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OrdinaryMagician
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vkdoom_m
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b570f28597
vkdoom_m
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src
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gl
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Christoph Oelckers
b570f28597
- restored block of code that got deleted by a bad merge of a cherry-picked commit.
2018-09-02 12:43:13 +02:00
..
data
- removal of all code to handle OpenGL 2. From this commit on the main build of GZDoom will be OpenGL 3.3 or higher.
2018-06-15 21:45:05 +02:00
dynlights
- do not use SSBOs for dynamic lights on Intel graphics hardware for performance reasons.
2018-07-28 12:43:35 +02:00
models
- made the static portal state a struct inside the Renderer object
2018-06-23 13:25:59 +02:00
renderer
- restored block of code that got deleted by a bad merge of a cherry-picked commit.
2018-09-02 12:43:13 +02:00
scene
- added profiling for postprocessing code.
2018-09-02 11:35:02 +02:00
shaders
- do not use SSBOs for dynamic lights on Intel graphics hardware for performance reasons.
2018-07-28 12:43:35 +02:00
system
- moved the two remaining functions from gl_wipe.cpp to gl_framebuffer.cpp and deleted the file.
2018-09-02 12:03:18 +02:00
textures
Merge remote-tracking branch 'remotes/origin/modern'
2018-07-20 10:19:07 +02:00