68 lines
2.4 KiB
C++
68 lines
2.4 KiB
C++
/*
|
|
** v_palette.h
|
|
**
|
|
**---------------------------------------------------------------------------
|
|
** Copyright 1998-2006 Randy Heit
|
|
** All rights reserved.
|
|
**
|
|
** Redistribution and use in source and binary forms, with or without
|
|
** modification, are permitted provided that the following conditions
|
|
** are met:
|
|
**
|
|
** 1. Redistributions of source code must retain the above copyright
|
|
** notice, this list of conditions and the following disclaimer.
|
|
** 2. Redistributions in binary form must reproduce the above copyright
|
|
** notice, this list of conditions and the following disclaimer in the
|
|
** documentation and/or other materials provided with the distribution.
|
|
** 3. The name of the author may not be used to endorse or promote products
|
|
** derived from this software without specific prior written permission.
|
|
**
|
|
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
|
|
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
|
|
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
|
|
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
|
|
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
|
|
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
|
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
|
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
|
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
**---------------------------------------------------------------------------
|
|
**
|
|
*/
|
|
|
|
#ifndef __V_PALETTE_H__
|
|
#define __V_PALETTE_H__
|
|
|
|
#include "doomtype.h"
|
|
#include "c_cvars.h"
|
|
#include "palutil.h"
|
|
#include "vectors.h"
|
|
|
|
|
|
|
|
// The color overlay to use for depleted items
|
|
#define DIM_OVERLAY MAKEARGB(170,0,0,0)
|
|
|
|
int ReadPalette(int lumpnum, uint8_t *buffer);
|
|
void InitPalette ();
|
|
|
|
EXTERN_CVAR (Int, paletteflash)
|
|
enum PaletteFlashFlags
|
|
{
|
|
PF_HEXENWEAPONS = 1,
|
|
PF_POISON = 2,
|
|
PF_ICE = 4,
|
|
PF_HAZARD = 8,
|
|
};
|
|
|
|
class player_t;
|
|
struct sector_t;
|
|
|
|
void V_AddBlend (float r, float g, float b, float a, float v_blend[4]);
|
|
void V_AddPlayerBlend (player_t *CPlayer, float blend[4], float maxinvalpha, int maxpainblend);
|
|
// Dim part of the canvas
|
|
FVector4 V_CalcBlend(sector_t* viewsector, PalEntry* modulateColor);
|
|
void V_DrawBlend(sector_t* viewsector);
|
|
|
|
#endif //__V_PALETTE_H__
|