vkdoom_m/src/common/rendering
2024-09-16 21:58:10 +02:00
..
hwrenderer Use the dynamic lights from the level mesh in the light tiles shader 2024-09-16 18:06:21 +02:00
vulkan Half the scene (all upper and lower walls) is drawn as masked unfortunately 2024-09-16 21:58:10 +02:00
i_modelvertexbuffer.h Merge SurfaceVertex with FFlatVertex and draw the lightmaps 2023-12-26 04:30:54 +01:00
i_video.h - moved the wipe loop out of d_main.cpp into f_wipe.cpp 2022-04-26 20:50:36 +02:00
r_thread.cpp - removed the Softpoly backend. 2022-07-28 10:31:56 +02:00
r_thread.h - removed the Softpoly backend. 2022-07-28 10:31:56 +02:00
r_videoscale.cpp - whitespace cleanup, updated from Raze. 2022-01-02 12:23:42 +01:00
r_videoscale.h - moved a few files from 'rendering' to 'common'. 2020-04-25 21:52:21 +02:00
v_framebuffer.cpp Remove the reserved vbo_shadowdata so only hw_vertexbuffer still needs it 2023-05-07 00:49:54 +02:00
v_video.cpp Ignore vid_maxfps when vsync is enabled. 2024-03-28 07:30:09 +01:00
v_video.h Remove linear depth from texture manager again (this wasn't a good idea) 2024-09-08 21:18:22 +02:00