| .. |
|
gl_buffers.cpp
|
- whitespace cleanup, updated from Raze.
|
2022-01-02 12:23:42 +01:00 |
|
gl_buffers.h
|
Fix vulkan buffers not using the stream usage for the 2d drawer
|
2021-10-26 22:43:38 -04:00 |
|
gl_debug.cpp
|
- removed most templates.h includes.
|
2021-10-30 10:49:12 +02:00 |
|
gl_debug.h
|
- moved most of the OpenGL backend to 'common'.
|
2020-04-26 14:44:19 +02:00 |
|
gl_framebuffer.cpp
|
Add canvastexture definition to animdefs.
|
2022-07-25 18:50:16 +02:00 |
|
gl_framebuffer.h
|
- use a unique_ptr for the GL debug object.
|
2022-06-07 00:11:56 +02:00 |
|
gl_hwtexture.cpp
|
- whitespace cleanup, updated from Raze.
|
2022-01-02 12:23:42 +01:00 |
|
gl_hwtexture.h
|
- minor cleanup of FHardwareTexture.
|
2020-05-29 11:48:29 +02:00 |
|
gl_postprocess.cpp
|
- removed most templates.h includes.
|
2021-10-30 10:49:12 +02:00 |
|
gl_postprocessstate.cpp
|
- removed most templates.h includes.
|
2021-10-30 10:49:12 +02:00 |
|
gl_postprocessstate.h
|
- moved most of the OpenGL backend to 'common'.
|
2020-04-26 14:44:19 +02:00 |
|
gl_renderbuffers.cpp
|
- add stencil buffer support for 2d drawing (#1660)
|
2022-07-16 14:56:28 +02:00 |
|
gl_renderbuffers.h
|
- add stencil buffer support for 2d drawing (#1660)
|
2022-07-16 14:56:28 +02:00 |
|
gl_renderer.cpp
|
- moved the remaining core parts of the GL renderer to 'common'.
|
2020-04-29 17:19:17 +02:00 |
|
gl_renderer.h
|
Merge branch 'master' of https://github.com/coelckers/gzdoom into lightmaps2
|
2022-01-16 01:57:38 +08:00 |
|
gl_renderstate.cpp
|
- whitespace cleanup, updated from Raze.
|
2022-01-02 12:23:42 +01:00 |
|
gl_renderstate.h
|
- replaced MIN/MAX in common code.
|
2021-10-30 10:46:17 +02:00 |
|
gl_samplers.cpp
|
- whitespace cleanup, updated from Raze.
|
2022-01-02 12:23:42 +01:00 |
|
gl_samplers.h
|
- texture sampler cleanup.
|
2020-05-28 22:51:17 +02:00 |
|
gl_shader.cpp
|
- fixed user shader compilation in OpenGL
|
2022-05-15 11:37:46 +02:00 |
|
gl_shader.h
|
- warning fixes and cleanup from old startscreen branch.
|
2022-06-01 08:36:59 +02:00 |
|
gl_shaderprogram.cpp
|
- replaced MIN/MAX in common code.
|
2021-10-30 10:46:17 +02:00 |
|
gl_shaderprogram.h
|
- moved gl_shader.cpp to 'common'.
|
2020-04-26 22:24:27 +02:00 |
|
gl_stereo3d.cpp
|
- Backend update from Raze
|
2022-06-06 12:09:29 +02:00 |