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commandlets
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Fix missing lights when baking a map with vktool
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2025-05-14 15:08:42 +02:00 |
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common
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Move lightmap atlas textures and light probes to the bindless textures array as its impossible to predict up front how many we need
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2025-07-08 02:59:10 +02:00 |
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console
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Fix some warnings reported by gcc
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2025-06-22 08:01:47 +02:00 |
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g_statusbar
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Merge branch '4.14.2' into gz_merge
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2025-05-02 17:15:41 -03:00 |
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gamedata
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Add partner subsectors to surface list for each subsector
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2025-06-24 04:04:29 +02:00 |
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intermission
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Merge branch '4.14.2' into gz_merge
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2025-05-02 17:15:41 -03:00 |
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launcher
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Move the version label on the launcher out of the banner area, to avoid visual clashing (the label might be unreadable, depending on the colors used on the banner graphic, if it ever gets updated)
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2025-06-21 17:05:34 +08:00 |
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maploader
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Add partner subsectors to surface list for each subsector
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2025-06-24 04:04:29 +02:00 |
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menu
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Merge branch '4.14.1' of https://github.com/ZDoom/gzdoom
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2025-03-13 03:00:11 +08:00 |
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playsim
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iterate over non-thinking statnums for static models
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2025-06-11 22:46:31 +08:00 |
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posix
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Add Linux desktop launcher and metadata
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2025-05-28 21:11:30 +02:00 |
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r_data
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Fix some warnings reported by gcc
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2025-06-22 08:01:47 +02:00 |
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rendering
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Move lightmap atlas textures and light probes to the bindless textures array as its impossible to predict up front how many we need
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2025-07-08 02:59:10 +02:00 |
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scripting
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Merge branch '4.14.2' into gz_merge
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2025-05-02 17:15:41 -03:00 |
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sound
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Added S_StartSoundAt
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2025-01-18 06:47:00 -05:00 |
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utility/nodebuilder
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removed several bad casts to 'long'.
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2023-10-04 16:47:43 +02:00 |
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win32
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Bone Getters Part 2/3, plus fixed warnings for MSVC
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2025-05-10 08:42:20 +08:00 |
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am_map.cpp
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Merge branch '4.14.2' into gz_merge
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2025-05-02 17:15:41 -03:00 |
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am_map.h
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announcer.h
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bbannouncer.cpp
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Reworked FRandom constructors
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2024-11-15 23:56:23 -03:00 |
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CMakeLists.txt
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Add BSP walker class that can be run on multiple threads
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2025-05-29 01:02:21 +02:00 |
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ct_chat.cpp
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fix crash if chat key is pressed during the loading screen
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2025-04-09 14:26:40 -03:00 |
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d_anonstats.cpp
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Fix some warnings reported by gcc
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2025-06-22 08:01:47 +02:00 |
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d_buttons.h
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d_defcvars.cpp
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Merge branch '4.14.1' of https://github.com/ZDoom/gzdoom
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2025-03-13 03:00:11 +08:00 |
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d_defcvars.h
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added even more explicit GetChars() calls.
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2023-10-03 15:55:08 +02:00 |
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d_event.h
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- added cutscene creation code
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2022-06-03 00:03:57 +02:00 |
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d_iwad.cpp
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save extraArgs to CVar for easier testing
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2025-05-14 23:25:19 +02:00 |
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d_main.cpp
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Render scene with indexed textures for vid_rendermode 2
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2025-05-19 05:55:03 +02:00 |
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d_main.h
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Render scene with indexed textures for vid_rendermode 2
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2025-05-19 05:55:03 +02:00 |
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d_net.cpp
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Merge branch '4.14.1' of https://github.com/ZDoom/gzdoom
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2025-03-13 03:00:11 +08:00 |
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d_net.h
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moved the NetworkEntityManager into the backend code.
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2024-04-21 18:30:19 +02:00 |
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d_netinf.h
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- made D_WriteUserInfoStrings memory safe.
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2023-04-21 00:41:20 +08:00 |
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d_netinfo.cpp
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Reworked FRandom constructors
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2024-11-15 23:56:23 -03:00 |
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d_protocol.cpp
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Fixed bytes being written incorrectly
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2024-01-06 15:40:31 -05:00 |
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d_protocol.h
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Fixed changeskill being unnetworked
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2024-04-27 12:31:14 +02:00 |
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doomdata.h
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add shadowMinQuality property and gl_light_shadow_max_quality CVar
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2025-01-03 07:30:54 +01:00 |
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doomdef.h
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add COMPATF2_NOACSARGCHECK to disable ACS function argument count checks
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2024-06-24 17:23:08 -04:00 |
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doomstat.cpp
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- minor cleanup.
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2022-10-02 14:36:49 +02:00 |
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doomstat.h
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Add sv_noplayerclip to allow players to walk through and shoot each other (only in coop)
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2023-01-08 19:10:49 +08:00 |
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doomtype.h
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- removed backend dependencies on game data.
