vkdoom_m/src/sdl/i_system.cpp
Randy Heit e815474cbe - Fixed: ACS improperly calculated the address of local variables when
returning from one function to another function when the function that
  was called was used as part of an expression.
- Fixed: Using Thing_Hate with arg0 (hater) set to 0 from an open script
  could crash.
- Fixed: Some items along ledges in Hexen's MAP32 (Orchard of Lamentations)
  appeared at the bottom of the ledge (and consequently inside it) instead
  of on top of it because the items were placed directly on the lines.
  AActor::LinkToWorldForMapThing() needs to use the original R_PointOnLineSide()
  code to handle situations like this. Previously, it just used the original
  code for straight horizontal/vertical lines and used the new code for
  diagonal lines.
- Fixed: FWadCollection::MergeLumps() used in incorrect realloc.
- Fixed: FPlayList::NextLine() did not properly handle blank lines in the
  playlist.
- Changed: Decals now use lightweight thinkers instead of actors. (76 bytes
  versus 396, so you save 320k if you have 1024 decals present.)
- Fixed: Wads added with pullin were loaded immediately after the IWAD.
  Exec files are now processed immediately before -file but after autoloading
  wads in D_DoomMain().
- Fixed: sdl/i_system.h unconditionally defined SHARE_DIR, preventing
  redefinition from the command line.
- Fixed: The standard way to include SDL.h is <SDL.h>, not <SDL/SDL.h>.
- Fixed: Returned FActiveInterpolation::HashKey()'s return type to size_t,
  avoiding a pointer truncation warning.


SVN r30 (trunk)
2006-04-12 01:50:09 +00:00

445 lines
8.7 KiB
C++

// Emacs style mode select -*- C++ -*-
//-----------------------------------------------------------------------------
//
// $Id:$
//
// Copyright (C) 1993-1996 by id Software, Inc.
//
// This source is available for distribution and/or modification
// only under the terms of the DOOM Source Code License as
// published by id Software. All rights reserved.
//
// The source is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License
// for more details.
//
// $Log:$
//
// DESCRIPTION:
//
//-----------------------------------------------------------------------------
#include <stdlib.h>
#include <stdio.h>
#include <string.h>
#include <fnmatch.h>
#ifdef OSF1
#define _XOPEN_SOURCE_EXTENDED
#endif
#include <unistd.h>
#ifdef OSF1
#undef _XOPEN_SOURCE_EXTENDED
#endif
#include <stdarg.h>
#include <sys/types.h>
#include <sys/time.h>
#include "doomerrors.h"
#include <math.h>
#include "SDL.h"
#include "doomtype.h"
#include "version.h"
#include "doomdef.h"
#include "cmdlib.h"
#include "m_argv.h"
#include "m_misc.h"
#include "i_video.h"
#include "i_sound.h"
#include "i_music.h"
#include "d_main.h"
#include "d_net.h"
#include "g_game.h"
#include "i_system.h"
#include "c_dispatch.h"
#include "templates.h"
#include "stats.h"
#include "hardware.h"
EXTERN_CVAR (String, language)
#ifdef USEASM
extern "C" BOOL STACK_ARGS CheckMMX (CPUInfo *cpu);
#endif
extern "C"
{
double SecondsPerCycle = 1e-8;
double CyclesPerSecond = 1e8;
CPUInfo CPU;
}
void CalculateCPUSpeed ();
DWORD LanguageIDs[4] =
{
MAKE_ID ('e','n','u',0),
MAKE_ID ('e','n','u',0),
MAKE_ID ('e','n','u',0),
MAKE_ID ('e','n','u',0)
};
int (*I_GetTime) (bool saveMS);
int (*I_WaitForTic) (int);
void I_Tactile (int on, int off, int total)
{
// UNUSED.
