Both need the bMasked flag, or some code will think that the texture is not fully opaque if no holes were found. |
||
|---|---|---|
| .. | ||
| formats | ||
| hires | ||
| anim_switches.cpp | ||
| animations.cpp | ||
| bitmap.cpp | ||
| bitmap.h | ||
| skyboxtexture.cpp | ||
| skyboxtexture.h | ||
| texture.cpp | ||
| texturemanager.cpp | ||
| textures.h | ||
| warpbuffer.h | ||