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bots
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Netcode Overhaul
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2025-03-05 12:52:52 -05:00 |
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fragglescript
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Added missing return values in VM calls
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2025-03-19 15:17:29 -03:00 |
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mapthinkers
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Added cvar for cool downs on repeatable actions when playing online
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2025-03-12 13:05:31 -03:00 |
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a_action.cpp
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- made TObjPtr as trivial as possible.
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2022-06-06 15:19:31 +02:00 |
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a_corona.cpp
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- disable the native part of coronas as well.
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2022-10-20 07:50:53 +02:00 |
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a_corona.h
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- disable the native part of coronas as well.
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2022-10-20 07:50:53 +02:00 |
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a_decals.cpp
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New "Translatable" property in DECALDEF which is just an alias for "OpaqueBlood" to reflect its general use, and also to support the new translation parameter of A_SprayDecal. "OpaqueBlood" should be considered deprecated. Note that specifying a translation directly in the DECALDEF will be added in future, in another commit.
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2025-01-30 13:32:18 -03:00 |
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a_dynlight.cpp
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remove commented out code
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2025-04-16 23:45:16 -03:00 |
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a_dynlight.h
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remove extra heap allocation and level of indirection
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2025-04-16 23:45:16 -03:00 |
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a_flashfader.cpp
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- split the TObjPtr serializers into a separate file to avoid polluting everything that needs to use the serializer.
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2020-04-11 20:20:53 +02:00 |
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a_morph.cpp
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Reapply "Improvements to death and cheat handling"
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2024-04-20 01:15:46 -04:00 |
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a_morph.h
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Reapply "Improvements to death and cheat handling"
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2024-04-20 01:15:46 -04:00 |
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a_pickups.cpp
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StringTable cleanup and improvements
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2024-04-21 10:34:44 +02:00 |
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a_pickups.h
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a_sharedglobal.h
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Added translation argument for A_SprayDecal
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2025-01-30 13:32:18 -03:00 |
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a_specialspot.cpp
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Reworked FRandom constructors
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2024-11-15 23:56:23 -03:00 |
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a_specialspot.h
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actionspecials.h
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- fixed. Boom's generalized crushers must stop 8 units above the floor
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2023-09-15 00:35:20 +02:00 |
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actor.h
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Bone Getters Part 2/3, plus fixed warnings for MSVC
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2025-05-09 17:06:16 -03:00 |
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actorinlines.h
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Added FloatBobFactor
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2024-09-29 16:08:02 -04:00 |
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actorptrselect.cpp
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actorptrselect.h
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d_player.h
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Netcode Overhaul
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2025-03-05 12:52:52 -05:00 |
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dthinker.cpp
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Added OnLoad virtual
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2025-04-17 18:58:02 -03:00 |
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dthinker.h
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Added OnLoad virtual
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2025-04-17 18:58:02 -03:00 |
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p_3dfloors.cpp
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Re-added sector damage for non-players. (#2773)
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2024-10-20 07:51:36 -04:00 |
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p_3dfloors.h
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Re-added sector damage for non-players. (#2773)
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2024-10-20 07:51:36 -04:00 |
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p_3dmidtex.cpp
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Add bounds checking to GetMidTexturePosition, add assert to P_GetMidTexturePosition
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2024-10-05 23:03:05 -03:00 |
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p_3dmidtex.h
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p_acs.cpp
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Skymist is a third sky layer with transparency, and adopts the fade color and skyfog density. Size not connected to SKY1 or SKY2. Works with 6-sided skyboxes. Three template pngs (skymist1, 2, & 3) all 1x544 pixels, 8-bit grayscale with transparency are part of gzdoom.pk3 for general usage. Can supply custom lump through mapinfo. Console command 'skymisttoggle' shows the effect (make sure fade has a non-zero color in mapinfo and skyfog has non-zero density). Oh, and skyfog now works with 6-sided skyboxes.
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2025-05-06 11:47:45 -03:00 |
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p_acs.h
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Added client-side Thinkers
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2025-03-11 10:14:28 -03:00 |
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p_actionfunctions.cpp
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fix CalcModelFrame/SetBone/GetBone/SetAnimation not grabbing smf from modeldata for decoupled anims
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2025-05-10 18:24:16 -03:00 |
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p_checkposition.h
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p_destructible.cpp
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Updated explosion distances from int -> double
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2024-03-28 15:48:35 -04:00 |
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p_destructible.h
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Updated explosion distances from int -> double
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2024-03-28 15:48:35 -04:00 |
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p_effect.cpp
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Added particle rendering to VisualThinkers.