on = off = total = 0;
}
ticcmd_t emptycmd;
ticcmd_t *I_BaseTiccmd(void)
{
return &emptycmd;
}
void I_BeginRead(void)
{
}
void I_EndRead(void)
{
}
// [RH] Returns time in milliseconds
unsigned int I_MSTime (void)
{
return SDL_GetTicks ();
}
static DWORD TicStart;
static DWORD TicNext;
//
// I_GetTime
// returns time in 1/35th second tics
//
int I_GetTimePolled (bool saveMS)
{
DWORD tm = SDL_GetTicks ();
if (saveMS)
{
TicStart = tm;
TicNext = Scale ((Scale (tm, TICRATE, 1000) + 1), 1000, TICRATE);
}
return Scale (tm, TICRATE, 1000);
}
int I_WaitForTicPolled (int prevtic)
{
int time;
while ((time = I_GetTimePolled(false)) <= prevtic)
;
return time;
}
// Returns the fractional amount of a tic passed since the most recent tic
fixed_t I_GetTimeFrac (DWORD *ms)
{
DWORD now = SDL_GetTicks ();
if (ms) *ms = TicNext;
DWORD step = TicNext - TicStart;
if (step == 0)
{
return FRACUNIT;
}
else
{
fixed_t frac = clamp<fixed_t> ((now - TicStart)*FRACUNIT/step, 0, FRACUNIT);
return frac;
}
}
void I_WaitVBL (int count)
{
// I_WaitVBL is never used to actually synchronize to the
// vertical blank. Instead, it's used for delay purposes.
usleep (1000000 * count / 70);
}
//
// SetLanguageIDs
//
void SetLanguageIDs ()
{
}
//
// I_Init
//
void I_Init (void)
{
#ifndef USEASM
memset (&CPU, 0, sizeof(CPU));
#else
CheckMMX (&CPU);
CalculateCPUSpeed ();
// Why does Intel right-justify this string?
char *f = CPU.CPUString, *t = f;
while (*f == ' ')
{
++f;
}
if (f != t)
{
while (*f != 0)
{
*t++ = *f++;
}
}
#endif
if (CPU.VendorID[0])
{
Printf ("CPU Vendor ID: %s\n", CPU.VendorID);
if (CPU.CPUString[0])
{
Printf (" Name: %s\n", CPU.CPUString);
}
if (CPU.bIsAMD)
{
Printf (" Family %d (%d), Model %d, Stepping %d\n",
CPU.Family, CPU.AMDFamily, CPU.AMDModel, CPU.AMDStepping);
}
else
{
Printf (" Family %d, Model %d, Stepping %d\n",
CPU.Family, CPU.Model, CPU.Stepping);
}
Printf (" Features:");
if (CPU.bMMX) Printf (" MMX");
if (CPU.bMMXPlus) Printf (" MMX+");
if (CPU.bSSE) Printf (" SSE");
if (CPU.bSSE2) Printf (" SSE2");
if (CPU.bSSE3) Printf (" SSE3");
if (CPU.b3DNow) Printf (" 3DNow!");
if (CPU.b3DNowPlus) Printf (" 3DNow!+");
Printf ("\n");
}
I_GetTime = I_GetTimePolled;
I_WaitForTic = I_WaitForTicPolled;
I_InitSound ();
I_InitHardware ();
}
void CalculateCPUSpeed ()
{
timeval start, stop, now;
cycle_t ClockCycles;
DWORD usec;
if (CPU.bRDTSC)
{
ClockCycles = 0;
clock (ClockCycles);
gettimeofday (&start, NULL);
// Count cycles for at least 100 milliseconds.
// We don't have the same accuracy we can get with the Win32
// performance counters, so we have to time longer.
stop.tv_usec = start.tv_usec + 100000;
stop.tv_sec = start.tv_sec;
if (stop.tv_usec >= 1000000)
{
stop.tv_usec -= 1000000;
stop.tv_sec += 1;
}
do
{
gettimeofday (&now, NULL);
} while (timercmp (&now, &stop, <));
unclock (ClockCycles);
gettimeofday (&now, NULL);
usec = now.tv_usec - start.tv_usec;
CyclesPerSecond = (double)ClockCycles * 1e6 / (double)usec;
SecondsPerCycle = 1.0 / CyclesPerSecond;
}
Printf (PRINT_HIGH, "CPU Speed: ~%f MHz\n", CyclesPerSecond / 1e6);
}
//
// I_Quit
//
static int has_exited;
void STACK_ARGS I_Quit (void)
{
has_exited = 1; /* Prevent infinitely recursive exits -- killough */
if (demorecording)
G_CheckDemoStatus();
G_ClearSnapshots ();
}
//
// I_Error
//
extern FILE *Logfile;
BOOL gameisdead;
void STACK_ARGS I_FatalError (const char *error, ...)
