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common
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fixed infinite recursion in vid_preferbackend.
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2023-12-28 17:11:17 +01:00 |
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console
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fixed two bad validations of FName's.
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2023-10-08 09:27:46 +02:00 |
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g_statusbar
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use FTranslationID in all places where strict type checking is needed.
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2023-11-09 23:04:10 +01:00 |
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gamedata
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fix max health for Doom's health bonus with Dehacked modifications present.
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2023-12-20 00:11:09 +01:00 |
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intermission
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use FTranslationID in all places where strict type checking is needed.
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2023-11-09 23:04:10 +01:00 |
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maploader
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fixed MBF21's instant death sector types.
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2023-12-24 12:24:55 +01:00 |
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menu
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use proper access functions to ResourceData.
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2023-12-10 10:32:16 +01:00 |
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playsim
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Fixed CF_SCALEDNOLERP having the wrong value.
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2023-12-28 17:12:43 +01:00 |
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posix
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add master levels to game list for steam
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2023-11-02 21:41:58 +01:00 |
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r_data
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merge FileData and ResourceData.
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2023-12-14 17:22:29 +01:00 |
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rendering
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Fixed incorrect offsetting for SpriteOffset.
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2023-12-20 17:50:36 -05:00 |
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scripting
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- add actor flag +BILLBOARDNOFACECAMERA which forces sprite aimed at camera heading instead of camera position when gl_billboard_faces_camera is true
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2023-12-09 05:57:51 -05:00 |
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sound
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do MIDI device lookup by lump index as well, for the same reasons as doing it for the volume.
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2023-12-28 17:10:33 +01:00 |
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utility/nodebuilder
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removed several bad casts to 'long'.
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2023-10-04 16:47:43 +02:00 |
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win32
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add master levels to game list for steam
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2023-11-02 21:41:58 +01:00 |
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am_map.cpp
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use FTranslationID in all places where strict type checking is needed.
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2023-11-09 23:04:10 +01:00 |
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am_map.h
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- made the automap an object.
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2019-01-26 15:21:20 +01:00 |
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announcer.h
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bbannouncer.cpp
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- final update of menu code from Raze.
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2020-10-16 22:57:30 +02:00 |
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CMakeLists.txt
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moved animlib to thirdparty folder.
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2023-12-25 08:45:47 +01:00 |
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ct_chat.cpp
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more GetChars fixes in linux/macOS
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2023-10-08 07:31:59 +02:00 |
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d_anonstats.cpp
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- disable survey code again.
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2023-09-25 00:08:12 +02:00 |
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d_buttons.h
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- use an array to store the buttons.
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2020-04-11 20:19:50 +02:00 |
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d_defcvars.cpp
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added even more explicit GetChars() calls.
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2023-10-03 15:55:08 +02:00 |
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d_defcvars.h
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added even more explicit GetChars() calls.
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2023-10-03 15:55:08 +02:00 |
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d_event.h
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- added cutscene creation code
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2022-06-03 00:03:57 +02:00 |
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d_iwad.cpp
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add missing check for embedded WADs.
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2023-12-16 07:41:22 +01:00 |
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d_main.cpp
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moved the hard coded exclusions for the file system to the blockedlist.
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2023-12-15 16:58:26 +01:00 |
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d_main.h
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- use std::vector<std::string> to pass the file list to InitMultipleFiles
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2023-08-22 22:54:52 +02:00 |
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d_net.cpp
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added even more explicit GetChars() calls.
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2023-10-03 15:55:08 +02:00 |
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d_net.h
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- moved i_net into 'common' to bring it in line with Raze.
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2020-09-27 12:30:54 +02:00 |
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d_netinf.h
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- made D_WriteUserInfoStrings memory safe.
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2023-03-26 09:27:26 +02:00 |
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d_netinfo.cpp
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serialize cvars
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2023-11-25 21:06:39 -05:00 |
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d_protocol.cpp
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- moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this.
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2019-01-31 19:38:04 +01:00 |
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d_protocol.h
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- first stage of migrating intermissions to screenjobs.
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2022-04-26 20:50:35 +02:00 |
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doomdata.h
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- fixed several scale related floating point conversion warnings.
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2022-06-15 22:15:36 +02:00 |
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doomdef.h
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Add sv_coopsharekeys - in coop, picking up a key will distribute it to all online players
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2023-11-11 20:50:31 -05:00 |
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doomstat.cpp
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- minor cleanup.
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2022-10-02 14:36:49 +02:00 |
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doomstat.h
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Add sv_noplayerclip to allow players to walk through and shoot each other (only in coop)
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2023-01-08 19:10:49 +08:00 |
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doomtype.h
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- removed backend dependencies on game data.
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2023-01-15 08:23:26 +01:00 |
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empty.cpp
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events.cpp
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added a third batch of GetChars call to FStrings.
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2023-10-07 23:03:40 +02:00 |
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events.h
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Added OnEngineInitialize() for static event handlers
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2023-01-25 17:41:48 -05:00 |
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g_cvars.cpp
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- moved language CVAR to backend.
