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OrdinaryMagician
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vkdoom_m
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bfdca1a069
vkdoom_m
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wadsrc
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static
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shaders
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lightmap
History
Magnus Norddahl
e6f0fec1b8
Finish and enable the indirect draw calls, reducing the direct command buffer draw calls in the lightmapper to 5
2023-09-24 12:40:04 +02:00
..
frag_blur.glsl
Move vertex transform to the GPU
2023-09-18 02:42:12 +02:00
frag_copy.glsl
Use a shader to copy the pixels as vkCmdCopyImage is very slow. Also gives us more flexibility in the future for composite lightmaps
2023-09-22 01:41:56 +02:00
frag_raytrace.glsl
Finish and enable the indirect draw calls, reducing the direct command buffer draw calls in the lightmapper to 5
2023-09-24 12:40:04 +02:00
frag_resolve.glsl
Move vertex transform to the GPU
2023-09-18 02:42:12 +02:00
vert_copy.glsl
Use a shader to copy the pixels as vkCmdCopyImage is very slow. Also gives us more flexibility in the future for composite lightmaps
2023-09-22 01:41:56 +02:00
vert_raytrace.glsl
Finish and enable the indirect draw calls, reducing the direct command buffer draw calls in the lightmapper to 5
2023-09-24 12:40:04 +02:00
vert_screenquad.glsl
Move vertex transform to the GPU
2023-09-18 02:42:12 +02:00