vkdoom_m/src/playsim
2024-04-29 04:51:13 -04:00
..
bots Renamed Networking Functions 2024-01-05 23:33:15 +01:00
fragglescript Updated substitution logic to only replace pointers if safe 2024-03-28 15:48:23 -04:00
mapthinkers Update quake radii from int -> double 2024-03-28 15:48:45 -04:00
a_action.cpp - made TObjPtr as trivial as possible. 2022-06-06 15:19:31 +02:00
a_corona.cpp - disable the native part of coronas as well. 2022-10-20 07:50:53 +02:00
a_corona.h - disable the native part of coronas as well. 2022-10-20 07:50:53 +02:00
a_decals.cpp use FTranslationID in all places where strict type checking is needed. 2023-11-09 23:04:10 +01:00
a_dynlight.cpp - blocked off direct access to TAngle’s internal storage. 2022-08-26 18:09:29 +02:00
a_dynlight.h - disable implicit conversions from float to TAngle 2022-08-26 18:01:26 +02:00
a_flashfader.cpp - split the TObjPtr serializers into a separate file to avoid polluting everything that needs to use the serializer. 2020-04-11 20:20:53 +02:00
a_morph.cpp Reapply "Improvements to death and cheat handling" 2024-04-20 01:15:46 -04:00
a_morph.h Reapply "Improvements to death and cheat handling" 2024-04-20 01:15:46 -04:00
a_pickups.cpp StringTable cleanup and improvements 2024-04-21 10:34:44 +02:00
a_pickups.h
a_sharedglobal.h Update quake radii from int -> double 2024-03-28 15:48:45 -04:00
a_specialspot.cpp - split the serializer in two to keep the Doom specific parts out of the main file. 2020-04-11 20:20:53 +02:00
a_specialspot.h
actionspecials.h - fixed. Boom's generalized crushers must stop 8 units above the floor 2023-09-15 00:35:20 +02:00
actor.h fixed: AActor's members must all be native. 2024-04-25 18:15:47 +02:00
actorinlines.h Added FOV Interpolation 2022-12-18 08:23:19 +01:00
actorptrselect.cpp
actorptrselect.h
d_player.h Added interpolation to view position 2024-03-28 15:48:05 -04:00
dthinker.cpp - rename ZSprites to VisualThinkers 2023-11-22 12:11:57 -05:00
dthinker.h - try to keep the engine stable for as long as possible if a VM exception occurs in OnDestroy while running a cleanup. 2022-10-20 17:12:43 +02:00
p_3dfloors.cpp - removed most templates.h includes. 2021-10-30 10:49:12 +02:00
p_3dfloors.h - made 3D floor damage transfers optional by adding a new flag bit (2048) and made that mode automatic for the old ZDoom-based light only transfer special. 2020-04-19 13:40:21 +02:00
p_3dmidtex.cpp Exposed P_GetMidTexturePosition() to ZScript. 2023-10-25 16:23:29 +02:00
p_3dmidtex.h
p_acs.cpp StringTable cleanup and improvements 2024-04-21 10:34:44 +02:00
p_acs.h - put the entire filesystem code into a namespace and created some subdirectories. 2023-08-22 22:54:54 +02:00
p_actionfunctions.cpp StringTable cleanup and improvements 2024-04-21 10:34:44 +02:00
p_checkposition.h
p_destructible.cpp Updated explosion distances from int -> double 2024-03-28 15:48:35 -04:00
p_destructible.h Updated explosion distances from int -> double 2024-03-28 15:48:35 -04:00
p_effect.cpp restore old fadestep behavior if SPF_NEGATIVE_FADESTEP is not passed in 2024-04-29 04:51:13 -04:00
p_effect.h restore old fadestep behavior if SPF_NEGATIVE_FADESTEP is not passed in 2024-04-29 04:51:13 -04:00
p_enemy.cpp Reapply "Improvements to death and cheat handling" 2024-04-20 01:15:46 -04:00
p_enemy.h - disable implicit conversions from float to TAngle 2022-08-26 18:01:26 +02:00
p_interaction.cpp StringTable cleanup and improvements 2024-04-21 10:34:44 +02:00
p_linetracedata.h
p_linkedsectors.cpp - removed most templates.h includes. 2021-10-30 10:49:12 +02:00
p_lnspec.cpp added emulation of Final Doom's teleporter z glitch and activate it for Saturnia MAP10 2024-04-27 10:46:29 +02:00
p_lnspec.h - MBF21: handling of new flags in sector special. 2021-06-28 16:20:35 +02:00
p_local.h Updated explosion distances from int -> double 2024-03-28 15:48:35 -04:00
p_map.cpp Updated explosion distances from int -> double 2024-03-28 15:48:35 -04:00
p_maputl.cpp Added some null pointer checks to prevent crashes. 2023-08-31 19:51:06 +02:00
p_maputl.h Backend update from Raze. 2023-10-07 18:42:24 +02:00
p_mobj.cpp View fixes when predicting 2024-04-25 17:19:27 -03:00
p_pspr.cpp Fixed A_OverlayPivotAlign using bitwise or instead of assigning 2024-04-18 01:08:46 -03:00
p_pspr.h use FTranslationID in all places where strict type checking is needed. 2023-11-09 23:04:10 +01:00
p_secnodes.cpp Backend update from Raze. 2023-10-07 18:42:24 +02:00
p_sectors.cpp added per-sector sky UDMF properties. 2023-10-29 17:49:59 +01:00
p_sight.cpp Backend update from Raze. 2023-10-07 18:42:24 +02:00
p_spec.cpp StringTable cleanup and improvements 2024-04-21 10:34:44 +02:00
p_spec.h added emulation of Final Doom's teleporter z glitch and activate it for Saturnia MAP10 2024-04-27 10:46:29 +02:00
p_switch.cpp fixed CheckswitchRange logic for multiple switches on a line. 2023-09-16 21:06:10 +02:00
p_tags.cpp - fixed several line ID functions accessing the sector tag array. 2023-09-10 11:45:23 +02:00
p_tags.h add CountSectorTags/CountSectorTags/CountLineIDs/GetLineID 2023-08-02 00:41:10 -04:00
p_teleport.cpp added emulation of Final Doom's teleporter z glitch and activate it for Saturnia MAP10 2024-04-27 10:46:29 +02:00
p_things.cpp Backend update from Raze. 2023-10-07 18:42:24 +02:00
p_trace.cpp Backend update from Raze. 2023-10-07 18:42:24 +02:00
p_trace.h - moved texture code to 'common'. 2020-04-11 20:20:38 +02:00
p_user.cpp Fixed ViewPos not properly backing up when predicting 2024-04-28 21:20:20 -03:00
po_man.cpp Backend update from Raze. 2023-10-07 18:42:24 +02:00
po_man.h
portal.cpp Exported LinePortals 2023-01-15 22:01:37 +01:00
portal.h - fixed a few warnings pointed out by GCC. 2023-03-26 10:35:33 +02:00
shadowinlines.h Exposed PerformShadowChecks() to ZScript. 2024-01-26 07:00:57 +01:00
statnums.h - rename ZSprites to VisualThinkers 2023-11-22 12:11:57 -05:00