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OrdinaryMagician
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vkdoom_m
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bb2d61de50
vkdoom_m
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src
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scripting
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vm
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Leonard2
bb2d61de50
Replaced the many implement macros with a single one that takes arguments instead
2016-11-09 17:45:53 +01:00
..
vm.h
- fixed damage handling in A_BetaSkullAttack. For unknown reasons this completely bypassed the normal damage function semantics and even multiplied that with a random value.
2016-11-06 11:36:12 +01:00
vmbuilder.cpp
- added a new variable flag that allows defining variables which can only be modified by internal script code but not by external mods. Currently this is used by the NoBlockmap and NoSector flags which need special handling for changing.
2016-11-08 11:12:56 +01:00
vmbuilder.h
- added a new variable flag that allows defining variables which can only be modified by internal script code but not by external mods. Currently this is used by the NoBlockmap and NoSector flags which need special handling for changing.
2016-11-08 11:12:56 +01:00
vmdisasm.cpp
- scriptified A_SpawnFly.
2016-11-03 13:38:40 +01:00
vmexec.cpp
SHA-1: 8852bc7278d033bbed66c51bf23aee841ee977a9
2016-11-02 10:52:14 +01:00
vmexec.h
SHA-1: 8852bc7278d033bbed66c51bf23aee841ee977a9
2016-11-02 10:52:14 +01:00
vmframe.cpp
Replaced the many implement macros with a single one that takes arguments instead
2016-11-09 17:45:53 +01:00
vmops.h
- implemented vector operations. Vectors are now fully working as local variables.
2016-10-29 01:39:25 +02:00