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textures
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Bone Getters Part 2/3, plus fixed warnings for MSVC
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2025-05-09 17:06:16 -03:00 |
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xlat
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- Roll back filesystem changes. These were causing instabilities in the master branch that were interfering with development.
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2025-01-04 11:27:21 -05:00 |
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a_keys.cpp
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fix automap display for keys that were altered by Dehacked.
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2025-01-19 13:19:26 +01:00 |
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a_keys.h
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Rename ValidLock to IsLockDefined (more descriptive).
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2022-12-23 22:48:01 +01:00 |
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a_weapons.cpp
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Renamed Networking Functions
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2024-01-05 23:33:15 +01:00 |
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a_weapons.h
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Made the BFG and EXPLOSIVE weapon flags usable.
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2025-02-20 20:37:20 -03:00 |
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d_dehacked.cpp
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add a few commonly-used gzdoom-specific properties to the dehacked parser
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2025-04-29 08:05:38 -03:00 |
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d_dehacked.h
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Skip bex strings for freedoom if language lump is present (#2682)
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2024-08-21 00:08:57 -03:00 |
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decallib.cpp
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New "Translatable" property in DECALDEF which is just an alias for "OpaqueBlood" to reflect its general use, and also to support the new translation parameter of A_SprayDecal. "OpaqueBlood" should be considered deprecated. Note that specifying a translation directly in the DECALDEF will be added in future, in another commit.
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2025-01-30 13:32:18 -03:00 |
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decallib.h
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New "Translatable" property in DECALDEF which is just an alias for "OpaqueBlood" to reflect its general use, and also to support the new translation parameter of A_SprayDecal. "OpaqueBlood" should be considered deprecated. Note that specifying a translation directly in the DECALDEF will be added in future, in another commit.
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2025-01-30 13:32:18 -03:00 |
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doomfont.h
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- Roll back filesystem changes. These were causing instabilities in the master branch that were interfering with development.
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2025-01-04 11:27:21 -05:00 |
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g_doomedmap.cpp
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- moved more code to 'common'.
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2020-04-11 14:00:12 +02:00 |
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g_mapinfo.cpp
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ThickFogDistance and ThickFogMultiplier MAPINFO variables adds thicker fog (Vulkan and OpenGL only) beyond ThickFogDistance, as long as it is possible. But default it is -1.f (disabled).
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2025-05-15 23:24:49 -03:00 |
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g_mapinfo.h
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ThickFogDistance and ThickFogMultiplier MAPINFO variables adds thicker fog (Vulkan and OpenGL only) beyond ThickFogDistance, as long as it is possible. But default it is -1.f (disabled).
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2025-05-15 23:24:49 -03:00 |
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g_skill.cpp
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Exported episode and skill infos
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2025-03-13 14:08:25 -03:00 |
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gametype.h
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- moved more files out of the root src directory.
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2019-07-14 14:39:21 +02:00 |
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gi.cpp
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Allow for Basic and Hexen armor replacing
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2024-08-17 01:14:07 -04:00 |
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gi.h
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Allow for Basic and Hexen armor replacing
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2024-08-17 01:14:07 -04:00 |
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info.cpp
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Added client-side Thinkers
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2025-03-11 10:14:28 -03:00 |
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info.h
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Added client-side Thinkers
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2025-03-11 10:14:28 -03:00 |
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keysections.cpp
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made FCommandLine::operator[] return a const char * and fixed two places where this triggered a compile error.
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2024-10-19 13:22:30 +02:00 |
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options.cpp
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- sprite lightlevel cleanup and fixes.
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2022-06-01 08:37:13 +02:00 |
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p_blockmap.h
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- did a test compile as C++20 and fixed all warnings that got emitted.
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2022-07-15 09:17:50 +02:00 |
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p_terrain.cpp
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Add velocity/distance based footsteps
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2024-10-21 14:53:53 -03:00 |
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p_terrain.h
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Add velocity/distance based footsteps
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2024-10-21 14:53:53 -03:00 |
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p_xlat.cpp
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- MBF21: implemented new line flags.
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2021-06-28 20:17:08 +02:00 |
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r_defs.h
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Bone Getters Part 2/3, plus fixed warnings for MSVC
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2025-05-09 17:06:16 -03:00 |
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statistics.cpp
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- Roll back filesystem changes. These were causing instabilities in the master branch that were interfering with development.
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2025-01-04 11:27:21 -05:00 |
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teaminfo.cpp
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Added missing player retranslation
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2024-05-26 20:31:50 -03:00 |
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teaminfo.h
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Added ChangeTeam function for teamplay
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2024-05-26 20:31:50 -03:00 |
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umapinfo.cpp
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- apparently, this was broken before which is why this neeeded this commit in the first place, but now it's been fixed in the official distribution, which makes this commit unnecessary. Or so I am told.
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2025-02-01 07:38:47 -05:00 |