vkdoom_m/src/thingdef/thingdef_expression.cpp
Leonard2 c4eafc1c38 DECORATE can now handle jump statements
break and continue were added but are not yet useable anywhere
This was made general enough so that loops and switch statements that accept breaks/continues can be done without much difficulty as well as goto statements with explicit labels if those are ever wanted
2016-07-30 00:26:41 +02:00

4325 lines
106 KiB
C++

/*
** thingdef_expression.cpp
**
** Expression evaluation
**
**---------------------------------------------------------------------------
** Copyright 2008 Christoph Oelckers
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions
** are met:
**
** 1. Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** 2. Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in the
** documentation and/or other materials provided with the distribution.
** 3. The name of the author may not be used to endorse or promote products
** derived from this software without specific prior written permission.
** 4. When not used as part of ZDoom or a ZDoom derivative, this code will be
** covered by the terms of the GNU General Public License as published by
** the Free Software Foundation; either version 2 of the License, or (at
** your option) any later version.
**
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
**---------------------------------------------------------------------------
**
*/
#include <stdlib.h>
#include "actor.h"
#include "sc_man.h"
#include "tarray.h"
#include "templates.h"
#include "cmdlib.h"
#include "i_system.h"
#include "m_random.h"
#include "a_pickups.h"
#include "thingdef.h"
#include "p_lnspec.h"
#include "doomstat.h"
#include "thingdef_exp.h"
#include "m_fixed.h"
#include "vmbuilder.h"
#include "v_text.h"
#include "math/cmath.h"
struct FLOP
{
ENamedName Name;
int Flop;
double (*Evaluate)(double);
};
// Decorate operates on degrees, so the evaluate functions need to convert
// degrees to radians for those that work with angles.
static const FLOP FxFlops[] =
{
{ NAME_Exp, FLOP_EXP, [](double v) { return g_exp(v); } },
{ NAME_Log, FLOP_LOG, [](double v) { return g_log(v); } },
{ NAME_Log10, FLOP_LOG10, [](double v) { return g_log10(v); } },
{ NAME_Sqrt, FLOP_SQRT, [](double v) { return g_sqrt(v); } },
{ NAME_Ceil, FLOP_CEIL, [](double v) { return ceil(v); } },
{ NAME_Floor, FLOP_FLOOR, [](double v) { return floor(v); } },
{ NAME_ACos, FLOP_ACOS_DEG, [](double v) { return g_acos(v) * (180.0 / M_PI); } },
{ NAME_ASin, FLOP_ASIN_DEG, [](double v) { return g_asin(v) * (180.0 / M_PI); } },
{ NAME_ATan, FLOP_ATAN_DEG, [](double v) { return g_atan(v) * (180.0 / M_PI); } },
{ NAME_Cos, FLOP_COS_DEG, [](double v) { return g_cosdeg(v); } },
{ NAME_Sin, FLOP_SIN_DEG, [](double v) { return g_sindeg(v); } },
{ NAME_Tan, FLOP_TAN_DEG, [](double v) { return g_tan(v * (M_PI / 180.0)); } },
{ NAME_CosH, FLOP_COSH, [](double v) { return g_cosh(v); } },
{ NAME_SinH, FLOP_SINH, [](double v) { return g_sinh(v); } },
{ NAME_TanH, FLOP_TANH, [](double v) { return g_tanh(v); } },
};
//==========================================================================
//
// FCompileContext
//
//==========================================================================
FCompileContext::FCompileContext(PClassActor *cls) : Class(cls)
{
}
PSymbol *FCompileContext::FindInClass(FName identifier)
{
return Class ? Class->Symbols.FindSymbol(identifier, true) : nullptr;
}
PSymbol *FCompileContext::FindGlobal(FName identifier)
{
return GlobalSymbols.FindSymbol(identifier, true);
}
void FCompileContext::HandleJumps(int token, FxExpression *handler)
{
for (unsigned int i = 0; i < Jumps.Size(); i++)
{
if (Jumps[i]->Token == token)
{
Jumps[i]->AddressResolver = handler;
handler->JumpAddresses.Push(Jumps[i]);
Jumps.Delete(i);
i--;
}
}
}
//==========================================================================
//
// ExpEmit
//
//==========================================================================
ExpEmit::ExpEmit(VMFunctionBuilder *build, int type)
: RegNum(build->Registers[type].Get(1)), RegType(type), Konst(false), Fixed(false)
{
}
void ExpEmit::Free(VMFunctionBuilder *build)
{
if (!Fixed && !Konst && RegType <= REGT_TYPE)
{
build->Registers[RegType].Return(RegNum, 1);
}
}
void ExpEmit::Reuse(VMFunctionBuilder *build)
{
if (!Fixed && !Konst)
{
bool success = build->Registers[RegType].Reuse(RegNum);
assert(success && "Attempt to reuse a register that is already in use");
}
}
//==========================================================================
//
// FindDecorateBuiltinFunction
//
// Returns the symbol for a decorate utility function. If not found, create
// it and install it in Actor.
//
//==========================================================================
static PSymbol *FindDecorateBuiltinFunction(FName funcname, VMNativeFunction::NativeCallType func)
{
PSymbol *sym = RUNTIME_CLASS(AActor)->Symbols.FindSymbol(funcname, false);
if (sym == NULL)
{
PSymbolVMFunction *symfunc = new PSymbolVMFunction(funcname);
VMNativeFunction *calldec = new VMNativeFunction(func, funcname);
symfunc->Function = calldec;
sym = symfunc;
RUNTIME_CLASS(AActor)->Symbols.AddSymbol(sym);
}
return sym;
}
//==========================================================================
//
//
//
//==========================================================================
ExpEmit FxExpression::Emit (VMFunctionBuilder *build)
{
ScriptPosition.Message(MSG_ERROR, "Unemitted expression found");
return ExpEmit();
}
//==========================================================================
//
//
//
//==========================================================================
bool FxExpression::isConstant() const
{
return false;
}
//==========================================================================
//
//
//
//==========================================================================
VMFunction *FxExpression::GetDirectFunction()
{
return NULL;
}
//==========================================================================
//
//
//
//==========================================================================
FxExpression *FxExpression::Resolve(FCompileContext &ctx)
{
isresolved = true;
return this;
}
//==========================================================================
//
//
//
//==========================================================================
void FxExpression::RequestAddress()
{
ScriptPosition.Message(MSG_ERROR, "invalid dereference\n");
}
//==========================================================================
//
//
//
//==========================================================================
static void EmitParameter(VMFunctionBuilder *build, FxExpression *operand, const FScriptPosition &pos)
{
ExpEmit where = operand->Emit(build);
if (where.RegType == REGT_NIL)
{
pos.Message(MSG_ERROR, "Attempted to pass a non-value");
build->Emit(OP_PARAM, 0, where.RegType, where.RegNum);
}
else
{
int regtype = where.RegType;
if (where.Konst)
{
regtype |= REGT_KONST;
}
build->Emit(OP_PARAM, 0, regtype, where.RegNum);
where.Free(build);
}
}
//==========================================================================
//
//
//
//==========================================================================
FxExpression *FxConstant::MakeConstant(PSymbol *sym, const FScriptPosition &pos)
{
FxExpression *x;
PSymbolConstNumeric *csym = dyn_cast<PSymbolConstNumeric>(sym);
if (csym != NULL)
{
if (csym->ValueType->IsA(RUNTIME_CLASS(PInt)))
{
x = new FxConstant(csym->Value, pos);
}
else if (csym->ValueType->IsA(RUNTIME_CLASS(PFloat)))
{
x = new FxConstant(csym->Float, pos);
}
else
{
pos.Message(MSG_ERROR, "Invalid constant '%s'\n", csym->SymbolName.GetChars());
return NULL;
}
}
else
{
pos.Message(MSG_ERROR, "'%s' is not a constant\n", sym->SymbolName.GetChars());
x = NULL;
}
return x;
}
ExpEmit FxConstant::Emit(VMFunctionBuilder *build)
{
ExpEmit out;
out.Konst = true;
int regtype = value.Type->GetRegType();
out.RegType = regtype;
if (regtype == REGT_INT)
{
out.RegNum = build->GetConstantInt(value.Int);
}
else if (regtype == REGT_FLOAT)
{
out.RegNum = build->GetConstantFloat(value.Float);
}
else if (regtype == REGT_POINTER)
{
VM_ATAG tag = ATAG_GENERIC;
if (value.Type == TypeState)
{
tag = ATAG_STATE;
}
else if (value.Type->GetLoadOp() == OP_LO)
{
tag = ATAG_OBJECT;
}
out.RegNum = build->GetConstantAddress(value.pointer, tag);
}
else if (regtype == REGT_STRING)
{
out.RegNum = build->GetConstantString(value.GetString());
}
else
{
ScriptPosition.Message(MSG_ERROR, "Cannot emit needed constant");
out.RegNum = 0;
}
return out;
}
//==========================================================================
//
//
//
//==========================================================================
FxBoolCast::FxBoolCast(FxExpression *x)
: FxExpression(x->ScriptPosition)
{
basex = x;
ValueType = TypeBool;
}
//==========================================================================
//
//
//
//==========================================================================
FxBoolCast::~FxBoolCast()
{
SAFE_DELETE(basex);
}
//==========================================================================
//
//
//
//==========================================================================
FxExpression *FxBoolCast::Resolve(FCompileContext &ctx)
{
CHECKRESOLVED();
SAFE_RESOLVE(basex, ctx);
if (basex->ValueType == TypeBool)
{
FxExpression *x = basex;
basex = nullptr;
delete this;
return x;
}
else if (basex->ValueType->GetRegType() == REGT_INT || basex->ValueType->GetRegType() == REGT_FLOAT || basex->ValueType->GetRegType() == REGT_POINTER)
{
if (basex->isConstant())
{
assert(basex->ValueType != TypeState && "We shouldn't be able to generate a constant state ref");
ExpVal constval = static_cast<FxConstant *>(basex)->GetValue();
FxExpression *x = new FxConstant(constval.GetBool(), ScriptPosition);
delete this;
return x;
}
return this;
}
ScriptPosition.Message(MSG_ERROR, "Numeric type expected");
delete this;
return nullptr;
}
//==========================================================================
//
//
//
//==========================================================================
ExpEmit FxBoolCast::Emit(VMFunctionBuilder *build)
{
ExpEmit from = basex->Emit(build);
assert(!from.Konst);
assert(basex->ValueType->GetRegType() == REGT_INT || basex->ValueType->GetRegType() == REGT_FLOAT || basex->ValueType->GetRegType() == REGT_POINTER);
ExpEmit to(build, REGT_INT);
from.Free(build);
// Preload result with 0.
