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common
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Stop grabbing mouse when game window doesn't have the focus
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2024-08-23 01:14:28 -04:00 |
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console
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Fixed changeskill being unnetworked
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2024-04-25 20:37:16 -04:00 |
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g_statusbar
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Allow for Basic and Hexen armor replacing
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2024-08-17 01:14:07 -04:00 |
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gamedata
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Skip bex strings for freedoom if language lump is present (#2682)
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2024-08-21 00:08:57 -03:00 |
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intermission
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StringTable cleanup and improvements
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2024-04-21 10:34:44 +02:00 |
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launcher
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Narrow the Launcher check box clickable areas to stop overlap and fix #2558
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2024-05-27 20:15:51 -03:00 |
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maploader
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Isometric Mode and Robin (#2618)
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2024-08-11 10:04:40 -04:00 |
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menu
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StringTable cleanup and improvements
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2024-04-21 10:34:44 +02:00 |
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playsim
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Allow for Basic and Hexen armor replacing
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2024-08-17 01:14:07 -04:00 |
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posix
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add master levels to game list for steam
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2023-11-02 21:41:58 +01:00 |
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r_data
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fix compilation
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2024-07-09 12:25:28 -03:00 |
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rendering
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Smaller aspect ratio screens were getting clipped a bit too much. This is a brute-force if-else solution. Larger aspect ratios (wider screens) were always good.
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2024-08-25 11:18:05 -04:00 |
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scripting
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Isometric Mode and Robin (#2618)
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2024-08-11 10:04:40 -04:00 |
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sound
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StringTable cleanup and improvements
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2024-04-21 10:34:44 +02:00 |
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utility/nodebuilder
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removed several bad casts to 'long'.
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2023-10-04 16:47:43 +02:00 |
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win32
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Added GOG path for Doom + Doom II
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2024-08-15 18:54:13 -04:00 |
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am_map.cpp
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Isometric Mode and Robin (#2618)
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2024-08-11 10:04:40 -04:00 |
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am_map.h
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- made the automap an object.
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2019-01-26 15:21:20 +01:00 |
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announcer.h
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bbannouncer.cpp
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StringTable cleanup and improvements
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2024-04-21 10:34:44 +02:00 |
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CMakeLists.txt
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Reverted use of tchar.h which should be considered deprecated.
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2024-08-16 12:41:29 +02:00 |
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ct_chat.cpp
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Allow for Basic and Hexen armor replacing
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2024-08-17 01:14:07 -04:00 |
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d_anonstats.cpp
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- disable survey code again.
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2023-09-25 00:08:12 +02:00 |
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d_buttons.h
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- use an array to store the buttons.
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2020-04-11 20:19:50 +02:00 |
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d_defcvars.cpp
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added even more explicit GetChars() calls.
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2023-10-03 15:55:08 +02:00 |
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d_defcvars.h
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added even more explicit GetChars() calls.
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2023-10-03 15:55:08 +02:00 |
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d_event.h
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- added cutscene creation code
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2022-06-03 00:03:57 +02:00 |
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d_iwad.cpp
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Skip bex strings for freedoom if language lump is present (#2682)
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2024-08-21 00:08:57 -03:00 |
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d_main.cpp
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Skip bex strings for freedoom if language lump is present (#2682)
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2024-08-21 00:08:57 -03:00 |
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d_main.h
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Skip bex strings for freedoom if language lump is present (#2682)
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2024-08-21 00:08:57 -03:00 |
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d_net.cpp
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Fixed changeskill being unnetworked
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2024-04-25 20:37:16 -04:00 |
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d_net.h
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moved the NetworkEntityManager into the backend code.
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2024-04-21 18:30:19 +02:00 |
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d_netinf.h
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- made D_WriteUserInfoStrings memory safe.
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2023-03-26 09:27:26 +02:00 |
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d_netinfo.cpp
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Added ChangeTeam function for teamplay
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2024-05-26 20:31:50 -03:00 |
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d_protocol.cpp
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Fixed bytes being written incorrectly
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2024-01-06 15:40:31 -05:00 |
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d_protocol.h
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Fixed changeskill being unnetworked
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2024-04-25 20:37:16 -04:00 |
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doomdata.h
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- fixed several scale related floating point conversion warnings.
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2022-06-15 22:15:36 +02:00 |
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doomdef.h
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add COMPATF2_NOACSARGCHECK to disable ACS function argument count checks
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2024-06-24 17:23:08 -04:00 |
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doomstat.cpp
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- minor cleanup.
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2022-10-02 14:36:49 +02:00 |
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doomstat.h
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Add sv_noplayerclip to allow players to walk through and shoot each other (only in coop)
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2023-01-08 19:10:49 +08:00 |
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doomtype.h
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- removed backend dependencies on game data.
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2023-01-15 08:23:26 +01:00 |
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empty.cpp
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events.cpp
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Improvements to Network Commands/Buffers
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2024-02-26 06:23:25 -05:00 |
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events.h
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Improvements to Network Commands/Buffers
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2024-02-26 06:23:25 -05:00 |
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g_cvars.cpp
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- moved language CVAR to backend.
