vkdoom_m/wadsrc/static/shaders/lightmap
2023-09-24 12:40:04 +02:00
..
frag_blur.glsl Move vertex transform to the GPU 2023-09-18 02:42:12 +02:00
frag_copy.glsl Use a shader to copy the pixels as vkCmdCopyImage is very slow. Also gives us more flexibility in the future for composite lightmaps 2023-09-22 01:41:56 +02:00
frag_raytrace.glsl Finish and enable the indirect draw calls, reducing the direct command buffer draw calls in the lightmapper to 5 2023-09-24 12:40:04 +02:00
frag_resolve.glsl Move vertex transform to the GPU 2023-09-18 02:42:12 +02:00
vert_copy.glsl Use a shader to copy the pixels as vkCmdCopyImage is very slow. Also gives us more flexibility in the future for composite lightmaps 2023-09-22 01:41:56 +02:00
vert_raytrace.glsl Finish and enable the indirect draw calls, reducing the direct command buffer draw calls in the lightmapper to 5 2023-09-24 12:40:04 +02:00
vert_screenquad.glsl Move vertex transform to the GPU 2023-09-18 02:42:12 +02:00