build->Emit(OP_LI, to.RegNum, 0);
// Check source against 0.
if (from.RegType == REGT_INT)
{
build->Emit(OP_EQ_R, 1, from.RegNum, to.RegNum);
}
else if (from.RegType == REGT_FLOAT)
{
build->Emit(OP_EQF_K, 1, from.RegNum, build->GetConstantFloat(0.));
}
else if (from.RegNum == REGT_POINTER)
{
build->Emit(OP_EQA_K, 1, from.RegNum, build->GetConstantAddress(nullptr, ATAG_GENERIC));
}
build->Emit(OP_JMP, 1);
// Reload result with 1 if the comparison fell through.
build->Emit(OP_LI, to.RegNum, 1);
return to;
}
//==========================================================================
//
//
//
//==========================================================================
FxIntCast::FxIntCast(FxExpression *x)
: FxExpression(x->ScriptPosition)
{
basex=x;
ValueType = TypeSInt32;
}
//==========================================================================
//
//
//
//==========================================================================
FxIntCast::~FxIntCast()
{
SAFE_DELETE(basex);
}
//==========================================================================
//
//
//
//==========================================================================
FxExpression *FxIntCast::Resolve(FCompileContext &ctx)
{
CHECKRESOLVED();
SAFE_RESOLVE(basex, ctx);
if (basex->ValueType->GetRegType() == REGT_INT)
{
if (basex->ValueType != TypeName)
{
FxExpression *x = basex;
basex = NULL;
delete this;
return x;
}
else
{
// Ugh. This should abort, but too many mods fell into this logic hole somewhere, so this seroious error needs to be reduced to a warning. :(
if (!basex->isConstant()) ScriptPosition.Message(MSG_OPTERROR, "Numeric type expected, got a name");
else ScriptPosition.Message(MSG_OPTERROR, "Numeric type expected, got \"%s\"", static_cast<FxConstant*>(basex)->GetValue().GetName().GetChars());
FxExpression * x = new FxConstant(0, ScriptPosition);
delete this;
return x;
}
}
else if (basex->ValueType->GetRegType() == REGT_FLOAT)
{
if (basex->isConstant())
{
ExpVal constval = static_cast<FxConstant *>(basex)->GetValue();
FxExpression *x = new FxConstant(constval.GetInt(), ScriptPosition);
delete this;
return x;
}
return this;
}
ScriptPosition.Message(MSG_ERROR, "Numeric type expected");
delete this;
return NULL;
}
//==========================================================================
//
//
//
//==========================================================================
ExpEmit FxIntCast::Emit(VMFunctionBuilder *build)
{
ExpEmit from = basex->Emit(build);
assert(!from.Konst);
assert(basex->ValueType->GetRegType() == REGT_FLOAT);
from.Free(build);
ExpEmit to(build, REGT_INT);
build->Emit(OP_CAST, to.RegNum, from.RegNum, CAST_F2I);
return to;
}
//==========================================================================
//
//
//
//==========================================================================
FxFloatCast::FxFloatCast(FxExpression *x)
: FxExpression(x->ScriptPosition)
{
basex=x;
ValueType = TypeFloat64;
}
//==========================================================================
//
//
//
//==========================================================================
FxFloatCast::~FxFloatCast()
{
SAFE_DELETE(basex);
}
//==========================================================================
//
//
//
//==========================================================================
FxExpression *FxFloatCast::Resolve(FCompileContext &ctx)
{
CHECKRESOLVED();
SAFE_RESOLVE(basex, ctx);
if (basex->ValueType->GetRegType() == REGT_FLOAT)
{
FxExpression *x = basex;
basex = NULL;
delete this;
return x;
}
else if (basex->ValueType->GetRegType() == REGT_INT)
{
if (basex->ValueType != TypeName)
{
if (basex->isConstant())
{
ExpVal constval = static_cast<FxConstant *>(basex)->GetValue();
FxExpression *x = new FxConstant(constval.GetFloat(), ScriptPosition);
delete this;
return x;
}
return this;
}
else
{
// Ugh. This should abort, but too many mods fell into this logic hole somewhere, so this seroious error needs to be reduced to a warning. :(
if (!basex->isConstant()) ScriptPosition.Message(MSG_OPTERROR, "Numeric type expected, got a name");
else ScriptPosition.Message(MSG_OPTERROR, "Numeric type expected, got \"%s\"", static_cast<FxConstant*>(basex)->GetValue().GetName().GetChars());
FxExpression *x = new FxConstant(0.0, ScriptPosition);
delete this;
return x;
}
}
else
{
ScriptPosition.Message(MSG_ERROR, "Numeric type expected");
delete this;
return NULL;
}
}
//==========================================================================
//
//
//
//==========================================================================
ExpEmit FxFloatCast::Emit(VMFunctionBuilder *build)
{
ExpEmit from = basex->Emit(build);
assert(!from.Konst);
assert(basex->ValueType->GetRegType() == REGT_INT);
from.Free(build);
ExpEmit to(build, REGT_FLOAT);
build->Emit(OP_CAST, to.RegNum, from.RegNum, CAST_I2F);
return to;
}
//==========================================================================
//
//
//
//==========================================================================
FxPlusSign::FxPlusSign(FxExpression *operand)
: FxExpression(operand->ScriptPosition)
{
Operand=operand;
}
//==========================================================================
//
//
//
//==========================================================================
FxPlusSign::~FxPlusSign()
{
SAFE_DELETE(Operand);
}
//==========================================================================
//
//
//
//==========================================================================
FxExpression *FxPlusSign::Resolve(FCompileContext& ctx)
{
CHECKRESOLVED();
SAFE_RESOLVE(Operand, ctx);
if (Operand->IsNumeric())
{
FxExpression *e = Operand;
Operand = NULL;
delete this;
return e;
}
else
{
ScriptPosition.Message(MSG_ERROR, "Numeric type expected");
delete this;
return NULL;
}
}
ExpEmit FxPlusSign::Emit(VMFunctionBuilder *build)
{
return Operand->Emit(build);
}
//==========================================================================
//
//
//
//==========================================================================
FxMinusSign::FxMinusSign(FxExpression *operand)
: FxExpression(operand->ScriptPosition)
{
Operand=operand;
}
//==========================================================================
//
//
//
//==========================================================================
FxMinusSign::~FxMinusSign()
{
SAFE_DELETE(Operand);
}
//==========================================================================
//
//
//
//==========================================================================
FxExpression *FxMinusSign::Resolve(FCompileContext& ctx)
{
CHECKRESOLVED();
SAFE_RESOLVE(Operand, ctx);
if (Operand->IsNumeric())
{
if (Operand->isConstant())
{
ExpVal val = static_cast<FxConstant *>(Operand)->GetValue();
FxExpression *e = val.Type->GetRegType() == REGT_INT ?
new FxConstant(-val.Int, ScriptPosition) :
new FxConstant(-val.Float, ScriptPosition);
delete this;
return e;
}
ValueType = Operand->ValueType;
return this;
}
else
{
ScriptPosition.Message(MSG_ERROR, "Numeric type expected");
delete this;
return NULL;
}
}
//==========================================================================
//
//
//
//==========================================================================
ExpEmit FxMinusSign::Emit(VMFunctionBuilder *build)
{
assert(ValueType == Operand->ValueType);
ExpEmit from = Operand->Emit(build);
assert(from.Konst == 0);
// Do it in-place.
if (ValueType->GetRegType() == REGT_INT)
{
build->Emit(OP_NEG, from.RegNum, from.RegNum, 0);
}
else
{
assert(ValueType->GetRegType() == REGT_FLOAT);
build->Emit(OP_FLOP, from.RegNum, from.RegNum, FLOP_NEG);
}
return from;
}
//==========================================================================
//
//
//
//==========================================================================
FxUnaryNotBitwise::FxUnaryNotBitwise(FxExpression *operand)
: FxExpression(operand->ScriptPosition)
{
Operand=operand;
}
//==========================================================================
//
//
//
//==========================================================================
FxUnaryNotBitwise::~FxUnaryNotBitwise()
{
SAFE_DELETE(Operand);
}
//==========================================================================
//
//
//
//==========================================================================
FxExpression *FxUnaryNotBitwise::Resolve(FCompileContext& ctx)
{
CHECKRESOLVED();
SAFE_RESOLVE(Operand, ctx);
if (Operand->ValueType->GetRegType() == REGT_FLOAT /* lax */)
{
// DECORATE allows floats here so cast them to int.
