This function calculated everything correctly but ultimately set the vertical velocity wrong. Most importantly this meant that the actual velocity vector and actor pitch - if CMF_SAVEPITCH was used - did not match. Since this bug has been present since the pitch parameter was added, this deprecates A_CustomMissile and replaces it with a properly implemented A_SpawnProjectile function and handling the compatibility case with a new flag and a scripted wrapper function. All internal uses of A_CustomMissile have been replaced as well. |
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| .. | ||
| chex | ||
| doom | ||
| heretic | ||
| hexen | ||
| raven | ||
| shared | ||
| strife | ||
| actor.txt | ||
| actor_checks.txt | ||
| base.txt | ||
| compatibility.txt | ||
| constants.txt | ||