Conflicts: src/actor.h src/fragglescript/t_func.cpp src/g_doom/a_bossbrain.cpp src/g_doom/a_revenant.cpp src/g_heretic/a_hereticartifacts.cpp src/g_heretic/a_hereticweaps.cpp src/g_heretic/a_knight.cpp src/g_hexen/a_bishop.cpp src/g_hexen/a_clericholy.cpp src/g_hexen/a_dragon.cpp src/g_hexen/a_firedemon.cpp src/g_hexen/a_flechette.cpp src/g_hexen/a_heresiarch.cpp src/g_hexen/a_hexenspecialdecs.cpp src/g_hexen/a_iceguy.cpp src/g_hexen/a_korax.cpp src/g_hexen/a_magelightning.cpp src/g_hexen/a_serpent.cpp src/g_hexen/a_spike.cpp src/g_hexen/a_wraith.cpp src/g_raven/a_minotaur.cpp src/g_shared/a_bridge.cpp src/g_shared/a_pickups.cpp src/g_shared/a_randomspawner.cpp src/g_strife/a_alienspectres.cpp src/g_strife/a_crusader.cpp src/g_strife/a_entityboss.cpp src/g_strife/a_inquisitor.cpp src/g_strife/a_loremaster.cpp src/g_strife/a_programmer.cpp src/g_strife/a_sentinel.cpp src/g_strife/a_spectral.cpp src/g_strife/a_strifestuff.cpp src/g_strife/a_strifeweapons.cpp src/g_strife/a_thingstoblowup.cpp src/p_local.h src/r_utility.cpp
132 lines
3.3 KiB
C++
132 lines
3.3 KiB
C++
/*
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#include "actor.h"
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#include "m_random.h"
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#include "a_action.h"
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#include "p_local.h"
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#include "p_enemy.h"
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#include "s_sound.h"
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#include "a_strifeglobal.h"
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#include "thingdef/thingdef.h"
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#include "g_level.h"
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*/
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static FRandom pr_entity ("Entity");
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DEFINE_ACTION_FUNCTION(AActor, A_SubEntityDeath)
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{
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PARAM_ACTION_PROLOGUE;
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if (CheckBossDeath (self))
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{
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G_ExitLevel (0, false);
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}
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return 0;
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}
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void A_SpectralMissile (AActor *self, const char *missilename)
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{
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if (self->target != NULL)
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{
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AActor *missile = P_SpawnMissileXYZ (self->PosPlusZ(32*FRACUNIT),
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self, self->target, PClass::FindActor(missilename), false);
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if (missile != NULL)
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{
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missile->tracer = self->target;
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P_CheckMissileSpawn(missile, self->radius);
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}
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}
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}
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DECLARE_ACTION(A_SpotLightning)
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DECLARE_ACTION(A_Spectre3Attack)
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DEFINE_ACTION_FUNCTION(AActor, A_EntityAttack)
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{
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PARAM_ACTION_PROLOGUE;
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// Apparent Strife bug: Case 5 was unreachable because they used % 5 instead of % 6.
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// I've fixed that by making case 1 duplicate it, since case 1 did nothing.
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switch (pr_entity() % 5)
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{
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case 0:
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CALL_ACTION(A_SpotLightning, self);
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break;
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case 2:
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A_SpectralMissile (self, "SpectralLightningH3");
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break;
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case 3:
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CALL_ACTION(A_Spectre3Attack, self);
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break;
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case 4:
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A_SpectralMissile (self, "SpectralLightningBigV2");
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break;
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case 1:
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case 5:
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A_SpectralMissile (self, "SpectralLightningBigBall2");
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break;
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}
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return 0;
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}
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DEFINE_ACTION_FUNCTION(AActor, A_SpawnEntity)
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{
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PARAM_ACTION_PROLOGUE;
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AActor *entity = Spawn("EntityBoss", self->PosPlusZ(70*FRACUNIT), ALLOW_REPLACE);
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if (entity != NULL)
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{
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entity->angle = self->angle;
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entity->CopyFriendliness(self, true);
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entity->velz = 5*FRACUNIT;
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entity->tracer = self;
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}
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return 0;
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}
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DEFINE_ACTION_FUNCTION(AActor, A_EntityDeath)
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{
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PARAM_ACTION_PROLOGUE;
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AActor *second;
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fixed_t secondRadius = GetDefaultByName("EntitySecond")->radius * 2;
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angle_t an;
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AActor *spot = self->tracer;
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if (spot == NULL) spot = self;
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fixedvec3 pos = spot->Vec3Angle(secondRadius, self->angle, self->tracer? 70*FRACUNIT : 0);
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an = self->angle >> ANGLETOFINESHIFT;
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second = Spawn("EntitySecond", pos, ALLOW_REPLACE);
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second->CopyFriendliness(self, true);
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//second->target = self->target;
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A_FaceTarget (second);
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an = second->angle >> ANGLETOFINESHIFT;
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second->velx += FixedMul (finecosine[an], 320000);
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second->vely += FixedMul (finesine[an], 320000);
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pos = spot->Vec3Angle(secondRadius, self->angle + ANGLE_90, self->tracer? 70*FRACUNIT : 0);
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an = (self->angle + ANGLE_90) >> ANGLETOFINESHIFT;
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second = Spawn("EntitySecond", pos, ALLOW_REPLACE);
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second->CopyFriendliness(self, true);
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//second->target = self->target;
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second->velx = FixedMul (secondRadius, finecosine[an]) << 2;
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second->vely = FixedMul (secondRadius, finesine[an]) << 2;
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A_FaceTarget (second);
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pos = spot->Vec3Angle(secondRadius, self->angle - ANGLE_90, self->tracer? 70*FRACUNIT : 0);
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an = (self->angle - ANGLE_90) >> ANGLETOFINESHIFT;
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second = Spawn("EntitySecond", pos, ALLOW_REPLACE);
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second->CopyFriendliness(self, true);
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//second->target = self->target;
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second->velx = FixedMul (secondRadius, finecosine[an]) << 2;
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second->vely = FixedMul (secondRadius, finesine[an]) << 2;
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A_FaceTarget (second);
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return 0;
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}
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