..
poly_cull.cpp
- Fix crash when reloading a map
2018-03-17 00:09:43 +01:00
poly_cull.h
- Fix crash when reloading a map
2018-03-17 00:09:43 +01:00
poly_decal.cpp
- renamed FTexture's UseType flags and gave them a dedicated type.
2018-03-25 20:26:16 +02:00
poly_decal.h
- Collect all PVS information first so that processing the individual sectors can be done on multiple threads
2017-09-07 00:34:09 +02:00
poly_light.cpp
- Cleaned up some copyright statements
2017-09-02 17:14:02 +02:00
poly_light.h
- Cleaned up some copyright statements
2017-09-02 17:14:02 +02:00
poly_model.cpp
- extended FTexture::GetPixels and FTexture::GetColumn by a RenderStyle parameter.
2018-03-18 21:33:44 +01:00
poly_model.h
- Add model rendering to the software renderer
2017-11-27 23:47:26 +01:00
poly_particle.cpp
- additional check for tween-tic particle rendering, prevents jitter with timefreeze powerup
2018-02-24 16:04:20 -05:00
poly_particle.h
- Collect all PVS information first so that processing the individual sectors can be done on multiple threads
2017-09-07 00:34:09 +02:00
poly_plane.cpp
- renamed FTexture's UseType flags and gave them a dedicated type.
2018-03-25 20:26:16 +02:00
poly_plane.h
- Improved transfer heights support in softpoly
2017-09-30 23:58:11 +02:00
poly_playersprite.cpp
- separated DFrameBuffer from DCanvas.
2018-03-27 14:14:46 +02:00
poly_playersprite.h
- Implement model rendering in softpoly
2017-11-24 00:39:10 +01:00
poly_portal.cpp
- Apply viewpoint roll
2017-11-24 22:03:46 +01:00
poly_portal.h
- Collect all PVS information first so that processing the individual sectors can be done on multiple threads
2017-09-07 00:34:09 +02:00
poly_scene.cpp
- Fix crash when reloading a map
2018-03-17 00:09:43 +01:00
poly_scene.h
- Improved transfer heights support in softpoly
2017-09-30 23:58:11 +02:00
poly_sky.cpp
- renamed FTexture's UseType flags and gave them a dedicated type.
2018-03-25 20:26:16 +02:00
poly_sky.h
- Collect all PVS information first so that processing the individual sectors can be done on multiple threads
2017-09-07 00:34:09 +02:00
poly_sprite.cpp
- renamed FTexture's UseType flags and gave them a dedicated type.
2018-03-25 20:26:16 +02:00
poly_sprite.h
- Add dynamic light to sprites
2017-09-23 14:14:59 +02:00
poly_wall.cpp
- renamed FTexture's UseType flags and gave them a dedicated type.
2018-03-25 20:26:16 +02:00
poly_wall.h
- Improved transfer heights support in softpoly
2017-09-30 23:58:11 +02:00
poly_wallsprite.cpp
- renamed FTexture's UseType flags and gave them a dedicated type.
2018-03-25 20:26:16 +02:00
poly_wallsprite.h
- Collect all PVS information first so that processing the individual sectors can be done on multiple threads
2017-09-07 00:34:09 +02:00