vkdoom_m/src/g_doom/a_keen.cpp
Christoph Oelckers 286f9510d4 - got rid of all default parameter redundancies.
- scriptified a few more functions.
2016-10-28 00:32:52 +02:00

42 lines
763 B
C++

/*
#include "actor.h"
#include "info.h"
#include "p_local.h"
#include "p_spec.h"
#include "p_enemy.h"
#include "a_action.h"
#include "vm.h"
*/
//
// A_KeenDie
// DOOM II special, map 32.
// Uses special tag 666 by default.
//
DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_KeenDie)
{
PARAM_SELF_PROLOGUE(AActor);
PARAM_INT_DEF(doortag);
A_Unblock(self, false);
// scan the remaining thinkers to see if all Keens are dead
AActor *other;
TThinkerIterator<AActor> iterator;
const PClass *matchClass = self->GetClass ();
while ( (other = iterator.Next ()) )
{
if (other != self && other->health > 0 && other->IsA (matchClass))
{
// other Keen not dead
return 0;
}
}
EV_DoDoor (DDoor::doorOpen, NULL, NULL, doortag, 2., 0, 0, 0);
return 0;
}