{
static BOOL alreadyThrown = false;
gameisdead = true;
if (!alreadyThrown) // ignore all but the first message -- killough
{
alreadyThrown = true;
char errortext[MAX_ERRORTEXT];
int index;
va_list argptr;
va_start (argptr, error);
index = vsprintf (errortext, error, argptr);
va_end (argptr);
// Record error to log (if logging)
if (Logfile)
fprintf (Logfile, "\n**** DIED WITH FATAL ERROR:\n%s\n", errortext);
// throw CFatalError (errortext);
fprintf (stderr, "%s\n", errortext);
exit (-1);
}
if (!has_exited) // If it hasn't exited yet, exit now -- killough
{
has_exited = 1; // Prevent infinitely recursive exits -- killough
exit(-1);
}
}
void STACK_ARGS I_Error (const char *error, ...)
{
va_list argptr;
char errortext[MAX_ERRORTEXT];
va_start (argptr, error);
vsprintf (errortext, error, argptr);
va_end (argptr);
throw CRecoverableError (errortext);
}
char DoomStartupTitle[256] = { 0 };
void I_SetTitleString (const char *title)
{
strcpy (DoomStartupTitle, title);
}
void I_PrintStr (const char *cp, bool scroll)
{
fputs (cp, stdout);
if (scroll)
putc ('\n', stdout);
fflush (stdout);
}
EXTERN_CVAR (Bool, queryiwad)
int I_PickIWad (WadStuff *wads, int numwads)
{
int i;
printf ("Please select a game wad:\n");
for (i = 0; i < numwads; ++i)
{
char *filepart = strrchr (wads[i].Path, '/');
if (filepart == NULL)
filepart = wads[i].Path;
else
filepart++;
printf ("%d. %s (%s)\n", i+1, IWADTypeNames[wads[i].Type], filepart);
}
printf ("Which one? ");
scanf ("%d", &i);
if (i > numwads)
return -1;
return i-1;
}
static const char *pattern;
#ifdef OSF1
static int matchfile (struct dirent *ent)
#else
static int matchfile (const struct dirent *ent)
#endif
{
return fnmatch (pattern, ent->d_name, FNM_NOESCAPE) == 0;
}
void *I_FindFirst (const char *filespec, findstate_t *fileinfo)
{
char *slash = strrchr (filespec, '/');
if (slash)
pattern = slash+1;
else
pattern = filespec;
fileinfo->current = 0;
fileinfo->count = scandir (".", &fileinfo->namelist,
matchfile, alphasort);
if (fileinfo->count > 0)
{
return fileinfo;
}
return (void*)-1;
}
int I_FindNext (void *handle, findstate_t *fileinfo)
{
findstate_t *state = (findstate_t *)handle;
if (state->current < fileinfo->count)
{
return ++state->current < fileinfo->count ? 0 : -1;
}
return -1;
}
int I_FindClose (void *handle)
{
findstate_t *state = (findstate_t *)handle;
if (state->count > 0)
{
state->count = 0;
free (state->namelist);
state->namelist = NULL;
}
return 0;
}
int I_FindAttr (findstate_t *fileinfo)
{
struct dirent *ent = fileinfo->namelist[fileinfo->current];
#ifdef OSF1
return 0; // I don't know how to detect dirs under OSF/1
#else
return (ent->d_type == DT_DIR) ? FA_DIREC : 0;
#endif
}
// No clipboard support for Linux
void I_PutInClipboard (const char *str)
{
}
char *I_GetFromClipboard ()
{
return NULL;
}