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2023-01-15 08:23:26 +01:00 |
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empty.cpp
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events.cpp
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Bone Getters Part 2/3, plus fixed warnings for MSVC
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2025-05-10 08:42:20 +08:00 |
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events.h
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Added PlayerRespawning event
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2025-02-14 03:49:56 -05:00 |
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g_cvars.cpp
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Maps with a ZDRayInfo must always have dynamic lights (gl_lights cvar is ignored in this situation)
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2024-12-06 20:58:12 +01:00 |
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g_cvars.h
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g_dumpinfo.cpp
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- Roll back filesystem changes. These were causing instabilities in the master branch that were interfering with development.
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2025-01-04 11:27:21 -05:00 |
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g_game.cpp
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Merge branch '4.14.2' into gz_merge
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2025-05-02 17:15:41 -03:00 |
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g_game.h
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allow optionally skipping initial wipe in in-game intermissions
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2025-02-07 20:17:54 -03:00 |
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g_hub.cpp
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StringTable cleanup and improvements
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2024-04-21 10:34:44 +02:00 |
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g_hub.h
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g_level.cpp
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cache FName conversion for GetGlobalShader
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2025-05-12 23:28:04 +02:00 |
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g_level.h
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Merge branch '4.14.1' of https://github.com/ZDoom/gzdoom
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2025-03-13 03:00:11 +08:00 |
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g_levellocals.h
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Allow lm_dynamic to be able to set level-wide in ZDRayInfo
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2025-06-12 00:23:36 +08:00 |
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g_pch.h
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Switch to miniz from zlib
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2023-09-17 23:52:51 +02:00 |
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g_pch2.h
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Switch to miniz from zlib
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2023-09-17 23:52:51 +02:00 |
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gameconfigfile.cpp
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Merge commit '6b5be653dc'
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2024-10-06 21:29:38 +08:00 |
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gameconfigfile.h
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Automap color presets match their vanilla colors by default (am_colorset dynamically configured in gameconfigfile.cpp)
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2024-07-04 18:49:01 +08:00 |
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gamemain.cpp
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Add a safety check that the file is being compiled correctly
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2025-05-20 20:23:02 +02:00 |
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hu_scores.cpp
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Added ChangeTeam function for teamplay
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2024-05-26 20:31:50 -03:00 |
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hu_stuff.h
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- moved chatmodeon to the backend.
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2022-10-02 14:01:43 +02:00 |
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levelmeshhelper.cpp
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Fix deactivated lightmap light not working
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2025-05-11 17:58:07 +02:00 |
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levelmeshhelper.h
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Fix deactivated lightmap light not working
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2025-05-11 17:58:07 +02:00 |
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m_cheat.cpp
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StringTable cleanup and improvements
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2024-04-21 10:34:44 +02:00 |
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m_cheat.h
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m_misc.cpp
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M_SaveDefaults is also not part of the common engine backend.
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2024-11-23 20:39:23 +01:00 |
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m_misc.h
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namedef_custom.h
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Define the shadow casting style on an Actor using a property. Currently only for lightmaps.
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2025-06-13 12:57:02 +08:00 |
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p_conversation.cpp
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Added missing return values in VM calls
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2025-04-09 15:18:47 -04:00 |
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p_conversation.h
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- put the entire filesystem code into a namespace and created some subdirectories.
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2023-08-22 22:54:54 +02:00 |
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p_openmap.cpp
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Bone Getters Part 2/3, plus fixed warnings for MSVC
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2025-05-10 08:42:20 +08:00 |
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p_saveg.cpp
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Merge branch '4.14.1' of https://github.com/ZDoom/gzdoom
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2025-03-13 03:00:11 +08:00 |
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p_saveg.h
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p_setup.cpp
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Merge branch '4.14.1' of https://github.com/ZDoom/gzdoom
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2025-03-13 03:00:11 +08:00 |
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p_setup.h
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- put the entire filesystem code into a namespace and created some subdirectories.
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2023-08-22 22:54:54 +02:00 |
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p_states.cpp
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fix bad assert in GetStateLabelIndex.
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2024-04-08 19:14:08 +02:00 |
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p_tick.cpp
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Added FOV Interpolation
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2022-12-18 08:23:19 +01:00 |
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p_tick.h
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r_state.h
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scriptutil.cpp
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scriptutil.h
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serializer_doom.cpp
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Switch to miniz from zlib
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2023-09-17 23:52:51 +02:00 |
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serializer_doom.h
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moved another declaration out of a global header.
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2024-11-23 20:39:23 +01:00 |
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st_stuff.cpp
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StringTable cleanup and improvements
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2024-04-21 10:34:44 +02:00 |
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st_stuff.h
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- removed the unused BaseBlend* variables and the testblend CCMD.
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2022-11-08 11:46:13 +01:00 |
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toolmain.cpp
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Create two executables - one for the game and one for the baking tool
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2025-01-08 23:28:59 +01:00 |
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version.h
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set zscript version as 4.15.1 for now, since bone manip is 4.15.1
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2025-05-01 15:47:38 +02:00 |
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wi_stuff.cpp
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- apparently, this was broken before which is why this neeeded this commit in the first place, but now it's been fixed in the official distribution, which makes this commit unnecessary. Or so I am told.
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2025-02-01 07:38:47 -05:00 |
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wi_stuff.h
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- first stage of migrating intermissions to screenjobs.
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2022-04-26 20:50:35 +02:00 |