vkdoom_m/src
2025-04-29 15:47:28 -03:00
..
common fix up header comment 2025-04-23 18:49:23 -03:00
console Fixed changeskill being unnetworked 2024-04-25 20:37:16 -04:00
g_statusbar Added am_showlevelname CVar 2025-04-27 01:31:13 -03:00
gamedata add a few commonly-used gzdoom-specific properties to the dehacked parser 2025-04-29 08:05:38 -03:00
intermission Added missing return values in VM calls 2025-03-19 15:17:29 -03:00
launcher Narrow the Launcher check box clickable areas to stop overlap and fix #2558 2024-05-27 20:15:51 -03:00
maploader - Roll back filesystem changes. These were causing instabilities in the master branch that were interfering with development. 2025-01-04 11:27:21 -05:00
menu - Roll back filesystem changes. These were causing instabilities in the master branch that were interfering with development. 2025-01-04 11:27:21 -05:00
playsim limit light alpha mult to renderflag 2025-04-29 15:47:28 -03:00
posix add master levels to game list for steam 2023-11-02 21:41:58 +01:00
r_data Scrap dlight lighthead link lists 2025-04-06 13:06:57 -07:00
rendering limit light alpha mult to renderflag 2025-04-29 15:47:28 -03:00
scripting limit light alpha mult to renderflag 2025-04-29 15:47:28 -03:00
sound Added S_StartSoundAt 2025-01-18 06:47:00 -05:00
utility/nodebuilder removed several bad casts to 'long'. 2023-10-04 16:47:43 +02:00
win32 Added GOG path for Doom + Doom II 2024-08-15 18:54:13 -04:00
am_map.cpp Added am_showlevelname CVar 2025-04-27 01:31:13 -03:00
am_map.h
announcer.h
bbannouncer.cpp Reworked FRandom constructors 2024-11-15 23:56:23 -03:00
CMakeLists.txt split stb_include into .cpp and .h 2025-04-23 18:49:23 -03:00
ct_chat.cpp Netcode Overhaul 2025-03-05 12:52:52 -05:00
d_anonstats.cpp - disable survey code again. 2023-09-25 00:08:12 +02:00
d_buttons.h - use an array to store the buttons. 2020-04-11 20:19:50 +02:00
d_defcvars.cpp - add null check for the defcvars blacklist 2025-01-26 18:45:46 -05:00
d_defcvars.h added even more explicit GetChars() calls. 2023-10-03 15:55:08 +02:00
d_event.h Netcode Overhaul 2025-03-05 12:52:52 -05:00
d_iwad.cpp - fix erroneous check in previous commit 2025-02-25 12:59:23 -05:00
d_main.cpp save togglehud to ini so that it can be properly restored on crash/exit 2025-04-17 18:57:11 -03:00
d_main.h save togglehud to ini so that it can be properly restored on crash/exit 2025-04-17 18:57:11 -03:00
d_net.cpp cl_debugprediction console variable 2025-03-25 10:24:44 -04:00
d_net.h Lobby Overhaul 2025-03-07 20:32:52 -05:00
d_netinf.h - made D_WriteUserInfoStrings memory safe. 2023-03-26 09:27:26 +02:00
d_netinfo.cpp Reworked FRandom constructors 2024-11-15 23:56:23 -03:00
d_protocol.cpp Lobby Overhaul 2025-03-07 20:32:52 -05:00
d_protocol.h Netcode Overhaul 2025-03-05 12:52:52 -05:00
doomdata.h Added spawn origin flags. 2025-02-20 04:13:36 -03:00
doomdef.h Lobby Overhaul 2025-03-07 20:32:52 -05:00
doomstat.cpp Lobby Overhaul 2025-03-07 20:32:52 -05:00
doomstat.h Lobby Overhaul 2025-03-07 20:32:52 -05:00
doomtype.h - removed backend dependencies on game data. 2023-01-15 08:23:26 +01:00
empty.cpp
events.cpp Added PlayerRespawning event 2025-02-14 03:49:56 -05:00
