..
r_decal.cpp
Add per-tier sidedef light levels to UDMF maps
2022-01-26 18:25:04 -05:00
r_decal.h
- move decal light calculations into RenderDecal::RenderDecals
2019-11-15 06:06:11 +01:00
r_model.cpp
- removed most templates.h includes.
2021-10-30 10:49:12 +02:00
r_model.h
- moved model code to 'common'.
2020-04-27 20:50:46 +02:00
r_particle.cpp
- removed most templates.h includes.
2021-10-30 10:49:12 +02:00
r_particle.h
- moved all rendering code into a common subdirectory.
2019-01-31 19:58:17 +01:00
r_playersprite.cpp
apply weaponscale relative to baseline
2021-11-15 01:52:49 -06:00
r_playersprite.h
- moved all rendering code into a common subdirectory.
2019-01-31 19:58:17 +01:00
r_sprite.cpp
- removed most templates.h includes.
2021-10-30 10:49:12 +02:00
r_sprite.h
Add sprite shadows for the software renderer
2021-04-24 22:40:54 -04:00
r_visiblesprite.cpp
Fix 3d floor-related crash in software renderer
2022-02-20 08:11:26 +01:00
r_visiblesprite.h
- moved all rendering code into a common subdirectory.
2019-01-31 19:58:17 +01:00
r_visiblespritelist.cpp
- removed most templates.h includes.
2021-10-30 10:49:12 +02:00
r_visiblespritelist.h
- moved all rendering code into a common subdirectory.
2019-01-31 19:58:17 +01:00
r_voxel.cpp
- removed most templates.h includes.
2021-10-30 10:49:12 +02:00
r_voxel.h
- moved all rendering code into a common subdirectory.
2019-01-31 19:58:17 +01:00
r_wallsprite.cpp
- removed most templates.h includes.
2021-10-30 10:49:12 +02:00
r_wallsprite.h
- decoupled the software renderer entirely from FTexture - it will only look at FSoftwareTexture now, all access to the texture manager has been wrapped.
2020-04-19 10:57:45 +02:00