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common
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fix up header comment
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2025-04-23 18:49:23 -03:00 |
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console
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Fixed changeskill being unnetworked
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2024-04-25 20:37:16 -04:00 |
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g_statusbar
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Added am_showlevelname CVar
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2025-04-27 01:31:13 -03:00 |
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gamedata
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add a few commonly-used gzdoom-specific properties to the dehacked parser
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2025-04-29 08:05:38 -03:00 |
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intermission
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Added missing return values in VM calls
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2025-03-19 15:17:29 -03:00 |
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launcher
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Narrow the Launcher check box clickable areas to stop overlap and fix #2558
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2024-05-27 20:15:51 -03:00 |
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maploader
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- Roll back filesystem changes. These were causing instabilities in the master branch that were interfering with development.
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2025-01-04 11:27:21 -05:00 |
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menu
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- Roll back filesystem changes. These were causing instabilities in the master branch that were interfering with development.
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2025-01-04 11:27:21 -05:00 |
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playsim
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limit light alpha mult to renderflag
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2025-04-29 15:47:28 -03:00 |
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posix
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add master levels to game list for steam
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2023-11-02 21:41:58 +01:00 |
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r_data
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Scrap dlight lighthead link lists
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2025-04-06 13:06:57 -07:00 |
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rendering
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limit light alpha mult to renderflag
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2025-04-29 15:47:28 -03:00 |
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scripting
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limit light alpha mult to renderflag
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2025-04-29 15:47:28 -03:00 |
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sound
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Added S_StartSoundAt
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2025-01-18 06:47:00 -05:00 |
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utility/nodebuilder
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removed several bad casts to 'long'.
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2023-10-04 16:47:43 +02:00 |
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win32
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Added GOG path for Doom + Doom II
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2024-08-15 18:54:13 -04:00 |
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am_map.cpp
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Added am_showlevelname CVar
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2025-04-27 01:31:13 -03:00 |
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am_map.h
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announcer.h
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bbannouncer.cpp
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Reworked FRandom constructors
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2024-11-15 23:56:23 -03:00 |
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CMakeLists.txt
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split stb_include into .cpp and .h
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2025-04-23 18:49:23 -03:00 |
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ct_chat.cpp
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Netcode Overhaul
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2025-03-05 12:52:52 -05:00 |
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d_anonstats.cpp
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- disable survey code again.
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2023-09-25 00:08:12 +02:00 |
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d_buttons.h
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- use an array to store the buttons.
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2020-04-11 20:19:50 +02:00 |
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d_defcvars.cpp
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- add null check for the defcvars blacklist
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2025-01-26 18:45:46 -05:00 |
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d_defcvars.h
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added even more explicit GetChars() calls.
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2023-10-03 15:55:08 +02:00 |
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d_event.h
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Netcode Overhaul
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2025-03-05 12:52:52 -05:00 |
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d_iwad.cpp
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- fix erroneous check in previous commit
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2025-02-25 12:59:23 -05:00 |
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d_main.cpp
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save togglehud to ini so that it can be properly restored on crash/exit
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2025-04-17 18:57:11 -03:00 |
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d_main.h
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save togglehud to ini so that it can be properly restored on crash/exit
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2025-04-17 18:57:11 -03:00 |
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d_net.cpp
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cl_debugprediction console variable
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2025-03-25 10:24:44 -04:00 |
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d_net.h
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Lobby Overhaul
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2025-03-07 20:32:52 -05:00 |
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d_netinf.h
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- made D_WriteUserInfoStrings memory safe.
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2023-03-26 09:27:26 +02:00 |
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d_netinfo.cpp
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Reworked FRandom constructors
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2024-11-15 23:56:23 -03:00 |
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d_protocol.cpp
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Lobby Overhaul
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2025-03-07 20:32:52 -05:00 |
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d_protocol.h
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Netcode Overhaul
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2025-03-05 12:52:52 -05:00 |
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doomdata.h
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Added spawn origin flags.
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2025-02-20 04:13:36 -03:00 |
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doomdef.h
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Lobby Overhaul
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2025-03-07 20:32:52 -05:00 |
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doomstat.cpp
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Lobby Overhaul
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2025-03-07 20:32:52 -05:00 |
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doomstat.h
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Lobby Overhaul
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2025-03-07 20:32:52 -05:00 |
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doomtype.h
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- removed backend dependencies on game data.
