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buffers.h
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- moved around a few more files.
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2020-04-25 22:17:41 +02:00 |
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flatvertices.cpp
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- moved lightbuffers and flatvertices to 'common'.
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2020-04-26 12:41:13 +02:00 |
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flatvertices.h
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- moved lightbuffers and flatvertices to 'common'.
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2020-04-26 12:41:13 +02:00 |
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hw_aabbtree.cpp
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- moved shadowmap to 'common'.
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2020-04-26 20:28:43 +02:00 |
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hw_aabbtree.h
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- fixed compilation warnings reported by Clang
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2020-06-07 11:32:35 +03:00 |
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hw_clock.cpp
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- moved benchmark fps output to the custom part of it because it depends on game data.
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2020-04-29 17:44:43 +02:00 |
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hw_clock.h
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- moved the remaining core parts of the GL renderer to 'common'.
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2020-04-29 17:19:17 +02:00 |
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hw_cvars.cpp
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- removed redundant TextureFilterChanged method from DFrameBuffer.
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2020-05-29 11:53:37 +02:00 |
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hw_cvars.h
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- moved hw_cvars to 'common'.
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2020-04-26 11:38:38 +02:00 |
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hw_dynlightdata.h
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- moved lightbuffers and flatvertices to 'common'.
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2020-04-26 12:41:13 +02:00 |
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hw_lightbuffer.cpp
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- moved lightbuffers and flatvertices to 'common'.
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2020-04-26 12:41:13 +02:00 |
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hw_lightbuffer.h
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- moved lightbuffers and flatvertices to 'common'.
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2020-04-26 12:41:13 +02:00 |
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hw_modelvertexbuffer.cpp
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- cleaned up the dependencies in the model rendering code and separated it into game-independent and game-dependent parts.
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2020-04-26 13:19:57 +02:00 |
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hw_modelvertexbuffer.h
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- cleaned up the dependencies in the model rendering code and separated it into game-independent and game-dependent parts.
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2020-04-26 13:19:57 +02:00 |
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hw_renderstate.h
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- fixed: The flags for texture colorization were not passed to the backend.
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2020-06-11 14:12:05 +02:00 |
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hw_shaderpatcher.cpp
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- moved 2 more modules to 'common'.
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2020-04-26 21:38:34 +02:00 |
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hw_shaderpatcher.h
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- moved 2 more modules to 'common'.
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2020-04-26 21:38:34 +02:00 |
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hw_shadowmap.cpp
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- moved shadowmap to 'common'.
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2020-04-26 20:28:43 +02:00 |
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hw_shadowmap.h
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- moved shadowmap to 'common'.
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2020-04-26 20:28:43 +02:00 |
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hw_skydome.cpp
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- advanced coordinate control for overlays over DTA_Fullscreen images.
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2020-06-06 12:51:03 +02:00 |
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hw_skydome.h
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- moved the remaining core parts of the GL renderer to 'common'.
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2020-04-29 17:19:17 +02:00 |
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hw_viewpointbuffer.cpp
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- backend changes from Raze, mainly to properly load keyboard presets.
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2020-06-07 15:09:10 +02:00 |
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hw_viewpointbuffer.h
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- backend changes from Raze, mainly to properly load keyboard presets.
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2020-06-07 15:09:10 +02:00 |
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hw_viewpointuniforms.h
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- need hw_viewpointuniforms.h as well in 'common', after decoupling it from game data.
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2020-04-26 23:02:16 +02:00 |
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hw_vrmodes.cpp
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- moved the frame rate drawer out of DFrameBuffer.
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2020-04-27 23:53:26 +02:00 |
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hw_vrmodes.h
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- moved VR code and IntRect to 'common'
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2020-04-26 10:26:29 +02:00 |
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renderqueue.h
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- moved around a few more files.
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2020-04-25 22:17:41 +02:00 |
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shaderuniforms.h
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- moved around a few more files.
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2020-04-25 22:17:41 +02:00 |