vkdoom_m/src/rendering/swrenderer/scene
Sally Cochenour bb42e541e9
MASTERNOSEE flag (#1601)
Makes it so that if an actor's master is invisible due to camera/mirror/portal shenanigans, then the actor will also be invisible. Name based off of an Unreal Engine flag that does the exact same thing.

Co-authored-by: Christoph Oelckers <coelckers@users.noreply.github.com>
2022-05-31 12:34:15 +02:00
..
r_3dfloors.cpp - removed most templates.h includes. 2021-10-30 10:49:12 +02:00
r_3dfloors.h - moved all rendering code into a common subdirectory. 2019-01-31 19:58:17 +01:00
r_light.cpp - removed most templates.h includes. 2021-10-30 10:49:12 +02:00
r_light.h - replaced MIN/MAX with min/max from the C++ standard library in the software renderer 2021-10-30 10:08:11 +02:00
r_opaque_pass.cpp MASTERNOSEE flag (#1601) 2022-05-31 12:34:15 +02:00
r_opaque_pass.h - decoupled the software renderer entirely from FTexture - it will only look at FSoftwareTexture now, all access to the texture manager has been wrapped. 2020-04-19 10:57:45 +02:00
r_portal.cpp MASTERNOSEE flag (#1601) 2022-05-31 12:34:15 +02:00
r_portal.h - moved all rendering code into a common subdirectory. 2019-01-31 19:58:17 +01:00
r_scene.cpp MASTERNOSEE flag (#1601) 2022-05-31 12:34:15 +02:00
r_scene.h - implement camera textures 2019-05-29 05:45:19 +02:00
r_translucent_pass.cpp - removed most templates.h includes. 2021-10-30 10:49:12 +02:00
r_translucent_pass.h - moved all rendering code into a common subdirectory. 2019-01-31 19:58:17 +01:00