vkdoom_m/src/gamedata
2025-05-15 23:24:49 -03:00
..
textures Bone Getters Part 2/3, plus fixed warnings for MSVC 2025-05-09 17:06:16 -03:00
xlat - Roll back filesystem changes. These were causing instabilities in the master branch that were interfering with development. 2025-01-04 11:27:21 -05:00
a_keys.cpp fix automap display for keys that were altered by Dehacked. 2025-01-19 13:19:26 +01:00
a_keys.h Rename ValidLock to IsLockDefined (more descriptive). 2022-12-23 22:48:01 +01:00
a_weapons.cpp Renamed Networking Functions 2024-01-05 23:33:15 +01:00
a_weapons.h Made the BFG and EXPLOSIVE weapon flags usable. 2025-02-20 20:37:20 -03:00
d_dehacked.cpp add a few commonly-used gzdoom-specific properties to the dehacked parser 2025-04-29 08:05:38 -03:00
d_dehacked.h Skip bex strings for freedoom if language lump is present (#2682) 2024-08-21 00:08:57 -03:00
decallib.cpp New "Translatable" property in DECALDEF which is just an alias for "OpaqueBlood" to reflect its general use, and also to support the new translation parameter of A_SprayDecal. "OpaqueBlood" should be considered deprecated. Note that specifying a translation directly in the DECALDEF will be added in future, in another commit. 2025-01-30 13:32:18 -03:00
decallib.h New "Translatable" property in DECALDEF which is just an alias for "OpaqueBlood" to reflect its general use, and also to support the new translation parameter of A_SprayDecal. "OpaqueBlood" should be considered deprecated. Note that specifying a translation directly in the DECALDEF will be added in future, in another commit. 2025-01-30 13:32:18 -03:00
doomfont.h - Roll back filesystem changes. These were causing instabilities in the master branch that were interfering with development. 2025-01-04 11:27:21 -05:00
g_doomedmap.cpp - moved more code to 'common'. 2020-04-11 14:00:12 +02:00
g_mapinfo.cpp ThickFogDistance and ThickFogMultiplier MAPINFO variables adds thicker fog (Vulkan and OpenGL only) beyond ThickFogDistance, as long as it is possible. But default it is -1.f (disabled). 2025-05-15 23:24:49 -03:00
g_mapinfo.h ThickFogDistance and ThickFogMultiplier MAPINFO variables adds thicker fog (Vulkan and OpenGL only) beyond ThickFogDistance, as long as it is possible. But default it is -1.f (disabled). 2025-05-15 23:24:49 -03:00
g_skill.cpp Exported episode and skill infos 2025-03-13 14:08:25 -03:00
gametype.h - moved more files out of the root src directory. 2019-07-14 14:39:21 +02:00
gi.cpp Allow for Basic and Hexen armor replacing 2024-08-17 01:14:07 -04:00
gi.h Allow for Basic and Hexen armor replacing 2024-08-17 01:14:07 -04:00
info.cpp Added client-side Thinkers 2025-03-11 10:14:28 -03:00
info.h Added client-side Thinkers 2025-03-11 10:14:28 -03:00
keysections.cpp made FCommandLine::operator[] return a const char * and fixed two places where this triggered a compile error. 2024-10-19 13:22:30 +02:00
options.cpp - sprite lightlevel cleanup and fixes. 2022-06-01 08:37:13 +02:00
p_blockmap.h - did a test compile as C++20 and fixed all warnings that got emitted. 2022-07-15 09:17:50 +02:00
p_terrain.cpp Add velocity/distance based footsteps 2024-10-21 14:53:53 -03:00
p_terrain.h Add velocity/distance based footsteps 2024-10-21 14:53:53 -03:00
p_xlat.cpp - MBF21: implemented new line flags. 2021-06-28 20:17:08 +02:00
r_defs.h Bone Getters Part 2/3, plus fixed warnings for MSVC 2025-05-09 17:06:16 -03:00
statistics.cpp - Roll back filesystem changes. These were causing instabilities in the master branch that were interfering with development. 2025-01-04 11:27:21 -05:00
teaminfo.cpp Added missing player retranslation 2024-05-26 20:31:50 -03:00
teaminfo.h Added ChangeTeam function for teamplay 2024-05-26 20:31:50 -03:00
umapinfo.cpp - apparently, this was broken before which is why this neeeded this commit in the first place, but now it's been fixed in the official distribution, which makes this commit unnecessary. Or so I am told. 2025-02-01 07:38:47 -05:00