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2023-01-15 08:23:26 +01:00 |
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empty.cpp
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events.cpp
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Added PlayerRespawning event
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2025-02-14 03:49:56 -05:00 |
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events.h
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Added PlayerRespawning event
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2025-02-14 03:49:56 -05:00 |
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g_cvars.cpp
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- moved language CVAR to backend.
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2022-10-02 17:59:39 +02:00 |
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g_cvars.h
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g_dumpinfo.cpp
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- Roll back filesystem changes. These were causing instabilities in the master branch that were interfering with development.
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2025-01-04 11:27:21 -05:00 |
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g_game.cpp
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fix bug with direct cvar assignment being mistakenly allowed
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2025-04-17 18:57:11 -03:00 |
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g_game.h
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allow optionally skipping initial wipe in in-game intermissions
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2025-02-07 20:17:54 -03:00 |
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g_hub.cpp
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StringTable cleanup and improvements
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2024-04-21 10:34:44 +02:00 |
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g_hub.h
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g_level.cpp
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Try TMap
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2025-04-07 04:21:35 -07:00 |
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g_level.h
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allow cutscenes in intermissions
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2025-02-07 20:17:54 -03:00 |
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g_levellocals.h
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further remove manual memory management
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2025-04-16 23:45:16 -03:00 |
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g_pch.h
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Switch to miniz from zlib
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2023-09-17 23:52:51 +02:00 |
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g_pch2.h
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Switch to miniz from zlib
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2023-09-17 23:52:51 +02:00 |
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gameconfigfile.cpp
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Search more paths in SHARE_DIR (#2610)
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2024-09-29 18:06:49 -04:00 |
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gameconfigfile.h
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- put the entire filesystem code into a namespace and created some subdirectories.
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2023-08-22 22:54:54 +02:00 |
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hu_scores.cpp
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Fixed crash with teamplay and the scoreboard
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2025-03-17 14:06:36 -03:00 |
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hu_stuff.h
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Netcode Overhaul
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2025-03-05 12:52:52 -05:00 |
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m_cheat.cpp
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Fixed setinv cheat
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2025-03-14 21:10:44 -03:00 |
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m_cheat.h
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m_misc.cpp
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M_SaveDefaults is also not part of the common engine backend.
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2024-11-23 20:39:23 +01:00 |
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m_misc.h
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- system backend cleanup.
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2020-04-22 19:57:14 +02:00 |
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namedef_custom.h
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add a few commonly-used gzdoom-specific properties to the dehacked parser
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2025-04-29 08:05:38 -03:00 |
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p_conversation.cpp
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Added missing return values in VM calls
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2025-03-19 15:17:29 -03:00 |
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p_conversation.h
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- put the entire filesystem code into a namespace and created some subdirectories.
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2023-08-22 22:54:54 +02:00 |
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p_openmap.cpp
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- Roll back filesystem changes. These were causing instabilities in the master branch that were interfering with development.
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2025-01-04 11:27:21 -05:00 |
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p_saveg.cpp
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Added client-side Thinkers
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2025-03-11 10:14:28 -03:00 |
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p_saveg.h
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p_setup.cpp
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Added client-side Thinkers
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2025-03-11 10:14:28 -03:00 |
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p_setup.h
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- put the entire filesystem code into a namespace and created some subdirectories.
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2023-08-22 22:54:54 +02:00 |
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p_states.cpp
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fix bad assert in GetStateLabelIndex.
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2024-04-08 19:14:08 +02:00 |
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p_tick.cpp
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Fixed inventory ticking when playing online
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2025-03-24 22:40:49 -03:00 |
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p_tick.h
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r_state.h
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scriptutil.cpp
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scriptutil.h
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serializer_doom.cpp
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Clean up for Behavior API
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2025-02-20 04:12:46 -03:00 |
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serializer_doom.h
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Netcode Overhaul
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2025-03-05 12:52:52 -05:00 |
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st_stuff.cpp
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StringTable cleanup and improvements
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2024-04-21 10:34:44 +02:00 |
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st_stuff.h
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- removed the unused BaseBlend* variables and the testblend CCMD.
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2022-11-08 11:46:13 +01:00 |
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version.h
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Haiku support patch
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2025-04-05 20:49:45 -04:00 |
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wi_stuff.cpp
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- apparently, this was broken before which is why this neeeded this commit in the first place, but now it's been fixed in the official distribution, which makes this commit unnecessary. Or so I am told.
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2025-02-01 07:38:47 -05:00 |
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wi_stuff.h
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- first stage of migrating intermissions to screenjobs.
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2022-04-26 20:50:35 +02:00 |