For synchronization purposes they cannot be interrupted by the wipe loop. This also groups the cutscene state in a struct for readability purposes. |
||
|---|---|---|
| .. | ||
| ui | ||
| base.zs | ||
| dictionary.zs | ||
| dynarrays.zs | ||
| inputevents.zs | ||
| ppshader.zs | ||
| screenjob.zs | ||
| service.zs | ||
For synchronization purposes they cannot be interrupted by the wipe loop. This also groups the cutscene state in a struct for readability purposes. |
||
|---|---|---|
| .. | ||
| ui | ||
| base.zs | ||
| dictionary.zs | ||
| dynarrays.zs | ||
| inputevents.zs | ||
| ppshader.zs | ||
| screenjob.zs | ||
| service.zs | ||