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poly_cull.cpp
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- fix null pointer crash
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2018-10-23 09:17:55 +02:00 |
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poly_cull.h
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- portal check is overridden by a different inverted check in the software renderer
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2018-10-23 09:08:41 +02:00 |
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poly_decal.cpp
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- move DrawArray and DrawElements to PolyTriangleDrawer
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2018-06-10 15:58:01 +02:00 |
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poly_decal.h
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- fix softpoly line portals
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2018-04-23 23:09:11 +02:00 |
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poly_light.cpp
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- Cleaned up some copyright statements
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2017-09-02 17:14:02 +02:00 |
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poly_light.h
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- Cleaned up some copyright statements
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2017-09-02 17:14:02 +02:00 |
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poly_model.cpp
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- forgot to set the light level
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2018-11-29 00:03:50 +01:00 |
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poly_model.h
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- use psprite renderstyle on HUD models
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2018-11-29 00:01:16 +01:00 |
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poly_particle.cpp
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- move DrawArray and DrawElements to PolyTriangleDrawer
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2018-06-10 15:58:01 +02:00 |
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poly_particle.h
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- fix softpoly line portals
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2018-04-23 23:09:11 +02:00 |
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poly_plane.cpp
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- changed dynamic light traversal to use sections instead of the subsectors.
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2018-11-06 00:13:23 +01:00 |
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poly_plane.h
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- fix softpoly line portals
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2018-04-23 23:09:11 +02:00 |
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poly_playersprite.cpp
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- consolidated the 3 nearly identical code fragments handling the weapon's YAdjust for the different renderers into a utility function in DPSprite.
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2018-11-24 22:40:14 +01:00 |
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poly_playersprite.h
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- 2D drawer implementation complete for hardware renderer.
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2018-03-29 16:21:21 +02:00 |
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poly_portal.cpp
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- made R_SetViewAngle a member of r_viewpoint
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2018-06-19 17:44:11 +02:00 |
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poly_portal.h
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- fix softpoly line portals
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2018-04-23 23:09:11 +02:00 |
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poly_scene.cpp
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- softpoly: fix normal walls not getting rendered for subsectors with poly objects in them
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2018-07-01 14:41:35 +02:00 |
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poly_scene.h
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- fix Software models don't display over nonexistent sprites
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2018-06-17 14:56:34 +02:00 |
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poly_sky.cpp
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- moved the matrix math for the sky dome into backend independent code.
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2018-06-18 18:18:28 +02:00 |
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poly_sky.h
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- Clean up PolyTriangleDrawer API so that it can better support both softpoly and the swrenderer
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2018-04-07 15:48:48 +02:00 |
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poly_sprite.cpp
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- started replacing direct references to class AInventory.
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2018-12-02 21:35:55 +01:00 |
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poly_sprite.h
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- fix softpoly line portals
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2018-04-23 23:09:11 +02:00 |
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poly_wall.cpp
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- more options for Doom 64 style gradients on walls:
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2018-11-11 16:04:36 +01:00 |
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poly_wall.h
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- fix softpoly line portals
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2018-04-23 23:09:11 +02:00 |
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poly_wallsprite.cpp
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- move DrawArray and DrawElements to PolyTriangleDrawer
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2018-06-10 15:58:01 +02:00 |
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poly_wallsprite.h
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- fix softpoly line portals
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2018-04-23 23:09:11 +02:00 |