vkdoom_m/src/common/rendering/hwrenderer/data
2023-09-10 23:42:00 +02:00
..
buffers.h Manage viewpoint buffer internally in the backend 2023-04-30 02:32:04 +02:00
flatvertices.h Remove FFlatVertexBuffer 2023-05-08 23:12:14 +02:00
hw_aabbtree.cpp - Backend update from Raze. 2022-10-25 07:02:45 +02:00
hw_aabbtree.h - Backend update from Raze 2021-04-19 12:58:35 +02:00
hw_clock.cpp - removed all vid_fps offsetting. 2022-06-05 12:16:56 +02:00
hw_clock.h - removed useless x86.h #include's 2021-02-06 15:01:08 +02:00
hw_collision.cpp Add AABB tree collision structure to the doom level mesh for threadsafe trace calls for the sprite light 2022-09-25 21:58:54 +02:00
hw_collision.h Add AABB tree collision structure to the doom level mesh for threadsafe trace calls for the sprite light 2022-09-25 21:58:54 +02:00
hw_cvars.cpp There is no reason to default to poor stuttery performance 2023-04-27 11:22:11 +02:00
hw_cvars.h Merge remote-tracking branch 'remotes/ZDoom/gzdoom/staging' into gzd_staging 2023-08-22 09:09:51 +08:00
hw_dynlightdata.h Use a uniform buffer for the light list 2023-05-06 02:45:17 +02:00
hw_levelmesh.h WIP partial lightmapping 2023-09-10 23:42:00 +02:00
hw_mesh.cpp Merge branch 'master' of https://github.com/ZDoom/gzdoom into GZDoomUpdate-12-07-2023 2023-07-12 20:51:41 +08:00
hw_mesh.h Adjust meshbuilder to vkdoom changes and make sure the drawinfo functions always allocate vertices from the output renderstate object 2023-04-26 04:22:07 +02:00
hw_meshbuilder.cpp Remove FFlatVertexBuffer 2023-05-08 23:12:14 +02:00
hw_meshbuilder.h Remove FFlatVertexBuffer 2023-05-08 23:12:14 +02:00
hw_modelvertexbuffer.cpp Remove virtual inheritance 2023-04-16 21:49:05 +02:00
hw_modelvertexbuffer.h Remove virtual inheritance 2023-04-16 21:49:05 +02:00
hw_renderstate.h WIP partial lightmapping 2023-09-10 23:42:00 +02:00
hw_shaderpatcher.cpp Fix misc shader related issues 2023-04-06 19:36:58 +02:00
hw_shaderpatcher.h Fix misc shader related issues 2023-04-06 19:36:58 +02:00
hw_shadowmap.cpp Let the backend manage the shadowmap buffers 2023-05-01 02:10:43 +02:00
hw_shadowmap.h Let the backend manage the shadowmap buffers 2023-05-01 02:10:43 +02:00
hw_skydome.cpp Change the matrix interface on RenderState so the backend doesn't have to try detect changes on each Apply 2023-05-06 00:34:42 +02:00
hw_skydome.h Remove FFlatVertexBuffer 2023-05-08 23:12:14 +02:00
hw_viewpointuniforms.h - removed backend dependencies on game data. 2023-01-15 08:23:26 +01:00
hw_vrmodes.cpp - some angle cleanup 2023-08-12 10:10:27 +02:00
hw_vrmodes.h Side By Side Letterbox Display mode (#1255) 2021-01-13 07:09:13 -05:00