Operand = new FxIntCast(Operand);
Operand = Operand->Resolve(ctx);
if (Operand == NULL)
{
delete this;
return NULL;
}
}
if (Operand->ValueType->GetRegType() != REGT_INT)
{
ScriptPosition.Message(MSG_ERROR, "Integer type expected");
delete this;
return NULL;
}
if (Operand->isConstant())
{
int result = ~static_cast<FxConstant *>(Operand)->GetValue().GetInt();
FxExpression *e = new FxConstant(result, ScriptPosition);
delete this;
return e;
}
ValueType = TypeSInt32;
return this;
}
//==========================================================================
//
//
//
//==========================================================================
ExpEmit FxUnaryNotBitwise::Emit(VMFunctionBuilder *build)
{
assert(Operand->ValueType->GetRegType() == REGT_INT);
ExpEmit from = Operand->Emit(build);
assert(!from.Konst);
// Do it in-place.
build->Emit(OP_NOT, from.RegNum, from.RegNum, 0);
return from;
}
//==========================================================================
//
//
//
//==========================================================================
FxUnaryNotBoolean::FxUnaryNotBoolean(FxExpression *operand)
: FxExpression(operand->ScriptPosition)
{
Operand=operand;
}
//==========================================================================
//
//
//
//==========================================================================
FxUnaryNotBoolean::~FxUnaryNotBoolean()
{
SAFE_DELETE(Operand);
}
//==========================================================================
//
//
//
//==========================================================================
FxExpression *FxUnaryNotBoolean::Resolve(FCompileContext& ctx)
{
CHECKRESOLVED();
SAFE_RESOLVE(Operand, ctx);
if (Operand->ValueType != TypeBool)
{
Operand = new FxBoolCast(Operand);
SAFE_RESOLVE(Operand, ctx);
}
if (Operand->isConstant())
{
bool result = !static_cast<FxConstant *>(Operand)->GetValue().GetBool();
FxExpression *e = new FxConstant(result, ScriptPosition);
delete this;
return e;
}
ValueType = TypeBool;
return this;
}
//==========================================================================
//
//
//
//==========================================================================
ExpEmit FxUnaryNotBoolean::Emit(VMFunctionBuilder *build)
{
assert(Operand->ValueType == ValueType);
assert(ValueType == TypeBool);
ExpEmit from = Operand->Emit(build);
assert(!from.Konst);
// ~x & 1
build->Emit(OP_NOT, from.RegNum, from.RegNum, 0);
build->Emit(OP_AND_RK, from.RegNum, from.RegNum, build->GetConstantInt(1));
return from;
}
//==========================================================================
//
//
//
//==========================================================================
FxBinary::FxBinary(int o, FxExpression *l, FxExpression *r)
: FxExpression(l->ScriptPosition)
{
Operator=o;
left=l;
right=r;
}
//==========================================================================
//
//
//
//==========================================================================
FxBinary::~FxBinary()
{
SAFE_DELETE(left);
SAFE_DELETE(right);
}
//==========================================================================
//
//
//
//==========================================================================
bool FxBinary::ResolveLR(FCompileContext& ctx, bool castnumeric)
{
RESOLVE(left, ctx);
RESOLVE(right, ctx);
if (!left || !right)
{
delete this;
return false;
}
if (left->ValueType == TypeBool && right->ValueType == TypeBool)
{
ValueType = TypeBool;
}
if (left->ValueType->GetRegType() == REGT_INT && right->ValueType->GetRegType() == REGT_INT)
{
ValueType = TypeSInt32;
}
else if (left->IsNumeric() && right->IsNumeric())
{
ValueType = TypeFloat64;
}
else if (left->ValueType->GetRegType() == REGT_POINTER && left->ValueType == right->ValueType)
{
ValueType = left->ValueType;
}
else
{
ValueType = TypeVoid;
}
if (castnumeric)
{
// later!
}
return true;
}
void FxBinary::Promote(FCompileContext &ctx)
{
if (left->ValueType->GetRegType() == REGT_FLOAT && right->ValueType->GetRegType() == REGT_INT)
{
right = (new FxFloatCast(right))->Resolve(ctx);
}
else if (left->ValueType->GetRegType() == REGT_INT && right->ValueType->GetRegType() == REGT_FLOAT)
{
left = (new FxFloatCast(left))->Resolve(ctx);
}
}
//==========================================================================
//
//
//
//==========================================================================
FxAddSub::FxAddSub(int o, FxExpression *l, FxExpression *r)
: FxBinary(o, l, r)
{
}
//==========================================================================
//
//
//
//==========================================================================
FxExpression *FxAddSub::Resolve(FCompileContext& ctx)
{
CHECKRESOLVED();
if (!ResolveLR(ctx, true)) return NULL;
if (!IsNumeric())
{
ScriptPosition.Message(MSG_ERROR, "Numeric type expected");
delete this;
return NULL;
}
else if (left->isConstant() && right->isConstant())
{
if (ValueType->GetRegType() == REGT_FLOAT)
{
double v;
double v1 = static_cast<FxConstant *>(left)->GetValue().GetFloat();
double v2 = static_cast<FxConstant *>(right)->GetValue().GetFloat();
v = Operator == '+'? v1 + v2 :
Operator == '-'? v1 - v2 : 0;
FxExpression *e = new FxConstant(v, ScriptPosition);
delete this;
return e;
}
else
{
int v;
int v1 = static_cast<FxConstant *>(left)->GetValue().GetInt();
int v2 = static_cast<FxConstant *>(right)->GetValue().GetInt();
v = Operator == '+'? v1 + v2 :
Operator == '-'? v1 - v2 : 0;
FxExpression *e = new FxConstant(v, ScriptPosition);
delete this;
return e;
}
}
Promote(ctx);
return this;
}
//==========================================================================
//
//
//
//==========================================================================
ExpEmit FxAddSub::Emit(VMFunctionBuilder *build)
{
assert(Operator == '+' || Operator == '-');
ExpEmit op1 = left->Emit(build);
ExpEmit op2 = right->Emit(build);
if (Operator == '+')
{
// Since addition is commutative, only the second operand may be a constant.
if (op1.Konst)
{
swapvalues(op1, op2);
}
assert(!op1.Konst);
op1.Free(build);
op2.Free(build);
if (ValueType->GetRegType() == REGT_FLOAT)
{
assert(op1.RegType == REGT_FLOAT && op2.RegType == REGT_FLOAT);
ExpEmit to(build, REGT_FLOAT);
build->Emit(op2.Konst ? OP_ADDF_RK : OP_ADDF_RR, to.RegNum, op1.RegNum, op2.RegNum);
return to;
}
else
{
assert(ValueType->GetRegType() == REGT_INT);
assert(op1.RegType == REGT_INT && op2.RegType == REGT_INT);
ExpEmit to(build, REGT_INT);
build->Emit(op2.Konst ? OP_ADD_RK : OP_ADD_RR, to.RegNum, op1.RegNum, op2.RegNum);
return to;
}
}
else
{
// Subtraction is not commutative, so either side may be constant (but not both).
assert(!op1.Konst || !op2.Konst);
op1.Free(build);
op2.Free(build);
if (ValueType->GetRegType() == REGT_FLOAT)
{
assert(op1.RegType == REGT_FLOAT && op2.RegType == REGT_FLOAT);
ExpEmit to(build, REGT_FLOAT);
build->Emit(op1.Konst ? OP_SUBF_KR : op2.Konst ? OP_SUBF_RK : OP_SUBF_RR,
to.RegNum, op1.RegNum, op2.RegNum);
return to;
}
else
{
assert(ValueType->GetRegType() == REGT_INT);
assert(op1.RegType == REGT_INT && op2.RegType == REGT_INT);
ExpEmit to(build, REGT_INT);
build->Emit(op1.Konst ? OP_SUB_KR : op2.Konst ? OP_SUB_RK : OP_SUB_RR,
to.RegNum, op1.RegNum, op2.RegNum);
return to;
}
}
}
//==========================================================================
//
//
//
//==========================================================================
FxMulDiv::FxMulDiv(int o, FxExpression *l, FxExpression *r)
: FxBinary(o, l, r)
{
}
//==========================================================================
//
//
//
//==========================================================================
FxExpression *FxMulDiv::Resolve(FCompileContext& ctx)
{
CHECKRESOLVED();
if (!ResolveLR(ctx, true)) return NULL;
if (!IsNumeric())
{
ScriptPosition.Message(MSG_ERROR, "Numeric type expected");
delete this;
return NULL;
}
else if (left->isConstant() && right->isConstant())
{
if (ValueType->GetRegType() == REGT_FLOAT)
{
double v;
double v1 = static_cast<FxConstant *>(left)->GetValue().GetFloat();
double v2 = static_cast<FxConstant *>(right)->GetValue().GetFloat();
if (Operator != '*' && v2 == 0)
{
ScriptPosition.Message(MSG_ERROR, "Division by 0");
delete this;
return NULL;
}
v = Operator == '*'? v1 * v2 :
Operator == '/'? v1 / v2 :
Operator == '%'? fmod(v1, v2) : 0;
FxExpression *e = new FxConstant(v, ScriptPosition);
delete this;
return e;
}
else
{
int v;
int v1 = static_cast<FxConstant *>(left)->GetValue().GetInt();
int v2 = static_cast<FxConstant *>(right)->GetValue().GetInt();
if (Operator != '*' && v2 == 0)
{
ScriptPosition.Message(MSG_ERROR, "Division by 0");
delete this;
return NULL;
}
v = Operator == '*'? v1 * v2 :
Operator == '/'? v1 / v2 :
Operator == '%'? v1 % v2 : 0;
FxExpression *e = new FxConstant(v, ScriptPosition);
delete this;
return e;
}
}
Promote(ctx);
return this;
}
//==========================================================================
//
//
//
//==========================================================================
ExpEmit FxMulDiv::Emit(VMFunctionBuilder *build)
{
ExpEmit op1 = left->Emit(build);
ExpEmit op2 = right->Emit(build);
if (Operator == '*')
{
// Multiplication is commutative, so only the second operand may be constant.
