- float GetZAt(x, y, angle, flags, pick_pointer); - Gets the floor z at x distance ahead and y distance to the side in relative form from the calling actor pointer. Flags are as follows (GZF_ prefix): - CEILING: Returns the ceiling z instead of floor. - ABSOLUTEPOS: x and y are absolute positions. - ABSOLUTEANG: angle parameter does not add the pointer's angle to the angle parameter. |
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| .. | ||
| static | ||
| CMakeLists.txt | ||