- made ModifyDamage calls iterative instead of recursive. With going through the VM they'd be too costly otherwise. - small optimization: Detect empty VM functions right when entering the VM and shortcut them. This is to reduce the overhead of virtual placeholders, which in a few cases (e.g. CanCollideWith and ModifyDamage) can be called quite frequently. |
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| .. | ||
| chex | ||
| doom | ||
| heretic | ||
| hexen | ||
| raven | ||
| shared | ||
| strife | ||
| actor.txt | ||
| actor_checks.txt | ||
| base.txt | ||
| compatibility.txt | ||
| constants.txt | ||