if (op1.Konst)
{
swapvalues(op1, op2);
}
assert(!op1.Konst);
op1.Free(build);
op2.Free(build);
if (ValueType->GetRegType() == REGT_FLOAT)
{
assert(op1.RegType == REGT_FLOAT && op2.RegType == REGT_FLOAT);
ExpEmit to(build, REGT_FLOAT);
build->Emit(op2.Konst ? OP_MULF_RK : OP_MULF_RR, to.RegNum, op1.RegNum, op2.RegNum);
return to;
}
else
{
assert(ValueType->GetRegType() == REGT_INT);
assert(op1.RegType == REGT_INT && op2.RegType == REGT_INT);
ExpEmit to(build, REGT_INT);
build->Emit(op2.Konst ? OP_MUL_RK : OP_MUL_RR, to.RegNum, op1.RegNum, op2.RegNum);
return to;
}
}
else
{
// Division is not commutative, so either side may be constant (but not both).
assert(!op1.Konst || !op2.Konst);
assert(Operator == '%' || Operator == '/');
op1.Free(build);
op2.Free(build);
if (ValueType->GetRegType() == REGT_FLOAT)
{
assert(op1.RegType == REGT_FLOAT && op2.RegType == REGT_FLOAT);
ExpEmit to(build, REGT_FLOAT);
build->Emit(Operator == '/' ? (op1.Konst ? OP_DIVF_KR : op2.Konst ? OP_DIVF_RK : OP_DIVF_RR)
: (op1.Konst ? OP_MODF_KR : op2.Konst ? OP_MODF_RK : OP_MODF_RR),
to.RegNum, op1.RegNum, op2.RegNum);
return to;
}
else
{
assert(ValueType->GetRegType() == REGT_INT);
assert(op1.RegType == REGT_INT && op2.RegType == REGT_INT);
ExpEmit to(build, REGT_INT);
build->Emit(Operator == '/' ? (op1.Konst ? OP_DIV_KR : op2.Konst ? OP_DIV_RK : OP_DIV_RR)
: (op1.Konst ? OP_MOD_KR : op2.Konst ? OP_MOD_RK : OP_MOD_RR),
to.RegNum, op1.RegNum, op2.RegNum);
return to;
}
}
}
//==========================================================================
//
//
//
//==========================================================================
FxCompareRel::FxCompareRel(int o, FxExpression *l, FxExpression *r)
: FxBinary(o, l, r)
{
}
//==========================================================================
//
//
//
//==========================================================================
FxExpression *FxCompareRel::Resolve(FCompileContext& ctx)
{
CHECKRESOLVED();
if (!ResolveLR(ctx, true)) return NULL;
if (!IsNumeric())
{
ScriptPosition.Message(MSG_ERROR, "Numeric type expected");
delete this;
return NULL;
}
else if (left->isConstant() && right->isConstant())
{
int v;
if (ValueType->GetRegType() == REGT_FLOAT)
{
double v1 = static_cast<FxConstant *>(left)->GetValue().GetFloat();
double v2 = static_cast<FxConstant *>(right)->GetValue().GetFloat();
v = Operator == '<'? v1 < v2 :
Operator == '>'? v1 > v2 :
Operator == TK_Geq? v1 >= v2 :
Operator == TK_Leq? v1 <= v2 : 0;
}
else
{
int v1 = static_cast<FxConstant *>(left)->GetValue().GetInt();
int v2 = static_cast<FxConstant *>(right)->GetValue().GetInt();
v = Operator == '<'? v1 < v2 :
Operator == '>'? v1 > v2 :
Operator == TK_Geq? v1 >= v2 :
Operator == TK_Leq? v1 <= v2 : 0;
}
FxExpression *e = new FxConstant(v, ScriptPosition);
delete this;
return e;
}
Promote(ctx);
ValueType = TypeBool;
return this;
}
//==========================================================================
//
//
//
//==========================================================================
ExpEmit FxCompareRel::Emit(VMFunctionBuilder *build)
{
ExpEmit op1 = left->Emit(build);
ExpEmit op2 = right->Emit(build);
assert(op1.RegType == op2.RegType);
assert(op1.RegType == REGT_INT || op1.RegType == REGT_FLOAT);
assert(!op1.Konst || !op2.Konst);
assert(Operator == '<' || Operator == '>' || Operator == TK_Geq || Operator == TK_Leq);
static const VM_UBYTE InstrMap[][4] =
{
{ OP_LT_RR, OP_LTF_RR, 0 }, // <
{ OP_LE_RR, OP_LEF_RR, 1 }, // >
{ OP_LT_RR, OP_LTF_RR, 1 }, // >=
{ OP_LE_RR, OP_LEF_RR, 0 } // <=
};
int instr, check, index;
ExpEmit to(build, REGT_INT);
index = Operator == '<' ? 0 :
Operator == '>' ? 1 :
Operator == TK_Geq ? 2 : 3;
instr = InstrMap[index][op1.RegType == REGT_INT ? 0 : 1];
check = InstrMap[index][2];
if (op2.Konst)
{
instr += 1;
}
else
{
op2.Free(build);
}
if (op1.Konst)
{
instr += 2;
}
else
{
op1.Free(build);
}
// See FxBoolCast for comments, since it's the same thing.
build->Emit(OP_LI, to.RegNum, 0, 0);
build->Emit(instr, check, op1.RegNum, op2.RegNum);
build->Emit(OP_JMP, 1);
build->Emit(OP_LI, to.RegNum, 1);
return to;
}
//==========================================================================
//
//
//
//==========================================================================
FxCompareEq::FxCompareEq(int o, FxExpression *l, FxExpression *r)
: FxBinary(o, l, r)
{
}
//==========================================================================
//
//
//
//==========================================================================
FxExpression *FxCompareEq::Resolve(FCompileContext& ctx)
{
CHECKRESOLVED();
if (!ResolveLR(ctx, true)) return NULL;
if (!left || !right)
{
delete this;
return NULL;
}
if (!IsNumeric() && !IsPointer())
{
ScriptPosition.Message(MSG_ERROR, "Numeric type expected");
delete this;
return NULL;
}
if (left->isConstant() && right->isConstant())
{
int v;
if (ValueType->GetRegType() == REGT_FLOAT)
{
double v1 = static_cast<FxConstant *>(left)->GetValue().GetFloat();
double v2 = static_cast<FxConstant *>(right)->GetValue().GetFloat();
v = Operator == TK_Eq? v1 == v2 : v1 != v2;
}
else
{
int v1 = static_cast<FxConstant *>(left)->GetValue().GetInt();
int v2 = static_cast<FxConstant *>(right)->GetValue().GetInt();
v = Operator == TK_Eq? v1 == v2 : v1 != v2;
}
FxExpression *e = new FxConstant(v, ScriptPosition);
delete this;
return e;
}
Promote(ctx);
ValueType = TypeBool;
return this;
}
//==========================================================================
//
//
//
//==========================================================================
ExpEmit FxCompareEq::Emit(VMFunctionBuilder *build)
{
ExpEmit op1 = left->Emit(build);
ExpEmit op2 = right->Emit(build);
assert(op1.RegType == op2.RegType);
assert(op1.RegType == REGT_INT || op1.RegType == REGT_FLOAT || op1.RegType == REGT_POINTER);
int instr;
// Only the second operand may be constant.
if (op1.Konst)
{
swapvalues(op1, op2);
}
assert(!op1.Konst);
ExpEmit to(build, REGT_INT);
instr = op1.RegType == REGT_INT ? OP_EQ_R :
op1.RegType == REGT_FLOAT ? OP_EQF_R :
OP_EQA_R;
op1.Free(build);
if (!op2.Konst)
{
op2.Free(build);
}
else
{
instr += 1;
}
// See FxUnaryNotBoolean for comments, since it's the same thing.
build->Emit(OP_LI, to.RegNum, 0, 0);
build->Emit(instr, Operator != TK_Eq, op1.RegNum, op2.RegNum);
build->Emit(OP_JMP, 1);
build->Emit(OP_LI, to.RegNum, 1);
return to;
}
//==========================================================================
//
//
//
//==========================================================================
FxBinaryInt::FxBinaryInt(int o, FxExpression *l, FxExpression *r)
: FxBinary(o, l, r)
{
ValueType = TypeSInt32;
}
//==========================================================================
//
//
//
//==========================================================================
FxExpression *FxBinaryInt::Resolve(FCompileContext& ctx)
{
CHECKRESOLVED();
if (!ResolveLR(ctx, false)) return NULL;
if (ValueType->GetRegType() == REGT_FLOAT /* lax */)
{
// For DECORATE which allows floats here.
