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2d
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Revert "- error out if destroying a canvas object"
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2024-11-08 14:26:51 -05:00 |
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audio
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move game-specific CVAR out of low level system code.
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2024-11-23 20:39:22 +01:00 |
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console
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made FCommandLine::operator[] return a const char * and fixed two places where this triggered a compile error.
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2024-10-19 13:22:30 +02:00 |
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cutscenes
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skip frames when playing back IVF to prevent desyncs
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2024-04-17 20:35:49 -04:00 |
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engine
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moved another declaration out of a global header.
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2024-11-23 20:39:23 +01:00 |
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filesystem
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removed -hashfiles after finding out it had been broken for an extended time period.
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2024-11-23 21:10:11 +01:00 |
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fonts
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StringTable cleanup and improvements
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2024-04-21 10:34:44 +02:00 |
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menu
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Allow XInput joysticks to work while the game is unfocused
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2024-08-09 18:04:51 -03:00 |
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models
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Properly fix double interpolation for IQM models
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2024-09-13 17:05:22 -03:00 |
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objects
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contain the statnum hack for visual thinkers on the game side.
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2024-11-23 20:39:23 +01:00 |
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platform
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Added stubs for NetClose on other platforms
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2024-11-15 23:54:04 -03:00 |
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rendering
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made FCommandLine::operator[] return a const char * and fixed two places where this triggered a compile error.
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2024-10-19 13:22:30 +02:00 |
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scripting
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remove "DECORATE" from error string
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2024-12-16 04:36:48 -05:00 |
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startscreen
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avoid floats in integer math.
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2024-10-09 09:15:29 -04:00 |
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statusbar
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use FTranslationID in all places where strict type checking is needed.
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2023-11-09 23:04:10 +01:00 |
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textures
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Fix M_SaveBitmap stream buffer size
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2024-12-10 01:28:56 -05:00 |
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thirdparty
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- don't spam the console log if there's math errors - mostly affects Linux/MacOS because there is no distinction from console apps or GUI apps so they put all the data in the console which can cause lag
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2024-10-10 07:28:29 -04:00 |
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utility
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Resolve compiler warning about destructor syntax
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2024-10-12 12:00:32 -03:00 |
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widgets
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Updated packet handling
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2024-11-15 23:54:04 -03:00 |