- fixed: The shader code for handling special fixed colormaps did not use the color vertex attribute which was most evident with the 'shadow' render style on the spectre. |
||
|---|---|---|
| .. | ||
| d3d | ||
| glsl | ||
- fixed: The shader code for handling special fixed colormaps did not use the color vertex attribute which was most evident with the 'shadow' render style on the spectre. |
||
|---|---|---|
| .. | ||
| d3d | ||
| glsl | ||