if (left->ValueType->GetRegType() != REGT_INT)
{
left = new FxIntCast(left);
left = left->Resolve(ctx);
}
if (right->ValueType->GetRegType() != REGT_INT)
{
right = new FxIntCast(right);
right = right->Resolve(ctx);
}
if (left == NULL || right == NULL)
{
delete this;
return NULL;
}
ValueType = TypeSInt32;
}
if (ValueType->GetRegType() != REGT_INT)
{
ScriptPosition.Message(MSG_ERROR, "Integer type expected");
delete this;
return NULL;
}
else if (left->isConstant() && right->isConstant())
{
int v1 = static_cast<FxConstant *>(left)->GetValue().GetInt();
int v2 = static_cast<FxConstant *>(right)->GetValue().GetInt();
FxExpression *e = new FxConstant(
Operator == TK_LShift? v1 << v2 :
Operator == TK_RShift? v1 >> v2 :
Operator == TK_URShift? int((unsigned int)(v1) >> v2) :
Operator == '&'? v1 & v2 :
Operator == '|'? v1 | v2 :
Operator == '^'? v1 ^ v2 : 0, ScriptPosition);
delete this;
return e;
}
return this;
}
//==========================================================================
//
//
//
//==========================================================================
ExpEmit FxBinaryInt::Emit(VMFunctionBuilder *build)
{
assert(left->ValueType->GetRegType() == REGT_INT);
assert(right->ValueType->GetRegType() == REGT_INT);
static const VM_UBYTE InstrMap[][4] =
{
{ OP_SLL_RR, OP_SLL_KR, OP_SLL_RI }, // TK_LShift
{ OP_SRA_RR, OP_SRA_KR, OP_SRA_RI }, // TK_RShift
{ OP_SRL_RR, OP_SRL_KR, OP_SRL_RI }, // TK_URShift
{ OP_AND_RR, 0, OP_AND_RK }, // '&'
{ OP_OR_RR, 0, OP_OR_RK }, // '|'
{ OP_XOR_RR, 0, OP_XOR_RK }, // '^'
};
int index, instr, rop;
ExpEmit op1, op2;
index = Operator == TK_LShift ? 0 :
Operator == TK_RShift ? 1 :
Operator == TK_URShift ? 2 :
Operator == '&' ? 3 :
Operator == '|' ? 4 :
Operator == '^' ? 5 : -1;
assert(index >= 0);
op1 = left->Emit(build);
if (index < 3)
{ // Shift instructions use right-hand immediates instead of constant registers.
if (right->isConstant())
{
rop = static_cast<FxConstant *>(right)->GetValue().GetInt();
op2.Konst = true;
}
else
{
op2 = right->Emit(build);
assert(!op2.Konst);
op2.Free(build);
rop = op2.RegNum;
}
}
else
{ // The other operators only take a constant on the right-hand side.
op2 = right->Emit(build);
if (op1.Konst)
{
swapvalues(op1, op2);
}
assert(!op1.Konst);
rop = op2.RegNum;
op2.Free(build);
}
if (!op1.Konst)
{
op1.Free(build);
if (!op2.Konst)
{
instr = InstrMap[index][0];
}
else
{
instr = InstrMap[index][2];
}
}
else
{
assert(!op2.Konst);
instr = InstrMap[index][1];
}
assert(instr != 0);
ExpEmit to(build, REGT_INT);
build->Emit(instr, to.RegNum, op1.RegNum, rop);
return to;
}
//==========================================================================
//
//
//
//==========================================================================
FxBinaryLogical::FxBinaryLogical(int o, FxExpression *l, FxExpression *r)
: FxExpression(l->ScriptPosition)
{
Operator=o;
left=l;
right=r;
ValueType = TypeBool;
}
//==========================================================================
//
//
//
//==========================================================================
FxBinaryLogical::~FxBinaryLogical()
{
SAFE_DELETE(left);
SAFE_DELETE(right);
}
//==========================================================================
//
//
//
//==========================================================================
FxExpression *FxBinaryLogical::Resolve(FCompileContext& ctx)
{
CHECKRESOLVED();
RESOLVE(left, ctx);
RESOLVE(right, ctx);
ABORT(right && left);
if (left->ValueType != TypeBool)
{
left = new FxBoolCast(left);
SAFE_RESOLVE(left, ctx);
}
if (right->ValueType != TypeBool)
{
right = new FxBoolCast(right);
SAFE_RESOLVE(right, ctx);
}
int b_left=-1, b_right=-1;
if (left->isConstant()) b_left = static_cast<FxConstant *>(left)->GetValue().GetBool();
if (right->isConstant()) b_right = static_cast<FxConstant *>(right)->GetValue().GetBool();
// Do some optimizations. This will throw out all sub-expressions that are not
// needed to retrieve the final result.
if (Operator == TK_AndAnd)
{
if (b_left==0 || b_right==0)
{
FxExpression *x = new FxConstant(true, ScriptPosition);
delete this;
return x;
}
else if (b_left==1 && b_right==1)
{
FxExpression *x = new FxConstant(false, ScriptPosition);
delete this;
return x;
}
else if (b_left==1)
{
FxExpression *x = right;
right=NULL;
delete this;
return x;
}
else if (b_right==1)
{
FxExpression *x = left;
left=NULL;
delete this;
return x;
}
}
else if (Operator == TK_OrOr)
{
if (b_left==1 || b_right==1)
{
FxExpression *x = new FxConstant(true, ScriptPosition);
delete this;
return x;
}
if (b_left==0 && b_right==0)
{
FxExpression *x = new FxConstant(false, ScriptPosition);
delete this;
return x;
}
else if (b_left==0)
{
FxExpression *x = right;
right=NULL;
delete this;
return x;
}
else if (b_right==0)
{
FxExpression *x = left;
left=NULL;
delete this;
return x;
}
}
return this;
}
//==========================================================================
//
//
//
//==========================================================================
ExpEmit FxBinaryLogical::Emit(VMFunctionBuilder *build)
{
// This is not the "right" way to do these, but it works for now.
// (Problem: No information sharing is done between nodes to reduce the
// code size if you have something like a1 && a2 && a3 && ... && an.)
assert(left->ValueType->GetRegType() == REGT_INT && right->ValueType->GetRegType() == REGT_INT);
ExpEmit op1 = left->Emit(build);
assert(!op1.Konst);
int zero = build->GetConstantInt(0);
op1.Free(build);
if (Operator == TK_AndAnd)
{
build->Emit(OP_EQ_K, 1, op1.RegNum, zero);
// If op1 is 0, skip evaluation of op2.
size_t patchspot = build->Emit(OP_JMP, 0, 0, 0);
// Evaluate op2.
ExpEmit op2 = right->Emit(build);
assert(!op2.Konst);
op2.Free(build);
ExpEmit to(build, REGT_INT);
build->Emit(OP_EQ_K, 1, op2.RegNum, zero);
build->Emit(OP_JMP, 2);
build->Emit(OP_LI, to.RegNum, 1);
build->Emit(OP_JMP, 1);
size_t target = build->Emit(OP_LI, to.RegNum, 0);
build->Backpatch(patchspot, target);
return to;
}
else
{
assert(Operator == TK_OrOr);
build->Emit(OP_EQ_K, 0, op1.RegNum, zero);
// If op1 is not 0, skip evaluation of op2.
size_t patchspot = build->Emit(OP_JMP, 0, 0, 0);
// Evaluate op2.
ExpEmit op2 = right->Emit(build);
assert(!op2.Konst);
op2.Free(build);
ExpEmit to(build, REGT_INT);
build->Emit(OP_EQ_K, 0, op2.RegNum, zero);
build->Emit(OP_JMP, 2);
build->Emit(OP_LI, to.RegNum, 0);
build->Emit(OP_JMP, 1);
size_t target = build->Emit(OP_LI, to.RegNum, 1);
build->Backpatch(patchspot, target);
return to;
}
}
//==========================================================================
//
//
//
//==========================================================================
FxConditional::FxConditional(FxExpression *c, FxExpression *t, FxExpression *f)
: FxExpression(c->ScriptPosition)
{
condition = c;
truex=t;
falsex=f;
}
//==========================================================================
//
//
//
//==========================================================================
FxConditional::~FxConditional()
{
SAFE_DELETE(condition);
SAFE_DELETE(truex);
SAFE_DELETE(falsex);
}
//==========================================================================
//
//
//
//==========================================================================
FxExpression *FxConditional::Resolve(FCompileContext& ctx)
{
CHECKRESOLVED();
RESOLVE(condition, ctx);
RESOLVE(truex, ctx);
RESOLVE(falsex, ctx);
ABORT(condition && truex && falsex);
if (truex->ValueType == TypeBool && falsex->ValueType == TypeBool)
ValueType = TypeBool;
else if (truex->ValueType->GetRegType() == REGT_INT && falsex->ValueType->GetRegType() == REGT_INT)
ValueType = TypeSInt32;
else if (truex->IsNumeric() && falsex->IsNumeric())
ValueType = TypeFloat64;
//else if (truex->ValueType != falsex->ValueType)
if (condition->ValueType != TypeBool)
{
condition = new FxBoolCast(condition);
SAFE_RESOLVE(condition, ctx);
}
if (condition->isConstant())
{
ExpVal condval = static_cast<FxConstant *>(condition)->GetValue();
bool result = condval.GetBool();
FxExpression *e = result? truex:falsex;
delete (result? falsex:truex);
falsex = truex = NULL;
delete this;
return e;
}
if (ValueType->GetRegType() == REGT_FLOAT)
{
if (truex->ValueType->GetRegType() != REGT_FLOAT)
{
truex = new FxFloatCast(truex);
RESOLVE(truex, ctx);
}
if (falsex->ValueType->GetRegType() != REGT_FLOAT)
{
falsex = new FxFloatCast(falsex);
RESOLVE(falsex, ctx);
}
}
return this;
}
//==========================================================================
//
//
//
//==========================================================================
ExpEmit FxConditional::Emit(VMFunctionBuilder *build)
{
size_t truejump, falsejump;
ExpEmit out;
// The true and false expressions ought to be assigned to the
// same temporary instead of being copied to it. Oh well; good enough
// for now.