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2022-10-02 17:59:39 +02:00 |
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g_cvars.h
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- started cleaning up the contents of the g_shared directory, starting with a_dynlight.cpp
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2019-01-31 02:05:16 +01:00 |
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g_dumpinfo.cpp
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added a third batch of GetChars call to FStrings.
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2023-10-07 23:03:40 +02:00 |
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g_game.cpp
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moved writezip.cpp out of filesystem and eliminated uses of TArray.
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2023-12-15 16:59:00 +01:00 |
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g_game.h
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CMakeLists upgrade to 3.16 and cleanup
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2023-08-14 19:30:50 +02:00 |
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g_hub.cpp
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Display other kills in coop tally screen (#1167)
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2020-08-30 09:34:53 -04:00 |
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g_hub.h
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- fixed missing declaration
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2019-01-29 02:17:25 +01:00 |
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g_level.cpp
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- mark gl_maplightmode as a cheat
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2023-12-10 18:22:57 +01:00 |
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g_level.h
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- put the entire filesystem code into a namespace and created some subdirectories.
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2023-08-22 22:54:54 +02:00 |
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g_levellocals.h
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- rename ZSprites to VisualThinkers
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2023-11-22 12:11:57 -05:00 |
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g_pch.h
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Switch to miniz from zlib
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2023-09-17 23:52:51 +02:00 |
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g_pch2.h
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Switch to miniz from zlib
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2023-09-17 23:52:51 +02:00 |
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gameconfigfile.cpp
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fix GetChars in linux/macOS
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2023-10-08 07:31:59 +02:00 |
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gameconfigfile.h
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- put the entire filesystem code into a namespace and created some subdirectories.
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2023-08-22 22:54:54 +02:00 |
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hu_scores.cpp
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- avoid storing texture pointers in longer lived data
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2022-06-07 00:00:54 +02:00 |
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hu_stuff.h
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- moved chatmodeon to the backend.
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2022-10-02 14:01:43 +02:00 |
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m_cheat.cpp
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- add a system interface for CheckCheatmode and moved some sound code to the backend.
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2022-10-02 16:48:56 +02:00 |
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m_cheat.h
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m_misc.cpp
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merge FileData and ResourceData.
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2023-12-14 17:22:29 +01:00 |
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m_misc.h
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- system backend cleanup.
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2020-04-22 19:57:14 +02:00 |
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namedef_custom.h
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added per-sector sky UDMF properties.
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2023-10-29 17:49:59 +01:00 |
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p_conversation.cpp
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yet even more GetChars calls added.
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2023-10-07 23:29:24 +02:00 |
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p_conversation.h
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- put the entire filesystem code into a namespace and created some subdirectories.
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2023-08-22 22:54:54 +02:00 |
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p_openmap.cpp
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implement the different reader types.
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2023-12-14 17:22:32 +01:00 |
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p_saveg.cpp
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serialize the remap data of custom translations defined at run time.
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2023-11-19 12:44:22 +01:00 |
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p_saveg.h
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- moved all EV_Light* functions and G_SerializeLevel into FLevelLocals
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2019-01-26 17:55:15 +01:00 |
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p_setup.cpp
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added per-sector sky UDMF properties.
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2023-10-29 17:49:59 +01:00 |
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p_setup.h
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- put the entire filesystem code into a namespace and created some subdirectories.
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2023-08-22 22:54:54 +02:00 |
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p_states.cpp
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allocate temporary state label strings from the compiler backend's allocator.
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2023-10-08 11:40:34 +02:00 |
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p_tick.cpp
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Added FOV Interpolation
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2022-12-18 08:23:19 +01:00 |
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p_tick.h
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r_state.h
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- moved slope creation functions and most initialize-time variables into MapLoader class.
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2018-12-27 12:33:18 +01:00 |
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scriptutil.cpp
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- moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this.
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2019-01-31 19:38:04 +01:00 |
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scriptutil.h
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Moved access to ACS instance data out of ScriptUtil worker class
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2019-01-23 20:55:59 +01:00 |
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serializer_doom.cpp
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Switch to miniz from zlib
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2023-09-17 23:52:51 +02:00 |
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serializer_doom.h
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- reactivated saving of sounds by name, not by index.
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2020-04-13 10:32:46 +02:00 |
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st_stuff.cpp
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- reworked CVARs to not use a linked list and to be initialized manually.
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2022-10-21 18:56:43 +02:00 |
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st_stuff.h
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- removed the unused BaseBlend* variables and the testblend CCMD.
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2022-11-08 11:46:13 +01:00 |
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version.h
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update/cleanup function pointers
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2023-10-11 19:12:48 +02:00 |
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wi_stuff.cpp
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added even more explicit GetChars() calls.
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2023-10-03 15:55:08 +02:00 |
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wi_stuff.h
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- first stage of migrating intermissions to screenjobs.
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2022-04-26 20:50:35 +02:00 |