Allows for calling to save custom cvars manually to ensure they're reliably stored. As is, the only way to ensure that cvars are saved is to safely/manually close out GZDoom, meaning if a crash occurs, that data is lost. THis is very detrimental to mods/standalone projects that rely on CVars for storing custom data, and or data that transcends save games. |
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|---|---|---|
| .. | ||
| ui | ||
| base.zs | ||
| dictionary.zs | ||
| dynarrays.zs | ||
| inputevents.zs | ||
| maps.zs | ||
| ppshader.zs | ||
| screenjob.zs | ||
| service.zs | ||