vkdoom_m/src/fragglescript/t_fs.h

15 lines
225 B
C++

#ifndef T_FS_H
#define T_FS_H
// global FS interface
struct MapData;
class AActor;
void T_PreprocessScripts();
void T_LoadScripts(MapData * map);
void T_AddSpawnedThing(AActor * );
void FS_Close();
#endif