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a_action.cpp
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Merge branch 'master' into scripting
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2016-01-20 11:45:57 +01:00 |
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a_action.h
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- Macro-fied all access to action functions.
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2008-08-10 22:48:37 +00:00 |
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a_armor.cpp
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Merge branch 'master' into gonesolong
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2014-12-21 21:15:11 -06:00 |
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a_artifacts.cpp
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Merge branch 'scripting'
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2016-02-04 15:17:22 -06:00 |
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a_artifacts.h
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Merge commit '125afcf3de' into scripting
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2016-01-17 19:09:05 +01:00 |
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a_bridge.cpp
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Merge branch 'master' into scripting
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2016-01-20 11:45:57 +01:00 |
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a_camera.cpp
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- added conversion macros to convert floating point angles to angle_t, using xs_Float.h, and replaced all occurences in the code with them (let's hope I found everything.)
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2016-02-08 12:10:53 +01:00 |
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a_debris.cpp
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Merge branch 'master' into scripting
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2016-01-20 11:45:57 +01:00 |
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a_decals.cpp
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- g_shared refactored
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2016-01-19 13:26:05 +01:00 |
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a_fastprojectile.cpp
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Add OF_StateChanged handling to NoDelay
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2016-02-08 22:11:42 -06:00 |
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a_flashfader.cpp
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- took all includes of farchive.h out of headers. This file will have to be included explicitly in each source file that needs it.
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2011-07-06 14:20:54 +00:00 |
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a_fountain.cpp
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- Cleaned up some include dependencies.
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2008-09-14 23:54:38 +00:00 |
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a_hatetarget.cpp
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- fixed: P_SpawnMapThing always reduced the angular precision to 45 degrees.
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2010-03-26 16:57:00 +00:00 |
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a_keys.cpp
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Merge branch 'master' into gonesolong
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2014-12-20 19:13:14 -06:00 |
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a_keys.h
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IMPORTANT NOTE: I uncommented some code depending on the missing x86.cpp file to allow this to compile, These changes must be reverted as soon as this file is added (see v_palette.cpp and win32/i_system.cpp.)
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2008-08-09 11:35:42 +00:00 |
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a_lightning.cpp
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- made sector_t::damageamount an int so that it can hold TELEFRAG_DAMAGE.
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2016-01-06 12:56:35 +01:00 |
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a_lightning.h
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Fixed: Light levels outside the range [0,255] really do matter.
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2011-06-11 23:58:33 +00:00 |
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a_mapmarker.cpp
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- Replaced the ActorInfo definitions of several internal classes with DECORATE definitions
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2008-08-08 22:52:04 +00:00 |
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a_morph.cpp
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Merge branch 'master' into scripting
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2016-01-19 13:43:11 +01:00 |
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a_morph.h
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Merge branch 'master' into scripting
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2015-04-30 12:30:36 +02:00 |
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a_movingcamera.cpp
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- added conversion macros to convert floating point angles to angle_t, using xs_Float.h, and replaced all occurences in the code with them (let's hope I found everything.)
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2016-02-08 12:10:53 +01:00 |
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a_pickups.cpp
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- fixed: It is not guaranteed that the class object that is created by FindClassTentative actually matches the real object that is required later, so it needs to be replaced wherever it could be referenced once the real object is created.
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2016-02-09 23:08:51 +01:00 |
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a_pickups.h
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- fixed: It is not guaranteed that the class object that is created by FindClassTentative actually matches the real object that is required later, so it needs to be replaced wherever it could be referenced once the real object is created.
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2016-02-09 23:08:51 +01:00 |
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a_puzzleitems.cpp
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- Update scripting branch to trunk.
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2012-07-14 03:04:41 +00:00 |
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a_quake.cpp
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- g_shared refactored
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2016-01-19 13:26:05 +01:00 |
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a_randomspawner.cpp
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Merge branch 'master' into scripting
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2016-01-19 13:43:11 +01:00 |
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a_secrettrigger.cpp
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- moved secret found message to string table and removed the CVAR crutch that dates from a time when modifying string table content wasn't as easy as it is now.
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2014-05-29 17:50:14 +02:00 |
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a_sectoraction.cpp
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Show sector action boundaries on the automap like line specials are.
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2015-09-12 04:47:49 +03:00 |
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a_setcolor.cpp
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- Replaced the ActorInfo definitions of several internal classes with DECORATE definitions
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2008-08-08 22:52:04 +00:00 |
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a_sharedglobal.h
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Merge branch 'master' into scripting
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2016-01-17 20:57:55 +01:00 |
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a_skies.cpp
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- turned sector_t::FloorSkyBox and CeilingSkyBox into an array.
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2016-01-12 21:34:41 +01:00 |
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a_soundenvironment.cpp
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- Replaced the ActorInfo definitions of several internal classes with DECORATE definitions
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2008-08-08 22:52:04 +00:00 |
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a_soundsequence.cpp
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- Precache sounds played by ASoundSequence actors. (This includes Heretic's ambient sounds.)
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2012-08-23 00:15:41 +00:00 |
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a_spark.cpp
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- g_shared refactored
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2016-01-19 13:26:05 +01:00 |
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a_specialspot.cpp
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Merge branch 'master' into scripting
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2016-01-19 13:43:11 +01:00 |
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a_specialspot.h
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- Added DavidPH's A_Teleport submission but removed the now redundant GetSpotWithMinDistance functions.
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2010-07-23 21:55:01 +00:00 |
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a_waterzone.cpp
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- Replaced the ActorInfo definitions of several internal classes with DECORATE definitions
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2008-08-08 22:52:04 +00:00 |
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a_weaponpiece.cpp
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- fixed: It is not guaranteed that the class object that is created by FindClassTentative actually matches the real object that is required later, so it needs to be replaced wherever it could be referenced once the real object is created.
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2016-02-09 23:08:51 +01:00 |
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a_weaponpiece.h
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- fixed: It is not guaranteed that the class object that is created by FindClassTentative actually matches the real object that is required later, so it needs to be replaced wherever it could be referenced once the real object is created.
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2016-02-09 23:08:51 +01:00 |
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a_weapons.cpp
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- fixed: It is not guaranteed that the class object that is created by FindClassTentative actually matches the real object that is required later, so it needs to be replaced wherever it could be referenced once the real object is created.
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2016-02-09 23:08:51 +01:00 |
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hudmessages.cpp
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- added GetAspectRatio function to ACS.
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2015-12-06 09:59:02 +01:00 |
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sbar.h
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Adjust latency position depending on time visibility
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2016-02-03 12:06:20 +02:00 |
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sbar_mugshot.cpp
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- fixed type confusion with ?: operator in FMugShot::GetFace.
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2016-02-05 10:08:49 +01:00 |
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sbarinfo.cpp
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- added an errorlog option.
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2016-02-09 14:20:49 +01:00 |
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sbarinfo.h
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- Fixed: hud_scale is supposed use strictly integral scaling factors.
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2012-07-21 02:32:04 +00:00 |
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sbarinfo_commands.cpp
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Merge branch 'scripting'
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2016-02-04 15:17:22 -06:00 |
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shared_hud.cpp
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Merge branch 'scripting'
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2016-02-04 15:17:22 -06:00 |
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shared_sbar.cpp
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- fixed some places where FStrings were incorrectly used.
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2016-02-05 10:40:45 +01:00 |