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OrdinaryMagician
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vkdoom_m
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b8bcbe819b
vkdoom_m
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src
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gl
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renderer
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Christoph Oelckers
b8bcbe819b
- removed texture based dynamic lighting. For GL 3.x the shader approach is always better.
...
- fixed: sky fog was not unset.
2014-07-15 20:49:21 +02:00
..
gl_colormap.h
shader rework
2014-05-12 14:45:41 +02:00
gl_lightdata.cpp
removed all GL 2.x code.
2014-06-21 15:50:32 +02:00
gl_lightdata.h
pass softlightlevel through render state.
2014-05-12 00:13:19 +02:00
gl_renderer.cpp
- removed texture based dynamic lighting. For GL 3.x the shader approach is always better.
2014-07-15 20:49:21 +02:00
gl_renderer.h
- removed texture based dynamic lighting. For GL 3.x the shader approach is always better.
2014-07-15 20:49:21 +02:00
gl_renderstate.cpp
- remove use of builtin and deprecated color vertex attribute.
2014-07-15 00:37:13 +02:00
gl_renderstate.h
- replaced deprecated alpha testing with shader code.
2014-07-14 21:14:43 +02:00