- Slightly improve how softpoly processes portals - Pass the vertex transform matrix via a command rather than being part of the drawer args - Improve zbuffer drawers in the software renderer - Misc model rendering fixes
106 lines
4.1 KiB
C++
106 lines
4.1 KiB
C++
/*
|
|
** Polygon Doom software renderer
|
|
** Copyright (c) 2016 Magnus Norddahl
|
|
**
|
|
** This software is provided 'as-is', without any express or implied
|
|
** warranty. In no event will the authors be held liable for any damages
|
|
** arising from the use of this software.
|
|
**
|
|
** Permission is granted to anyone to use this software for any purpose,
|
|
** including commercial applications, and to alter it and redistribute it
|
|
** freely, subject to the following restrictions:
|
|
**
|
|
** 1. The origin of this software must not be misrepresented; you must not
|
|
** claim that you wrote the original software. If you use this software
|
|
** in a product, an acknowledgment in the product documentation would be
|
|
** appreciated but is not required.
|
|
** 2. Altered source versions must be plainly marked as such, and must not be
|
|
** misrepresented as being the original software.
|
|
** 3. This notice may not be removed or altered from any source distribution.
|
|
**
|
|
*/
|
|
|
|
#pragma once
|
|
|
|
#include "polyrenderer/drawers/poly_triangle.h"
|
|
|
|
class PolyDrawSectorPortal;
|
|
|
|
class PolyPlaneUVTransform
|
|
{
|
|
public:
|
|
PolyPlaneUVTransform(const FTransform &transform, FTexture *tex);
|
|
|
|
TriVertex GetVertex(vertex_t *v1, double height) const
|
|
{
|
|
TriVertex v;
|
|
v.x = (float)v1->fX();
|
|
v.y = (float)v1->fY();
|
|
v.z = (float)height;
|
|
v.w = 1.0f;
|
|
v.u = GetU(v.x, v.y);
|
|
v.v = GetV(v.x, v.y);
|
|
return v;
|
|
}
|
|
|
|
private:
|
|
float GetU(float x, float y) const { return (xOffs + x * cosine - y * sine) * xscale; }
|
|
float GetV(float x, float y) const { return (yOffs - x * sine - y * cosine) * yscale; }
|
|
|
|
float xscale;
|
|
float yscale;
|
|
float cosine;
|
|
float sine;
|
|
float xOffs, yOffs;
|
|
};
|
|
|
|
class RenderPolyPlane
|
|
{
|
|
public:
|
|
static void RenderPlanes(PolyRenderThread *thread, const PolyClipPlane &clipPlane, const PolyTransferHeights &fakeflat, uint32_t stencilValue, double skyCeilingHeight, double skyFloorHeight, std::vector<std::unique_ptr<PolyDrawSectorPortal>> §orPortals);
|
|
|
|
private:
|
|
void Render(PolyRenderThread *thread, const PolyClipPlane &clipPlane, const PolyTransferHeights &fakeflat, uint32_t stencilValue, bool ceiling, double skyHeight, std::vector<std::unique_ptr<PolyDrawSectorPortal>> §orPortals);
|
|
|
|
void RenderPortal(PolyRenderThread *thread, const PolyClipPlane &clipPlane, const PolyTransferHeights &fakeflat, uint32_t stencilValue, bool ceiling, double skyHeight, FSectorPortal *portal, std::vector<std::unique_ptr<PolyDrawSectorPortal>> §orPortals);
|
|
void RenderNormal(PolyRenderThread *thread, const PolyClipPlane &clipPlane, const PolyTransferHeights &fakeflat, uint32_t stencilValue, bool ceiling, double skyHeight);
|
|
|
|
void RenderSkyWalls(PolyRenderThread *thread, PolyDrawArgs &args, subsector_t *sub, PolyDrawSectorPortal *polyportal, bool ceiling, double skyHeight);
|
|
|
|
void SetLightLevel(PolyRenderThread *thread, PolyDrawArgs &args, const PolyTransferHeights &fakeflat, bool ceiling);
|
|
void SetDynLights(PolyRenderThread *thread, PolyDrawArgs &args, subsector_t *sub, bool ceiling);
|
|
|
|
TriVertex *CreatePlaneVertices(PolyRenderThread *thread, subsector_t *sub, const PolyPlaneUVTransform &transform, const secplane_t &plane);
|
|
TriVertex *CreateSkyPlaneVertices(PolyRenderThread *thread, subsector_t *sub, double skyHeight);
|
|
|
|
static TriVertex GetSkyVertex(vertex_t *v, double height) { return { (float)v->fX(), (float)v->fY(), (float)height, 1.0f, 0.0f, 0.0f }; }
|
|
};
|
|
|
|
class Render3DFloorPlane
|
|
{
|
|
public:
|
|
static void RenderPlanes(PolyRenderThread *thread, const PolyClipPlane &clipPlane, subsector_t *sub, uint32_t stencilValue, uint32_t subsectorDepth, std::vector<PolyTranslucentObject *> &translucentObjects);
|
|
|
|
void Render(PolyRenderThread *thread, const PolyClipPlane &clipPlane);
|
|
|
|
subsector_t *sub = nullptr;
|
|
uint32_t stencilValue = 0;
|
|
bool ceiling = false;
|
|
F3DFloor *fakeFloor = nullptr;
|
|
bool Masked = false;
|
|
bool Additive = false;
|
|
double Alpha = 1.0;
|
|
};
|
|
|
|
class PolyTranslucent3DFloorPlane : public PolyTranslucentObject
|
|
{
|
|
public:
|
|
PolyTranslucent3DFloorPlane(Render3DFloorPlane plane, uint32_t subsectorDepth) : PolyTranslucentObject(subsectorDepth, 1e7), plane(plane) { }
|
|
|
|
void Render(PolyRenderThread *thread, const PolyClipPlane &portalPlane) override
|
|
{
|
|
plane.Render(thread, portalPlane);
|
|
}
|
|
|
|
Render3DFloorPlane plane;
|
|
};
|