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2022-10-02 17:59:39 +02:00 |
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g_cvars.h
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- started cleaning up the contents of the g_shared directory, starting with a_dynlight.cpp
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2019-01-31 02:05:16 +01:00 |
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g_dumpinfo.cpp
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Renamed Networking Functions
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2024-01-05 23:33:15 +01:00 |
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g_game.cpp
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Added subclassing for use commands
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2024-05-26 20:29:01 -03:00 |
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g_game.h
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CMakeLists upgrade to 3.16 and cleanup
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2023-08-14 19:30:50 +02:00 |
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g_hub.cpp
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StringTable cleanup and improvements
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2024-04-21 10:34:44 +02:00 |
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g_hub.h
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- fixed missing declaration
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2019-01-29 02:17:25 +01:00 |
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g_level.cpp
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Player spawn fix in co-op new games
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2024-04-26 14:56:30 -03:00 |
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g_level.h
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- put the entire filesystem code into a namespace and created some subdirectories.
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2023-08-22 22:54:54 +02:00 |
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g_levellocals.h
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Reverted the path node system
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2024-03-15 20:24:39 +01:00 |
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g_pch.h
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Switch to miniz from zlib
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2023-09-17 23:52:51 +02:00 |
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g_pch2.h
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Switch to miniz from zlib
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2023-09-17 23:52:51 +02:00 |
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gameconfigfile.cpp
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fix GetChars in linux/macOS
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2023-10-08 07:31:59 +02:00 |
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gameconfigfile.h
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- put the entire filesystem code into a namespace and created some subdirectories.
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2023-08-22 22:54:54 +02:00 |
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hu_scores.cpp
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Added ChangeTeam function for teamplay
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2024-05-26 20:31:50 -03:00 |
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hu_stuff.h
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- moved chatmodeon to the backend.
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2022-10-02 14:01:43 +02:00 |
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m_cheat.cpp
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StringTable cleanup and improvements
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2024-04-21 10:34:44 +02:00 |
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m_cheat.h
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- previous fix attempts done right
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2018-12-01 09:44:14 +02:00 |
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m_misc.cpp
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StringTable cleanup and improvements
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2024-04-21 10:34:44 +02:00 |
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m_misc.h
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- system backend cleanup.
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2020-04-22 19:57:14 +02:00 |
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namedef_custom.h
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Clean up lightmap stuff in the namedef
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2024-07-20 12:56:56 -04:00 |
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p_conversation.cpp
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StringTable cleanup and improvements
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2024-04-21 10:34:44 +02:00 |
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p_conversation.h
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- put the entire filesystem code into a namespace and created some subdirectories.
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2023-08-22 22:54:54 +02:00 |
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p_openmap.cpp
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implement the different reader types.
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2023-12-14 17:22:32 +01:00 |
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p_saveg.cpp
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moved the NetworkEntityManager into the backend code.
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2024-04-21 18:30:19 +02:00 |
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p_saveg.h
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- moved all EV_Light* functions and G_SerializeLevel into FLevelLocals
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2019-01-26 17:55:15 +01:00 |
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p_setup.cpp
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Player spawn fix in co-op new games
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2024-04-26 14:56:30 -03:00 |
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p_setup.h
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- put the entire filesystem code into a namespace and created some subdirectories.
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2023-08-22 22:54:54 +02:00 |
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p_states.cpp
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fix bad assert in GetStateLabelIndex.
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2024-04-08 19:14:08 +02:00 |
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p_tick.cpp
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Added FOV Interpolation
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2022-12-18 08:23:19 +01:00 |
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p_tick.h
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r_state.h
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- moved slope creation functions and most initialize-time variables into MapLoader class.
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2018-12-27 12:33:18 +01:00 |
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scriptutil.cpp
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- moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this.
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2019-01-31 19:38:04 +01:00 |
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scriptutil.h
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Moved access to ACS instance data out of ScriptUtil worker class
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2019-01-23 20:55:59 +01:00 |
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serializer_doom.cpp
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Switch to miniz from zlib
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2023-09-17 23:52:51 +02:00 |
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serializer_doom.h
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- reactivated saving of sounds by name, not by index.
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2020-04-13 10:32:46 +02:00 |
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st_stuff.cpp
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StringTable cleanup and improvements
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2024-04-21 10:34:44 +02:00 |
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st_stuff.h
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- removed the unused BaseBlend* variables and the testblend CCMD.
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2022-11-08 11:46:13 +01:00 |
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version.h
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- always show iwad picker, offer option for forks to hide picker by default. this commit was intentionally done in a way to cause merge conflicts so as to force fork maintainers to pay attention to the new option in version.h
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2024-05-03 10:14:29 -04:00 |
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wi_stuff.cpp
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added even more explicit GetChars() calls.
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2023-10-03 15:55:08 +02:00 |
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wi_stuff.h
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- first stage of migrating intermissions to screenjobs.
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2022-04-26 20:50:35 +02:00 |