vkdoom_m/src/common/rendering/hwrenderer/data
2020-06-11 14:12:05 +02:00
..
buffers.h - moved around a few more files. 2020-04-25 22:17:41 +02:00
flatvertices.cpp - moved lightbuffers and flatvertices to 'common'. 2020-04-26 12:41:13 +02:00
flatvertices.h - moved lightbuffers and flatvertices to 'common'. 2020-04-26 12:41:13 +02:00
hw_aabbtree.cpp - moved shadowmap to 'common'. 2020-04-26 20:28:43 +02:00
hw_aabbtree.h - fixed compilation warnings reported by Clang 2020-06-07 11:32:35 +03:00
hw_clock.cpp - moved benchmark fps output to the custom part of it because it depends on game data. 2020-04-29 17:44:43 +02:00
hw_clock.h - moved the remaining core parts of the GL renderer to 'common'. 2020-04-29 17:19:17 +02:00
hw_cvars.cpp - removed redundant TextureFilterChanged method from DFrameBuffer. 2020-05-29 11:53:37 +02:00
hw_cvars.h - moved hw_cvars to 'common'. 2020-04-26 11:38:38 +02:00
hw_dynlightdata.h - moved lightbuffers and flatvertices to 'common'. 2020-04-26 12:41:13 +02:00
hw_lightbuffer.cpp - moved lightbuffers and flatvertices to 'common'. 2020-04-26 12:41:13 +02:00
hw_lightbuffer.h - moved lightbuffers and flatvertices to 'common'. 2020-04-26 12:41:13 +02:00
hw_modelvertexbuffer.cpp - cleaned up the dependencies in the model rendering code and separated it into game-independent and game-dependent parts. 2020-04-26 13:19:57 +02:00
hw_modelvertexbuffer.h - cleaned up the dependencies in the model rendering code and separated it into game-independent and game-dependent parts. 2020-04-26 13:19:57 +02:00
hw_renderstate.h - fixed: The flags for texture colorization were not passed to the backend. 2020-06-11 14:12:05 +02:00
hw_shaderpatcher.cpp - moved 2 more modules to 'common'. 2020-04-26 21:38:34 +02:00
hw_shaderpatcher.h - moved 2 more modules to 'common'. 2020-04-26 21:38:34 +02:00
hw_shadowmap.cpp - moved shadowmap to 'common'. 2020-04-26 20:28:43 +02:00
hw_shadowmap.h - moved shadowmap to 'common'. 2020-04-26 20:28:43 +02:00
hw_skydome.cpp - advanced coordinate control for overlays over DTA_Fullscreen images. 2020-06-06 12:51:03 +02:00
hw_skydome.h - moved the remaining core parts of the GL renderer to 'common'. 2020-04-29 17:19:17 +02:00
hw_viewpointbuffer.cpp - backend changes from Raze, mainly to properly load keyboard presets. 2020-06-07 15:09:10 +02:00
hw_viewpointbuffer.h - backend changes from Raze, mainly to properly load keyboard presets. 2020-06-07 15:09:10 +02:00
hw_viewpointuniforms.h - need hw_viewpointuniforms.h as well in 'common', after decoupling it from game data. 2020-04-26 23:02:16 +02:00
hw_vrmodes.cpp - moved the frame rate drawer out of DFrameBuffer. 2020-04-27 23:53:26 +02:00
hw_vrmodes.h - moved VR code and IntRect to 'common' 2020-04-26 10:26:29 +02:00
renderqueue.h - moved around a few more files. 2020-04-25 22:17:41 +02:00
shaderuniforms.h - moved around a few more files. 2020-04-25 22:17:41 +02:00