Makes it so that if an actor's master is invisible due to camera/mirror/portal shenanigans, then the actor will also be invisible. Name based off of an Unreal Engine flag that does the exact same thing. Co-authored-by: Christoph Oelckers <coelckers@users.noreply.github.com> |
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| .. | ||
| r_3dfloors.cpp | ||
| r_3dfloors.h | ||
| r_light.cpp | ||
| r_light.h | ||
| r_opaque_pass.cpp | ||
| r_opaque_pass.h | ||
| r_portal.cpp | ||
| r_portal.h | ||
| r_scene.cpp | ||
| r_scene.h | ||
| r_translucent_pass.cpp | ||
| r_translucent_pass.h | ||