ExpEmit cond = condition->Emit(build);
assert(cond.RegType == REGT_INT && !cond.Konst);
// Test condition.
build->Emit(OP_EQ_K, 1, cond.RegNum, build->GetConstantInt(0));
falsejump = build->Emit(OP_JMP, 0);
// Evaluate true expression.
if (truex->isConstant() && truex->ValueType->GetRegType() == REGT_INT)
{
out = ExpEmit(build, REGT_INT);
build->EmitLoadInt(out.RegNum, static_cast<FxConstant *>(truex)->GetValue().GetInt());
}
else
{
ExpEmit trueop = truex->Emit(build);
if (trueop.Konst)
{
assert(trueop.RegType == REGT_FLOAT);
out = ExpEmit(build, REGT_FLOAT);
build->Emit(OP_LKF, out.RegNum, trueop.RegNum);
}
else
{
// Use the register returned by the true condition as the
// target for the false condition.
out = trueop;
}
}
// Make sure to skip the false path.
truejump = build->Emit(OP_JMP, 0);
// Evaluate false expression.
build->BackpatchToHere(falsejump);
if (falsex->isConstant() && falsex->ValueType->GetRegType() == REGT_INT)
{
build->EmitLoadInt(out.RegNum, static_cast<FxConstant *>(falsex)->GetValue().GetInt());
}
else
{
ExpEmit falseop = falsex->Emit(build);
if (falseop.Konst)
{
assert(falseop.RegType == REGT_FLOAT);
build->Emit(OP_LKF, out.RegNum, falseop.RegNum);
}
else
{
// Move result from the register returned by "false" to the one
// returned by "true" so that only one register is returned by
// this tree.
falseop.Free(build);
if (falseop.RegType == REGT_INT)
{
build->Emit(OP_MOVE, out.RegNum, falseop.RegNum, 0);
}
else
{
assert(falseop.RegType == REGT_FLOAT);
build->Emit(OP_MOVEF, out.RegNum, falseop.RegNum, 0);
}
}
}
build->BackpatchToHere(truejump);
return out;
}
//==========================================================================
//
//
//
//==========================================================================
FxAbs::FxAbs(FxExpression *v)
: FxExpression(v->ScriptPosition)
{
val = v;
ValueType = v->ValueType;
}
//==========================================================================
//
//
//
//==========================================================================
FxAbs::~FxAbs()
{
SAFE_DELETE(val);
}
//==========================================================================
//
//
//
//==========================================================================
FxExpression *FxAbs::Resolve(FCompileContext &ctx)
{
CHECKRESOLVED();
SAFE_RESOLVE(val, ctx);
if (!val->IsNumeric())
{
ScriptPosition.Message(MSG_ERROR, "Numeric type expected");
delete this;
return NULL;
}
else if (val->isConstant())
{
ExpVal value = static_cast<FxConstant *>(val)->GetValue();
switch (value.Type->GetRegType())
{
case REGT_INT:
value.Int = abs(value.Int);
break;
case REGT_FLOAT:
value.Float = fabs(value.Float);
break;
default:
// shouldn't happen
delete this;
return NULL;
}
FxExpression *x = new FxConstant(value, ScriptPosition);
delete this;
return x;
}
ValueType = val->ValueType;
return this;
}
//==========================================================================
//
//
//
//==========================================================================
ExpEmit FxAbs::Emit(VMFunctionBuilder *build)
{
ExpEmit absofsteal = val->Emit(build);
assert(!absofsteal.Konst);
ExpEmit out(build, absofsteal.RegType);
if (absofsteal.RegType == REGT_INT)
{
build->Emit(OP_ABS, out.RegNum, absofsteal.RegNum, 0);
}
else
{
assert(absofsteal.RegType == REGT_FLOAT);
build->Emit(OP_FLOP, out.RegNum, absofsteal.RegNum, FLOP_ABS);
}
return out;
}
//==========================================================================
//
//
//
//==========================================================================
FxATan2::FxATan2(FxExpression *y, FxExpression *x, const FScriptPosition &pos)
: FxExpression(pos)
{
yval = y;
xval = x;
}
//==========================================================================
//
//
//
//==========================================================================
FxATan2::~FxATan2()
{
SAFE_DELETE(yval);
SAFE_DELETE(xval);
}
//==========================================================================
//
//
//
//==========================================================================
FxExpression *FxATan2::Resolve(FCompileContext &ctx)
{
CHECKRESOLVED();
SAFE_RESOLVE(yval, ctx);
SAFE_RESOLVE(xval, ctx);
if (!yval->IsNumeric() || !xval->IsNumeric())
{
ScriptPosition.Message(MSG_ERROR, "numeric value expected for parameter");
delete this;
return NULL;
}
if (yval->isConstant() && xval->isConstant())
{
double y = static_cast<FxConstant *>(yval)->GetValue().GetFloat();
double x = static_cast<FxConstant *>(xval)->GetValue().GetFloat();
FxExpression *z = new FxConstant(g_atan2(y, x) * (180 / M_PI), ScriptPosition);
delete this;
return z;
}
if (yval->ValueType->GetRegType() != REGT_FLOAT && !yval->isConstant())
{
yval = new FxFloatCast(yval);
}
if (xval->ValueType->GetRegType() != REGT_FLOAT && !xval->isConstant())
{
xval = new FxFloatCast(xval);
}
ValueType = TypeFloat64;
return this;
}
//==========================================================================
//
//
//
//==========================================================================
ExpEmit FxATan2::Emit(VMFunctionBuilder *build)
{
ExpEmit yreg = ToReg(build, yval);
ExpEmit xreg = ToReg(build, xval);
yreg.Free(build);
xreg.Free(build);
ExpEmit out(build, REGT_FLOAT);
build->Emit(OP_ATAN2, out.RegNum, yreg.RegNum, xreg.RegNum);
return out;
}
//==========================================================================
//
// The atan2 opcode only takes registers as parameters, so any constants
// must be loaded into registers first.
//
//==========================================================================
ExpEmit FxATan2::ToReg(VMFunctionBuilder *build, FxExpression *val)
{
if (val->isConstant())
{
ExpEmit reg(build, REGT_FLOAT);
build->Emit(OP_LKF, reg.RegNum, build->GetConstantFloat(static_cast<FxConstant*>(val)->GetValue().GetFloat()));
return reg;
}
return val->Emit(build);
}
//==========================================================================
//
//
//
//==========================================================================
FxMinMax::FxMinMax(TArray<FxExpression*> &expr, FName type, const FScriptPosition &pos)
: FxExpression(pos), Type(type)
{
assert(expr.Size() > 0);
assert(type == NAME_Min || type == NAME_Max);
choices.Resize(expr.Size());
for (unsigned i = 0; i < expr.Size(); ++i)
{
choices[i] = expr[i];
}
}
//==========================================================================
//
//
//
//==========================================================================
FxExpression *FxMinMax::Resolve(FCompileContext &ctx)
{
unsigned int i;
int intcount, floatcount;
CHECKRESOLVED();
// Determine if float or int
intcount = floatcount = 0;
for (i = 0; i < choices.Size(); ++i)
{
RESOLVE(choices[i], ctx);
ABORT(choices[i]);
if (choices[i]->ValueType->GetRegType() == REGT_FLOAT)
{
floatcount++;
}
else if (choices[i]->ValueType->GetRegType() == REGT_INT)
{
intcount++;
}
else
{
ScriptPosition.Message(MSG_ERROR, "Arguments must be of type int or float");
delete this;
return NULL;
}
}
if (floatcount != 0)
{
ValueType = TypeFloat64;
if (intcount != 0)
{ // There are some ints that need to be cast to floats
for (i = 0; i < choices.Size(); ++i)
{
if (choices[i]->ValueType->GetRegType() == REGT_INT)
{
choices[i] = new FxFloatCast(choices[i]);
RESOLVE(choices[i], ctx);
ABORT(choices[i]);
}
}
}
}
else
{
ValueType = TypeSInt32;
}
// If at least two arguments are constants, they can be solved now.
// Look for first constant
for (i = 0; i < choices.Size(); ++i)
{
if (choices[i]->isConstant())
{
ExpVal best = static_cast<FxConstant *>(choices[i])->GetValue();
// Compare against remaining constants, which are removed.
// The best value gets stored in this one.
for (unsigned j = i + 1; j < choices.Size(); )
{
if (!choices[j]->isConstant())
{
j++;
}
else
{
ExpVal value = static_cast<FxConstant *>(choices[j])->GetValue();
assert(value.Type == ValueType);
if (Type == NAME_Min)
{
if (value.Type->GetRegType() == REGT_FLOAT)
{
if (value.Float < best.Float)
{
best.Float = value.Float;
}
}
else
{
if (value.Int < best.Int)
{
best.Int = value.Int;
}
}
}
else
{
if (value.Type->GetRegType() == REGT_FLOAT)
{
if (value.Float > best.Float)
{
best.Float = value.Float;
}
}
else
{
if (value.Int > best.Int)
{
best.Int = value.Int;
}
}
}
delete choices[j];
choices[j] = NULL;
choices.Delete(j);
}
}
FxExpression *x = new FxConstant(best, ScriptPosition);
if (i == 0 && choices.Size() == 1)
{ // Every choice was constant
delete this;
return x;
}
delete choices[i];
choices[i] = x;
break;
}
}
return this;
}
//==========================================================================
//
//
//
//==========================================================================
static void EmitLoad(VMFunctionBuilder *build, const ExpEmit resultreg, const ExpVal &value)
{
if (resultreg.RegType == REGT_FLOAT)
{
build->Emit(OP_LKF, resultreg.RegNum, build->GetConstantFloat(value.GetFloat()));
}
else
{
build->EmitLoadInt(resultreg.RegNum, value.GetInt());
}
}
ExpEmit FxMinMax::Emit(VMFunctionBuilder *build)
{
unsigned i;
int opcode, opA;
assert(choices.Size() > 0);
assert(OP_LTF_RK == OP_LTF_RR+1);
assert(OP_LT_RK == OP_LT_RR+1);
assert(OP_LEF_RK == OP_LEF_RR+1);
assert(OP_LE_RK == OP_LE_RR+1);
if (Type == NAME_Min)
{
opcode = ValueType->GetRegType() == REGT_FLOAT ? OP_LEF_RR : OP_LE_RR;
opA = 1;
}
else
{
opcode = ValueType->GetRegType() == REGT_FLOAT ? OP_LTF_RR : OP_LT_RR;
opA = 0;
}
ExpEmit bestreg;
// Get first value into a register. This will also be the result register.
