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drawers
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- made CVar declarations type safe again.
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2022-10-22 09:29:38 +02:00 |
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line
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Add per-tier sidedef light levels to UDMF maps
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2022-01-26 18:25:04 -05:00 |
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plane
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- blocked off direct access to TAngle’s internal storage.
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2022-08-26 18:09:29 +02:00 |
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scene
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Revert software renderer parts of "- sprite lightlevel cleanup and fixes."
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2022-11-05 09:55:25 +01:00 |
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segments
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- removed most templates.h includes.
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2021-10-30 10:49:12 +02:00 |
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textures
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- replaced MIN/MAX with min/max from the C++ standard library in the software renderer
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2021-10-30 10:08:11 +02:00 |
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things
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- add a system interface for CheckCheatmode and moved some sound code to the backend.
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2022-10-02 16:48:56 +02:00 |
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viewport
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Fix Software Slope Rendering for non-1.2 pixel ratios
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2023-02-17 14:15:46 -05:00 |
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r_all.cpp
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- removed the Softpoly backend.
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2022-07-28 10:31:56 +02:00 |
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r_renderer.h
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- transitioned the 2D drawer to FGameTexture.
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2020-04-19 10:57:45 +02:00 |
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r_renderthread.cpp
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- removed the Softpoly backend.
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2022-07-28 10:31:56 +02:00 |
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r_renderthread.h
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- removed the Softpoly backend.
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2022-07-28 10:31:56 +02:00 |
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r_swcolormaps.cpp
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- fix colormap remapping when colormap entries may have fullbright entries which should not be considered duplicates
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2022-11-18 07:42:09 +01:00 |
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r_swcolormaps.h
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- the big cleanup of the exit cleanup is done!
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2019-10-07 20:28:55 +02:00 |
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r_swrenderer.cpp
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- disable implicit conversions from float to TAngle
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2022-08-26 18:01:26 +02:00 |
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r_swrenderer.h
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- decoupled the software renderer entirely from FTexture - it will only look at FSoftwareTexture now, all access to the texture manager has been wrapped.
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2020-04-19 10:57:45 +02:00 |
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r_swscene.cpp
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- removed the unused BaseBlend* variables and the testblend CCMD.
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2022-11-08 11:46:13 +01:00 |
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r_swscene.h
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- moved RenderView out of the framebuffer classes to complete the consolidation of the renderer's entry points.
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2020-04-25 17:58:26 +02:00 |