vkdoom_m/src/rendering/vulkan
2019-07-28 19:05:39 +02:00
..
renderer - add VkRenderPassManager::GetVertexFormat so that all VkRenderState access is done through functions that can then be made thread safe 2019-07-28 17:20:49 +02:00
shaders - added handling of GLSL noise() functions to Vulkan backend 2019-05-09 13:29:58 +03:00
system - increased StreamBuffer size because I got it to crash with comatose.wad once due to an overflow here. 2019-07-28 19:05:39 +02:00
textures - also reset framebuffers when the image is reset 2019-06-16 10:31:12 +02:00
thirdparty OpenBSD build fix. 2019-05-08 09:25:14 +03:00