if (choices[0]->isConstant())
{
bestreg = ExpEmit(build, ValueType->GetRegType());
EmitLoad(build, bestreg, static_cast<FxConstant *>(choices[0])->GetValue());
}
else
{
bestreg = choices[0]->Emit(build);
}
// Compare every choice. Better matches get copied to the bestreg.
for (i = 1; i < choices.Size(); ++i)
{
ExpEmit checkreg = choices[i]->Emit(build);
assert(checkreg.RegType == bestreg.RegType);
build->Emit(opcode + checkreg.Konst, opA, bestreg.RegNum, checkreg.RegNum);
build->Emit(OP_JMP, 1);
if (checkreg.Konst)
{
build->Emit(bestreg.RegType == REGT_FLOAT ? OP_LKF : OP_LK, bestreg.RegNum, checkreg.RegNum);
}
else
{
build->Emit(bestreg.RegType == REGT_FLOAT ? OP_MOVEF : OP_MOVE, bestreg.RegNum, checkreg.RegNum, 0);
checkreg.Free(build);
}
}
return bestreg;
}
//==========================================================================
//
//
//
//==========================================================================
FxRandom::FxRandom(FRandom * r, FxExpression *mi, FxExpression *ma, const FScriptPosition &pos)
: FxExpression(pos)
{
if (mi != NULL && ma != NULL)
{
min = new FxIntCast(mi);
max = new FxIntCast(ma);
}
else min = max = NULL;
rng = r;
ValueType = TypeSInt32;
}
//==========================================================================
//
//
//
//==========================================================================
FxRandom::~FxRandom()
{
SAFE_DELETE(min);
SAFE_DELETE(max);
}
//==========================================================================
//
//
//
//==========================================================================
FxExpression *FxRandom::Resolve(FCompileContext &ctx)
{
CHECKRESOLVED();
if (min && max)
{
RESOLVE(min, ctx);
RESOLVE(max, ctx);
ABORT(min && max);
assert(min->ValueType == ValueType);
assert(max->ValueType == ValueType);
}
return this;
};
//==========================================================================
//
//
//
//==========================================================================
int DecoRandom(VMFrameStack *stack, VMValue *param, int numparam, VMReturn *ret, int numret)
{
assert(numparam >= 1 && numparam <= 3);
FRandom *rng = reinterpret_cast<FRandom *>(param[0].a);
if (numparam == 1)
{
ret->SetInt((*rng)());
}
else if (numparam == 2)
{
int maskval = param[1].i;
ret->SetInt(rng->Random2(maskval));
}
else if (numparam == 3)
{
int min = param[1].i, max = param[2].i;
if (max < min)
{
swapvalues(max, min);
}
ret->SetInt((*rng)(max - min + 1) + min);
}
return 1;
}
ExpEmit FxRandom::Emit(VMFunctionBuilder *build)
{
// Call DecoRandom to generate a random number.
VMFunction *callfunc;
PSymbol *sym = FindDecorateBuiltinFunction(NAME_DecoRandom, DecoRandom);
assert(sym->IsKindOf(RUNTIME_CLASS(PSymbolVMFunction)));
assert(((PSymbolVMFunction *)sym)->Function != NULL);
callfunc = ((PSymbolVMFunction *)sym)->Function;
build->Emit(OP_PARAM, 0, REGT_POINTER | REGT_KONST, build->GetConstantAddress(rng, ATAG_RNG));
if (min != NULL && max != NULL)
{
EmitParameter(build, min, ScriptPosition);
EmitParameter(build, max, ScriptPosition);
build->Emit(OP_CALL_K, build->GetConstantAddress(callfunc, ATAG_OBJECT), 3, 1);
}
else
{
build->Emit(OP_CALL_K, build->GetConstantAddress(callfunc, ATAG_OBJECT), 1, 1);
}
ExpEmit out(build, REGT_INT);
build->Emit(OP_RESULT, 0, REGT_INT, out.RegNum);
return out;
}
//==========================================================================
//
//
//
//==========================================================================
FxRandomPick::FxRandomPick(FRandom *r, TArray<FxExpression*> &expr, bool floaty, const FScriptPosition &pos)
: FxExpression(pos)
{
assert(expr.Size() > 0);
choices.Resize(expr.Size());
for (unsigned int index = 0; index < expr.Size(); index++)
{
if (floaty)
{
choices[index] = new FxFloatCast(expr[index]);
}
else
{
choices[index] = new FxIntCast(expr[index]);
}
}
rng = r;
if (floaty)
{
ValueType = TypeFloat64;
}
else
{
ValueType = TypeSInt32;
}
}
//==========================================================================
//
//
//
//==========================================================================
FxRandomPick::~FxRandomPick()
{
}
//==========================================================================
//
//
//
//==========================================================================
FxExpression *FxRandomPick::Resolve(FCompileContext &ctx)
{
CHECKRESOLVED();
for (unsigned int index = 0; index < choices.Size(); index++)
{
RESOLVE(choices[index], ctx);
ABORT(choices[index]);
assert(choices[index]->ValueType == ValueType);
}
return this;
};
//==========================================================================
//
// FxPick :: Emit
//
// The expression:
// a = pick[rng](i_0, i_1, i_2, ..., i_n)
// [where i_x is a complete expression and not just a value]
// is syntactic sugar for:
//
// switch(random[rng](0, n)) {
// case 0: a = i_0;
// case 1: a = i_1;
// case 2: a = i_2;
// ...
// case n: a = i_n;
// }
//
//==========================================================================
ExpEmit FxRandomPick::Emit(VMFunctionBuilder *build)
{
unsigned i;
assert(choices.Size() > 0);
// Call DecoRandom to generate a random number.
VMFunction *callfunc;
PSymbol *sym = FindDecorateBuiltinFunction(NAME_DecoRandom, DecoRandom);
assert(sym->IsKindOf(RUNTIME_CLASS(PSymbolVMFunction)));
assert(((PSymbolVMFunction *)sym)->Function != NULL);
callfunc = ((PSymbolVMFunction *)sym)->Function;
build->Emit(OP_PARAM, 0, REGT_POINTER | REGT_KONST, build->GetConstantAddress(rng, ATAG_RNG));
build->EmitParamInt(0);
build->EmitParamInt(choices.Size() - 1);
build->Emit(OP_CALL_K, build->GetConstantAddress(callfunc, ATAG_OBJECT), 3, 1);
ExpEmit resultreg(build, REGT_INT);
build->Emit(OP_RESULT, 0, REGT_INT, resultreg.RegNum);
build->Emit(OP_IJMP, resultreg.RegNum, 0);
// Free the result register now. The simple code generation algorithm should
// automatically pick it as the destination register for each case.
resultreg.Free(build);
// For floating point results, we need to get a new register, since we can't
// reuse the integer one used to store the random result.
if (ValueType->GetRegType() == REGT_FLOAT)
{
resultreg = ExpEmit(build, REGT_FLOAT);
resultreg.Free(build);
}
// Allocate space for the jump table.
size_t jumptable = build->Emit(OP_JMP, 0);
for (i = 1; i < choices.Size(); ++i)
{
build->Emit(OP_JMP, 0);
}
// Emit each case
TArray<size_t> finishes(choices.Size() - 1);
for (unsigned i = 0; i < choices.Size(); ++i)
{
build->BackpatchToHere(jumptable + i);
if (choices[i]->isConstant())
{
EmitLoad(build, resultreg, static_cast<FxConstant *>(choices[i])->GetValue());
}
else
{
ExpEmit casereg = choices[i]->Emit(build);
if (casereg.RegNum != resultreg.RegNum)
{ // The result of the case is in a different register from what
// was expected. Copy it to the one we wanted.
resultreg.Reuse(build); // This is really just for the assert in Reuse()
build->Emit(ValueType->GetRegType() == REGT_INT ? OP_MOVE : OP_MOVEF, resultreg.RegNum, casereg.RegNum, 0);
resultreg.Free(build);
}
// Free this register so the remaining cases can use it.
casereg.Free(build);
}
// All but the final case needs a jump to the end of the expression's code.
if (i + 1 < choices.Size())
{
size_t loc = build->Emit(OP_JMP, 0);
finishes.Push(loc);
}
}
// Backpatch each case (except the last, since it ends here) to jump to here.
for (i = 0; i < choices.Size() - 1; ++i)
{
build->BackpatchToHere(finishes[i]);
}
// The result register needs to be in-use when we return.
// It should have been freed earlier, so restore its in-use flag.
resultreg.Reuse(build);
return resultreg;
}
//==========================================================================
//
//
//
//==========================================================================
FxFRandom::FxFRandom(FRandom *r, FxExpression *mi, FxExpression *ma, const FScriptPosition &pos)
: FxRandom(r, NULL, NULL, pos)
{
if (mi != NULL && ma != NULL)
{
min = new FxFloatCast(mi);
max = new FxFloatCast(ma);
}
ValueType = TypeFloat64;
}
//==========================================================================
//
//
//
//==========================================================================
int DecoFRandom(VMFrameStack *stack, VMValue *param, int numparam, VMReturn *ret, int numret)
{
assert(numparam == 1 || numparam == 3);
FRandom *rng = reinterpret_cast<FRandom *>(param[0].a);
int random = (*rng)(0x40000000);
double frandom = random / double(0x40000000);
if (numparam == 3)
{
double min = param[1].f, max = param[2].f;
if (max < min)
{
swapvalues(max, min);
}
ret->SetFloat(frandom * (max - min) + min);
}
else
{
ret->SetFloat(frandom);
}
return 1;
}
ExpEmit FxFRandom::Emit(VMFunctionBuilder *build)
{
// Call the DecoFRandom function to generate a floating point random number..