events.h Added PlayerRespawning event 2025-02-14 03:49:56 -05:00
g_cvars.cpp - moved language CVAR to backend. 2022-10-02 17:59:39 +02:00
g_cvars.h
g_dumpinfo.cpp - Roll back filesystem changes. These were causing instabilities in the master branch that were interfering with development. 2025-01-04 11:27:21 -05:00
g_game.cpp fix bug with direct cvar assignment being mistakenly allowed 2025-04-17 18:57:11 -03:00
g_game.h allow optionally skipping initial wipe in in-game intermissions 2025-02-07 20:17:54 -03:00
g_hub.cpp StringTable cleanup and improvements 2024-04-21 10:34:44 +02:00
g_hub.h
g_level.cpp Try TMap 2025-04-07 04:21:35 -07:00
g_level.h allow cutscenes in intermissions 2025-02-07 20:17:54 -03:00
g_levellocals.h further remove manual memory management 2025-04-16 23:45:16 -03:00
g_pch.h Switch to miniz from zlib 2023-09-17 23:52:51 +02:00
g_pch2.h Switch to miniz from zlib 2023-09-17 23:52:51 +02:00
gameconfigfile.cpp Search more paths in SHARE_DIR (#2610) 2024-09-29 18:06:49 -04:00
gameconfigfile.h - put the entire filesystem code into a namespace and created some subdirectories. 2023-08-22 22:54:54 +02:00
hu_scores.cpp Fixed crash with teamplay and the scoreboard 2025-03-17 14:06:36 -03:00
hu_stuff.h Netcode Overhaul 2025-03-05 12:52:52 -05:00
m_cheat.cpp Fixed setinv cheat 2025-03-14 21:10:44 -03:00
m_cheat.h
m_misc.cpp M_SaveDefaults is also not part of the common engine backend. 2024-11-23 20:39:23 +01:00
m_misc.h - system backend cleanup. 2020-04-22 19:57:14 +02:00
namedef_custom.h add a few commonly-used gzdoom-specific properties to the dehacked parser 2025-04-29 08:05:38 -03:00
p_conversation.cpp Added missing return values in VM calls 2025-03-19 15:17:29 -03:00
p_conversation.h - put the entire filesystem code into a namespace and created some subdirectories. 2023-08-22 22:54:54 +02:00
p_openmap.cpp - Roll back filesystem changes. These were causing instabilities in the master branch that were interfering with development. 2025-01-04 11:27:21 -05:00
p_saveg.cpp Added client-side Thinkers 2025-03-11 10:14:28 -03:00
p_saveg.h
p_setup.cpp Added client-side Thinkers 2025-03-11 10:14:28 -03:00
p_setup.h - put the entire filesystem code into a namespace and created some subdirectories. 2023-08-22 22:54:54 +02:00
p_states.cpp fix bad assert in GetStateLabelIndex. 2024-04-08 19:14:08 +02:00
p_tick.cpp Fixed inventory ticking when playing online 2025-03-24 22:40:49 -03:00
p_tick.h
r_state.h
scriptutil.cpp
scriptutil.h
serializer_doom.cpp Clean up for Behavior API 2025-02-20 04:12:46 -03:00
serializer_doom.h Netcode Overhaul 2025-03-05 12:52:52 -05:00
st_stuff.cpp StringTable cleanup and improvements 2024-04-21 10:34:44 +02:00
st_stuff.h - removed the unused BaseBlend* variables and the testblend CCMD. 2022-11-08 11:46:13 +01:00
version.h Haiku support patch 2025-04-05 20:49:45 -04:00
wi_stuff.cpp - apparently, this was broken before which is why this neeeded this commit in the first place, but now it's been fixed in the official distribution, which makes this commit unnecessary. Or so I am told. 2025-02-01 07:38:47 -05:00
wi_stuff.h - first stage of migrating intermissions to screenjobs. 2022-04-26 20:50:35 +02:00