vkdoom_m/src/rendering/hwrenderer
Christoph Oelckers c30165db0d - removed the remaining dependencies of the shadowmap code on game data.
Everything is handled with callbacks now.
2020-04-26 19:58:17 +02:00
..
data - moved lightbuffers and flatvertices to 'common'. 2020-04-26 12:41:13 +02:00
dynlights - removed the remaining dependencies of the shadowmap code on game data. 2020-04-26 19:58:17 +02:00
models - cleaned up the dependencies in the model rendering code and separated it into game-independent and game-dependent parts. 2020-04-26 13:19:57 +02:00
postprocessing - moved VR code and IntRect to 'common' 2020-04-26 10:26:29 +02:00
scene - changed the light parameter of ShadowTest to a position vector. 2020-04-26 14:53:26 +02:00
textures - fixed a few things that slipped through 2020-04-19 12:40:30 +02:00
utility - moved lightbuffers and flatvertices to 'common'. 2020-04-26 12:41:13 +02:00
hw_entrypoint.cpp - removed the remaining dependencies of the shadowmap code on game data. 2020-04-26 19:58:17 +02:00