vkdoom_m/src/g_shared
Randy Heit c0bd4e54f4 - Fixed: player_t::GetSpawnClass() always returned the spawn flags for the
local player, so co-op games would spawn only the things relevant for the
  local player and not all the things relevant for all players.


SVN r344 (trunk)
2006-10-01 01:38:37 +00:00
..
a_action.cpp - Fixed: Starting a game without skill menu always started the first episode. 2006-07-30 08:31:26 +00:00
a_action.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
a_artifacts.cpp SVN r258 (trunk) 2006-07-16 09:10:45 +00:00
a_artifacts.h - Finally implemented code to keep some or all of your inventory intact when 2006-06-18 04:10:47 +00:00
a_bridge.cpp SVN r258 (trunk) 2006-07-16 09:10:45 +00:00
a_camera.cpp Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
a_debris.cpp SVN r258 (trunk) 2006-07-16 09:10:45 +00:00
a_decals.cpp - Fixed: cycle_t was still a DWORD and not a QWORD under GCC. 2006-09-14 00:02:31 +00:00
a_flashfader.cpp Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
a_fountain.cpp Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
a_hatetarget.cpp Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
a_keys.cpp - Fixed: CopyPlayer() in p_saveg.cpp should use normal assignment, not 2006-05-16 04:19:20 +00:00
a_keys.h - Merged a lot of these static destructor-only structs into regular 2006-05-12 03:14:40 +00:00
a_lightning.cpp - Fixed: M_NotifyNewSave() needlessly created a copy of the filename. 2006-05-18 04:25:26 +00:00
a_lightning.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
a_morph.cpp SVN r314 (trunk) 2006-08-31 00:16:12 +00:00
a_movingcamera.cpp Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
a_pickups.cpp - Fixed: player_t::GetSpawnClass() always returned the spawn flags for the 2006-10-01 01:38:37 +00:00
a_pickups.h - Added custom fail messages to the puzzle items. 2006-08-18 22:22:39 +00:00
a_quake.cpp - Fixed: Starting a game without skill menu always started the first episode. 2006-07-30 08:31:26 +00:00
a_secrettrigger.cpp Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
a_sectoraction.cpp Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
a_sharedglobal.h SVN r314 (trunk) 2006-08-31 00:16:12 +00:00
a_sharedmisc.cpp - Changed: The decision whether blood splatter sprites are spawned is no 2006-05-13 12:41:15 +00:00
a_skies.cpp Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
a_soundenvironment.cpp Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
a_soundsequence.cpp SVN r258 (trunk) 2006-07-16 09:10:45 +00:00
a_spark.cpp Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
a_waterzone.cpp Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
a_weaponpiece.cpp SVN r258 (trunk) 2006-07-16 09:10:45 +00:00
a_weaponpiece.h - Backported the classnames-are-names changes from the FP code. 2006-05-10 02:40:43 +00:00
a_weapons.cpp - Fixed: Weapons did not give you double ammo at baby and nightmare skills. 2006-09-09 01:14:13 +00:00
hudmessages.cpp - Assembly code is disabled when building with __APPLE__ defined, for now. 2006-09-19 23:25:51 +00:00
sbar.h - Fixed: cycle_t was still a DWORD and not a QWORD under GCC. 2006-09-14 00:02:31 +00:00
shared_sbar.cpp - Fixed: cycle_t was still a DWORD and not a QWORD under GCC. 2006-09-14 00:02:31 +00:00