vkdoom_m/src/rendering/vulkan/system/vk_framebuffer.h
Christoph Oelckers c203df5edb - consolidated the 3 virtually identical instances of DrawScene and moved the function to HWDrawInfo.
The only backend dependent call in there, ambient occlusion, has been made a virtual of DFrameBuffer.
2020-04-24 21:47:18 +02:00

162 lines
5.4 KiB
C++

#pragma once
#include "gl_sysfb.h"
#include "vk_device.h"
#include "vk_objects.h"
struct FRenderViewpoint;
class VkSamplerManager;
class VkShaderManager;
class VkRenderPassManager;
class VkRenderState;
class VkStreamBuffer;
class VKDataBuffer;
class VkHardwareTexture;
class VkRenderBuffers;
class VkPostprocess;
class SWSceneDrawer;
class VulkanFrameBuffer : public SystemBaseFrameBuffer
{
typedef SystemBaseFrameBuffer Super;
public:
VulkanDevice *device;
std::unique_ptr<VulkanSwapChain> swapChain;
uint32_t presentImageIndex = 0xffffffff;
bool cur_vsync;
VulkanCommandBuffer *GetTransferCommands();
VulkanCommandBuffer *GetDrawCommands();
VkShaderManager *GetShaderManager() { return mShaderManager.get(); }
VkSamplerManager *GetSamplerManager() { return mSamplerManager.get(); }
VkRenderPassManager *GetRenderPassManager() { return mRenderPassManager.get(); }
VkRenderState *GetRenderState() { return mRenderState.get(); }
VkPostprocess *GetPostprocess() { return mPostprocess.get(); }
VkRenderBuffers *GetBuffers() { return mActiveRenderBuffers; }
FRenderState* RenderState() override;
void FlushCommands(bool finish, bool lastsubmit = false);
unsigned int GetLightBufferBlockSize() const;
VKDataBuffer *ViewpointUBO = nullptr;
VKDataBuffer *LightBufferSSO = nullptr;
VkStreamBuffer *MatrixBuffer = nullptr;
VkStreamBuffer *StreamBuffer = nullptr;
VKDataBuffer *LightNodes = nullptr;
VKDataBuffer *LightLines = nullptr;
VKDataBuffer *LightList = nullptr;
std::unique_ptr<IIndexBuffer> FanToTrisIndexBuffer;
class DeleteList
{
public:
std::vector<std::unique_ptr<VulkanImage>> Images;
std::vector<std::unique_ptr<VulkanImageView>> ImageViews;
std::vector<std::unique_ptr<VulkanFramebuffer>> Framebuffers;
std::vector<std::unique_ptr<VulkanBuffer>> Buffers;
std::vector<std::unique_ptr<VulkanDescriptorSet>> Descriptors;
std::vector<std::unique_ptr<VulkanDescriptorPool>> DescriptorPools;
std::vector<std::unique_ptr<VulkanCommandBuffer>> CommandBuffers;
} FrameDeleteList;
std::unique_ptr<SWSceneDrawer> swdrawer;
VulkanFrameBuffer(void *hMonitor, bool fullscreen, VulkanDevice *dev);
~VulkanFrameBuffer();
bool IsVulkan() override { return true; }
void Update();
void InitializeState() override;
void CleanForRestart() override;
void PrecacheMaterial(FMaterial *mat, int translation) override;
void UpdatePalette() override;
uint32_t GetCaps() override;
const char* DeviceName() const override;
int Backend() override { return 1; }
void WriteSavePic(player_t *player, FileWriter *file, int width, int height) override;
sector_t *RenderView(player_t *player) override;
void SetTextureFilterMode() override;
void TextureFilterChanged() override;
void StartPrecaching() override;
void BeginFrame() override;
void BlurScene(float amount) override;
void PostProcessScene(int fixedcm, const std::function<void()> &afterBloomDrawEndScene2D) override;
void AmbientOccludeScene(float m5) override;
IHardwareTexture *CreateHardwareTexture() override;
FMaterial* CreateMaterial(FGameTexture* tex, int scaleflags) override;
FModelRenderer *CreateModelRenderer(int mli) override;
IVertexBuffer *CreateVertexBuffer() override;
IIndexBuffer *CreateIndexBuffer() override;
IDataBuffer *CreateDataBuffer(int bindingpoint, bool ssbo, bool needsresize) override;
FTexture *WipeStartScreen() override;
FTexture *WipeEndScreen() override;
TArray<uint8_t> GetScreenshotBuffer(int &pitch, ESSType &color_type, float &gamma) override;
void SetVSync(bool vsync) override;
void Draw2D() override;
void WaitForCommands(bool finish);
void PushGroup(const FString &name);
void PopGroup();
void UpdateGpuStats();
private:
sector_t *RenderViewpoint(FRenderViewpoint &mainvp, AActor * camera, IntRect * bounds, float fov, float ratio, float fovratio, bool mainview, bool toscreen);
void RenderTextureView(FCanvasTexture *tex, AActor *Viewpoint, double FOV);
void PrintStartupLog();
void CreateFanToTrisIndexBuffer();
void CopyScreenToBuffer(int w, int h, void *data);
void UpdateShadowMap();
void DeleteFrameObjects();
void FlushCommands(VulkanCommandBuffer **commands, size_t count, bool finish, bool lastsubmit);
std::unique_ptr<VkShaderManager> mShaderManager;
std::unique_ptr<VkSamplerManager> mSamplerManager;
std::unique_ptr<VkRenderBuffers> mScreenBuffers;
std::unique_ptr<VkRenderBuffers> mSaveBuffers;
std::unique_ptr<VkPostprocess> mPostprocess;
std::unique_ptr<VkRenderPassManager> mRenderPassManager;
std::unique_ptr<VulkanCommandPool> mCommandPool;
std::unique_ptr<VulkanCommandBuffer> mTransferCommands;
std::unique_ptr<VkRenderState> mRenderState;
std::unique_ptr<VulkanCommandBuffer> mDrawCommands;
enum { maxConcurrentSubmitCount = 8};
std::unique_ptr<VulkanSemaphore> mSubmitSemaphore[maxConcurrentSubmitCount];
std::unique_ptr<VulkanFence> mSubmitFence[maxConcurrentSubmitCount];
VkFence mSubmitWaitFences[maxConcurrentSubmitCount];
int mNextSubmit = 0;
std::unique_ptr<VulkanSemaphore> mSwapChainImageAvailableSemaphore;
std::unique_ptr<VulkanSemaphore> mRenderFinishedSemaphore;
VkRenderBuffers *mActiveRenderBuffers = nullptr;
struct TimestampQuery
{
FString name;
uint32_t startIndex;
uint32_t endIndex;
};
enum { MaxTimestampQueries = 100 };
std::unique_ptr<VulkanQueryPool> mTimestampQueryPool;
int mNextTimestampQuery = 0;
std::vector<size_t> mGroupStack;
std::vector<TimestampQuery> timeElapsedQueries;
};
inline VulkanFrameBuffer *GetVulkanFrameBuffer() { return static_cast<VulkanFrameBuffer*>(screen); }