vkdoom_m/src/rendering/swrenderer/r_swscene.h

28 lines
485 B
C++

#pragma once
#pragma once
#include "r_defs.h"
#include "m_fixed.h"
#include "hwrenderer/scene/hw_clipper.h"
#include "r_utility.h"
#include "c_cvars.h"
#include <memory>
class FWrapperTexture;
class DCanvas;
class SWSceneDrawer
{
FTexture *PaletteTexture;
std::unique_ptr<FGameTexture> FBTexture[2];
int FBTextureIndex = 0;
bool FBIsTruecolor = false;
std::unique_ptr<DCanvas> Canvas;
public:
SWSceneDrawer();
~SWSceneDrawer();
sector_t *RenderView(player_t *player);
};