3, plus fixed warnings for MSVC 2025-05-10 08:42:20 +08:00
p_saveg.cpp Merge branch '4.14.1' of https://github.com/ZDoom/gzdoom 2025-03-13 03:00:11 +08:00
p_saveg.h
p_setup.cpp Merge branch '4.14.1' of https://github.com/ZDoom/gzdoom 2025-03-13 03:00:11 +08:00
p_setup.h - put the entire filesystem code into a namespace and created some subdirectories. 2023-08-22 22:54:54 +02:00
p_states.cpp fix bad assert in GetStateLabelIndex. 2024-04-08 19:14:08 +02:00
p_tick.cpp Added FOV Interpolation 2022-12-18 08:23:19 +01:00
p_tick.h
r_state.h
scriptutil.cpp
scriptutil.h
serializer_doom.cpp Switch to miniz from zlib 2023-09-17 23:52:51 +02:00
serializer_doom.h moved another declaration out of a global header. 2024-11-23 20:39:23 +01:00
st_stuff.cpp StringTable cleanup and improvements 2024-04-21 10:34:44 +02:00
st_stuff.h - removed the unused BaseBlend* variables and the testblend CCMD. 2022-11-08 11:46:13 +01:00
toolmain.cpp Create two executables - one for the game and one for the baking tool 2025-01-08 23:28:59 +01:00
version.h set zscript version as 4.15.1 for now, since bone manip is 4.15.1 2025-05-01 15:47:38 +02:00
wi_stuff.cpp - apparently, this was broken before which is why this neeeded this commit in the first place, but now it's been fixed in the official distribution, which makes this commit unnecessary. Or so I am told. 2025-02-01 07:38:47 -05:00
wi_stuff.h - first stage of migrating intermissions to screenjobs. 2022-04-26 20:50:35 +02:00