vkdoom_m/src/rendering/hwrenderer/scene
Boondorl b469770ecc Reworked view offsetting
View offsets are now added after the base position and angles (accounting for interpolation) are calculated. Behavior was centralized into a singular tracer that all view offsets now use to prevent clipping out of the map. Cleaned up camera rendering behavior. Angles are now properly normalized after all offsetting is accounted for. The chase cam can now update in real-time instead of forcing interpolation.
2024-03-01 07:10:26 -05:00
..
hw_bsp.cpp Minor optimizations to VisualThinker 2024-01-06 20:06:57 -05:00
hw_clipper.cpp - moved DObject and core parts of the VM to 'common'. 2020-04-11 20:20:51 +02:00
hw_clipper.h
hw_decal.cpp use FTranslationID in the high level parts of the hardware renderer. 2023-11-09 23:04:11 +01:00
hw_drawinfo.cpp lightmode refactor 2023-07-17 22:50:05 +02:00
hw_drawinfo.h took several functions out of HWDrawInfo. 2023-10-25 21:19:58 +02:00
hw_drawlist.cpp - add option to override renderflags +BILLBOARD[NO]FACECAMERA 2023-12-09 18:18:28 -05:00
hw_drawlist.h - fixed vertex generation when splitting walls by planes on old hardware. 2021-09-18 13:09:05 +02:00
hw_drawlistadd.cpp take most direct drawinfo references out of HWWall. 2023-10-25 21:35:42 +02:00
hw_drawstructs.h allow modeldef flags to be overriden 2024-01-16 10:27:08 -05:00
hw_fakeflat.cpp - fixed the overlapping sector handler in hw_fakeflat.cpp. 2023-09-16 22:17:09 +02:00
hw_fakeflat.h
hw_flats.cpp use FTranslationID in the high level parts of the hardware renderer. 2023-11-09 23:04:11 +01:00
hw_lighting.cpp took several functions out of HWDrawInfo. 2023-10-25 21:19:58 +02:00
hw_lighting.h - removed most templates.h includes. 2021-10-30 10:49:12 +02:00
hw_portal.cpp use FTranslationID in the high level parts of the hardware renderer. 2023-11-09 23:04:11 +01:00
hw_portal.h added per-sector sky UDMF properties. 2023-10-29 17:49:59 +01:00
hw_renderhacks.cpp rewrite of HWWalls to allow grabbing the output from the render item generator. 2023-10-19 18:35:51 +02:00
hw_setcolor.cpp took several functions out of HWDrawInfo. 2023-10-25 21:19:58 +02:00
hw_sky.cpp added per-sector sky UDMF properties. 2023-10-29 17:49:59 +01:00
hw_skyportal.cpp took several functions out of HWDrawInfo. 2023-10-25 21:19:58 +02:00
hw_spritelight.cpp Merge branch 'master' of https://github.com/coelckers/gzdoom into lightmaps2 2022-01-22 18:06:05 +08:00
hw_sprites.cpp Reworked view offsetting 2024-03-01 07:10:26 -05:00
hw_walldispatcher.h fix copy/paste error in HWWallDispatcher 2023-11-02 21:40:08 +01:00
hw_walls.cpp use FTranslationID in the high level parts of the hardware renderer. 2023-11-09 23:04:11 +01:00
hw_walls_vertex.cpp take most direct drawinfo references out of HWWall. 2023-10-25 21:35:42 +02:00
hw_weapon.cpp Decoupled IQM Model Animations 2023-11-20 22:08:33 -05:00
hw_weapon.h add BobWeapon3D 2022-12-09 21:49:38 +01:00