vkdoom_m/src/common/rendering/vulkan/renderer
2021-10-20 06:49:45 -04:00
..
vk_postprocess.cpp Switch to use a single triangle when drawing screen quads for a slight cache locality improvement 2020-08-18 11:42:50 +02:00
vk_postprocess.h - added a flash component to the colormap shader. 2020-06-07 09:16:56 +02:00
vk_renderbuffers.cpp - backend update from Raze. 2021-05-17 20:44:19 +02:00
vk_renderbuffers.h Removed depthClamp requirement (note: portals will not render correctly on such devices) 2021-03-28 18:26:23 +02:00
vk_renderpass.cpp Removed depthClamp requirement (note: portals will not render correctly on such devices) 2021-03-28 18:26:23 +02:00
vk_renderpass.h - moved Vulkan and Softpoly backends to 'common'. 2020-04-29 22:17:35 +02:00
vk_renderstate.cpp - add cvar r_skipmats - speeds up rendering on slower cards for mods that use a lot of specularity/pbr, effective on both the opengl and vulkan backends 2021-10-20 06:49:45 -04:00
vk_renderstate.h - moved Vulkan and Softpoly backends to 'common'. 2020-04-29 22:17:35 +02:00
vk_streambuffer.cpp - moved Vulkan and Softpoly backends to 'common'. 2020-04-29 22:17:35 +02:00
vk_streambuffer.h - moved Vulkan and Softpoly backends to 'common'. 2020-04-29 22:17:35 +02:00