vkdoom_m/src/gl
2018-09-02 12:43:13 +02:00
..
data - removal of all code to handle OpenGL 2. From this commit on the main build of GZDoom will be OpenGL 3.3 or higher. 2018-06-15 21:45:05 +02:00
dynlights - do not use SSBOs for dynamic lights on Intel graphics hardware for performance reasons. 2018-07-28 12:43:35 +02:00
models - made the static portal state a struct inside the Renderer object 2018-06-23 13:25:59 +02:00
renderer - restored block of code that got deleted by a bad merge of a cherry-picked commit. 2018-09-02 12:43:13 +02:00
scene - added profiling for postprocessing code. 2018-09-02 11:35:02 +02:00
shaders - do not use SSBOs for dynamic lights on Intel graphics hardware for performance reasons. 2018-07-28 12:43:35 +02:00
system - moved the two remaining functions from gl_wipe.cpp to gl_framebuffer.cpp and deleted the file. 2018-09-02 12:03:18 +02:00
textures Merge remote-tracking branch 'remotes/origin/modern' 2018-07-20 10:19:07 +02:00