vkdoom_m/src/rendering
Christoph Oelckers b06af634e2 - added a flash component to the colormap shader.
Its main purpose is for RR's lightning flash in Raze but this looks very useful for manipulating fullscreen colormaps. Currently not exposed, though.
2020-06-07 09:16:56 +02:00
..
2d - made video base code game independent 2020-04-28 22:54:53 +02:00
hwrenderer - added a flash component to the colormap shader. 2020-06-07 09:16:56 +02:00
swrenderer - added a flash component to the colormap shader. 2020-06-07 09:16:56 +02:00
r_sky.cpp - moved the remaining core parts of the GL renderer to 'common'. 2020-04-29 17:19:17 +02:00
r_sky.h - moved around some sky rendering code so that the game independent parts are grouped together. 2020-04-29 00:14:42 +02:00
r_utility.cpp - made video base code game independent 2020-04-28 22:54:53 +02:00
r_utility.h - moved some more files. 2019-07-14 21:09:49 +02:00