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2025-03-09 16:17:07 -03:00 |
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p_effect.h
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Added particle rendering to VisualThinkers.
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2025-03-09 16:17:07 -03:00 |
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p_enemy.cpp
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Bone Getters Part 2/3, plus fixed warnings for MSVC
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2025-05-09 17:06:16 -03:00 |
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p_enemy.h
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- disable implicit conversions from float to TAngle
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2022-08-26 18:01:26 +02:00 |
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p_interaction.cpp
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Added missing return values in VM calls
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2025-03-19 15:17:29 -03:00 |
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p_linetracedata.h
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p_linkedsectors.cpp
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- removed most templates.h includes.
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2021-10-30 10:49:12 +02:00 |
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p_lnspec.cpp
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Reworked FRandom constructors
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2024-11-15 23:56:23 -03:00 |
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p_lnspec.h
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Exported thing activation function
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2025-01-14 02:21:50 -05:00 |
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p_local.h
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SpawnBlood now returns an actor spawned by the function.
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2025-04-23 18:49:11 -03:00 |
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p_map.cpp
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Added missing return values in VM calls
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2025-03-19 15:17:29 -03:00 |
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p_maputl.cpp
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Added client-side Thinkers
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2025-03-11 10:14:28 -03:00 |
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p_maputl.h
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Backend update from Raze.
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2023-10-07 18:42:24 +02:00 |
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p_mobj.cpp
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Bone Getters Part 2/3, plus fixed warnings for MSVC
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2025-05-09 17:06:16 -03:00 |
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p_pspr.cpp
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Netcode Overhaul
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2025-03-05 12:52:52 -05:00 |
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p_pspr.h
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use FTranslationID in all places where strict type checking is needed.
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2023-11-09 23:04:10 +01:00 |
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p_secnodes.cpp
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Backend update from Raze.
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2023-10-07 18:42:24 +02:00 |
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p_sectors.cpp
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Improved "respawn where died" functionality (#2831)
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2024-11-24 09:44:47 -05:00 |
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p_sight.cpp
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Reworked FRandom constructors
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2024-11-15 23:56:23 -03:00 |
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p_spec.cpp
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Reworked FRandom constructors
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2024-11-15 23:56:23 -03:00 |
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p_spec.h
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Re-added sector damage for non-players. (#2773)
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2024-10-20 07:51:36 -04:00 |
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p_switch.cpp
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Reworked FRandom constructors
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2024-11-15 23:56:23 -03:00 |
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p_tags.cpp
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- fixed several line ID functions accessing the sector tag array.
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2023-09-10 11:45:23 +02:00 |
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p_tags.h
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add CountSectorTags/CountSectorTags/CountLineIDs/GetLineID
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2023-08-02 00:41:10 -04:00 |
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p_teleport.cpp
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Added missing return values in VM calls
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2025-03-19 15:17:29 -03:00 |
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p_things.cpp
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Netcode Overhaul
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2025-03-05 12:52:52 -05:00 |
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p_trace.cpp
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Bandaid fix for 3D floor collision detection in traces
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2024-11-26 03:43:52 -05:00 |
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p_trace.h
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Isometric Mode and Robin (#2618)
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2024-08-11 10:04:40 -04:00 |
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p_user.cpp
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Bone Getters Part 2/3, plus fixed warnings for MSVC
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2025-05-09 17:06:16 -03:00 |
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p_visualthinker.h
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Added particle rendering to VisualThinkers.
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2025-03-09 16:17:07 -03:00 |
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po_man.cpp
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Backend update from Raze.
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2023-10-07 18:42:24 +02:00 |
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po_man.h
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portal.cpp
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Exported LinePortals
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2023-01-15 22:01:37 +01:00 |
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portal.h
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- fixed a few warnings pointed out by GCC.
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2023-03-26 10:35:33 +02:00 |
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shadowinlines.h
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Reworked FRandom constructors
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2024-11-15 23:56:23 -03:00 |
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statnums.h
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- rename ZSprites to VisualThinkers
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2023-11-22 12:11:57 -05:00 |