VMFunction *callfunc;
PSymbol *sym = FindDecorateBuiltinFunction(NAME_DecoFRandom, DecoFRandom);
assert(sym->IsKindOf(RUNTIME_CLASS(PSymbolVMFunction)));
assert(((PSymbolVMFunction *)sym)->Function != NULL);
callfunc = ((PSymbolVMFunction *)sym)->Function;
build->Emit(OP_PARAM, 0, REGT_POINTER | REGT_KONST, build->GetConstantAddress(rng, ATAG_RNG));
if (min != NULL && max != NULL)
{
EmitParameter(build, min, ScriptPosition);
EmitParameter(build, max, ScriptPosition);
build->Emit(OP_CALL_K, build->GetConstantAddress(callfunc, ATAG_OBJECT), 3, 1);
}
else
{
build->Emit(OP_CALL_K, build->GetConstantAddress(callfunc, ATAG_OBJECT), 1, 1);
}
ExpEmit out(build, REGT_FLOAT);
build->Emit(OP_RESULT, 0, REGT_FLOAT, out.RegNum);
return out;
}
//==========================================================================
//
//
//
//==========================================================================
FxRandom2::FxRandom2(FRandom *r, FxExpression *m, const FScriptPosition &pos)
: FxExpression(pos)
{
rng = r;
if (m) mask = new FxIntCast(m);
else mask = new FxConstant(-1, pos);
ValueType = TypeSInt32;
}
//==========================================================================
//
//
//
//==========================================================================
FxRandom2::~FxRandom2()
{
SAFE_DELETE(mask);
}
//==========================================================================
//
//
//
//==========================================================================
FxExpression *FxRandom2::Resolve(FCompileContext &ctx)
{
CHECKRESOLVED();
SAFE_RESOLVE(mask, ctx);
return this;
}
//==========================================================================
//
//
//
//==========================================================================
ExpEmit FxRandom2::Emit(VMFunctionBuilder *build)
{
// Call the DecoRandom function to generate the random number.
VMFunction *callfunc;
PSymbol *sym = FindDecorateBuiltinFunction(NAME_DecoRandom, DecoRandom);
assert(sym->IsKindOf(RUNTIME_CLASS(PSymbolVMFunction)));
assert(((PSymbolVMFunction *)sym)->Function != NULL);
callfunc = ((PSymbolVMFunction *)sym)->Function;
build->Emit(OP_PARAM, 0, REGT_POINTER | REGT_KONST, build->GetConstantAddress(rng, ATAG_RNG));
EmitParameter(build, mask, ScriptPosition);
build->Emit(OP_CALL_K, build->GetConstantAddress(callfunc, ATAG_OBJECT), 2, 1);
ExpEmit out(build, REGT_INT);
build->Emit(OP_RESULT, 0, REGT_INT, out.RegNum);
return out;
}
//==========================================================================
//
//
//
//==========================================================================
FxIdentifier::FxIdentifier(FName name, const FScriptPosition &pos)
: FxExpression(pos)
{
Identifier = name;
}
//==========================================================================
//
//
//
//==========================================================================
FxExpression *FxIdentifier::Resolve(FCompileContext& ctx)
{
PSymbol * sym;
FxExpression *newex = NULL;
//FBaseCVar * cv = NULL;
//FString s;
int num;
//const PClass *Class;
CHECKRESOLVED();
// see if the current class (if valid) defines something with this name.
if ((sym = ctx.FindInClass(Identifier)) != NULL)
{
if (sym->IsKindOf(RUNTIME_CLASS(PSymbolConst)))
{
ScriptPosition.Message(MSG_DEBUGLOG, "Resolving name '%s' as class constant\n", Identifier.GetChars());
newex = FxConstant::MakeConstant(sym, ScriptPosition);
}
else if (sym->IsKindOf(RUNTIME_CLASS(PField)))
{
PField *vsym = static_cast<PField*>(sym);
ScriptPosition.Message(MSG_DEBUGLOG, "Resolving name '%s' as member variable, index %d\n", Identifier.GetChars(), vsym->Offset);
newex = new FxClassMember((new FxSelf(ScriptPosition))->Resolve(ctx), vsym, ScriptPosition);
}
else
{
ScriptPosition.Message(MSG_ERROR, "Invalid member identifier '%s'\n", Identifier.GetChars());
}
}
// the damage property needs special handling
else if (Identifier == NAME_Damage)
{
newex = new FxDamage(ScriptPosition);
}
// now check the global identifiers.
else if ((sym = ctx.FindGlobal(Identifier)) != NULL)
{
if (sym->IsKindOf(RUNTIME_CLASS(PSymbolConst)))
{
ScriptPosition.Message(MSG_DEBUGLOG, "Resolving name '%s' as global constant\n", Identifier.GetChars());
newex = FxConstant::MakeConstant(sym, ScriptPosition);
}
else
{
ScriptPosition.Message(MSG_ERROR, "Invalid global identifier '%s'\n", Identifier.GetChars());
}
}
/*
else if ((Class = PClass::FindClass(Identifier)))
{
pos.Message(MSG_DEBUGLOG, "Resolving name '%s' as class name\n", Identifier.GetChars());
newex = new FxClassType(Class, ScriptPosition);
}
}
*/
// also check for CVars
/*
else if ((cv = FindCVar(Identifier, NULL)) != NULL)
{
CLOG(CL_RESOLVE, LPrintf("Resolving name '%s' as cvar\n", Identifier.GetChars()));
newex = new FxCVar(cv, ScriptPosition);
}
*/
// and line specials
else if ((num = P_FindLineSpecial(Identifier, NULL, NULL)))
{
ScriptPosition.Message(MSG_DEBUGLOG, "Resolving name '%s' as line special %d\n", Identifier.GetChars(), num);
newex = new FxConstant(num, ScriptPosition);
}
else
{
ScriptPosition.Message(MSG_ERROR, "Unknown identifier '%s'", Identifier.GetChars());
newex = new FxConstant(0, ScriptPosition);
}
delete this;
return newex? newex->Resolve(ctx) : NULL;
}
//==========================================================================
//
//
//
//==========================================================================
FxSelf::FxSelf(const FScriptPosition &pos)
: FxExpression(pos)
{
}
//==========================================================================
//
//
//
//==========================================================================
FxExpression *FxSelf::Resolve(FCompileContext& ctx)
{
CHECKRESOLVED();
if (!ctx.Class)
{
// can't really happen with DECORATE's expression evaluator.
ScriptPosition.Message(MSG_ERROR, "self used outside of a member function");
delete this;
return NULL;
}
ValueType = ctx.Class;
ValueType = NewPointer(RUNTIME_CLASS(DObject));
return this;
}
//==========================================================================
//
//
//
//==========================================================================
ExpEmit FxSelf::Emit(VMFunctionBuilder *build)
{
// self is always the first pointer passed to the function
ExpEmit me(0, REGT_POINTER);
me.Fixed = true;
return me;
}
//==========================================================================
//
//
//
//==========================================================================
FxDamage::FxDamage(const FScriptPosition &pos)
: FxExpression(pos)
{
}
//==========================================================================
//
// FxDamage :: Resolve
//
//==========================================================================
FxExpression *FxDamage::Resolve(FCompileContext& ctx)
{
CHECKRESOLVED();
ValueType = TypeSInt32;
return this;
}
//==========================================================================
//
// FxDamage :: Emit
//
// Call this actor's damage function, if it has one
//
//==========================================================================
ExpEmit FxDamage::Emit(VMFunctionBuilder *build)
{
ExpEmit dmgval(build, REGT_INT);
// Get damage function
ExpEmit dmgfunc(build, REGT_POINTER);
build->Emit(OP_LO, dmgfunc.RegNum, 0/*self*/, build->GetConstantInt(myoffsetof(AActor, Damage)));
// If it's non-null...
build->Emit(OP_EQA_K, 1, dmgfunc.RegNum, build->GetConstantAddress(nullptr, ATAG_GENERIC));
size_t nulljump = build->Emit(OP_JMP, 0);
// ...call it
build->Emit(OP_PARAM, 0, REGT_POINTER, 0/*self*/);
build->Emit(OP_CALL, dmgfunc.RegNum, 1, 1);
build->Emit(OP_RESULT, 0, REGT_INT, dmgval.RegNum);
size_t notnulljump = build->Emit(OP_JMP, 0);
// Otherwise, use 0
build->BackpatchToHere(nulljump);
build->EmitLoadInt(dmgval.RegNum, 0);
build->BackpatchToHere(notnulljump);
return dmgval;
}
//==========================================================================
//
//
//
//==========================================================================
FxClassMember::FxClassMember(FxExpression *x, PField* mem, const FScriptPosition &pos)
: FxExpression(pos)
{
classx = x;
membervar = mem;
AddressRequested = false;
//if (classx->IsDefaultObject()) Readonly=true;
}
//==========================================================================
//
//
//
//==========================================================================
FxClassMember::~FxClassMember()
{
SAFE_DELETE(classx);
}
//==========================================================================
//
//
//
//==========================================================================
void FxClassMember::RequestAddress()
{
AddressRequested = true;
}
//==========================================================================
//
//
//
//==========================================================================
FxExpression *FxClassMember::Resolve(FCompileContext &ctx)
{
CHECKRESOLVED();
SAFE_RESOLVE(classx, ctx);
PPointer *ptrtype = dyn_cast<PPointer>(classx->ValueType);
if (ptrtype == NULL || !ptrtype->IsKindOf(RUNTIME_CLASS(DObject)))
{
ScriptPosition.Message(MSG_ERROR, "Member variable requires a class or object");
delete this;
return NULL;
}
ValueType = membervar->Type;
return this;
}
ExpEmit FxClassMember::Emit(VMFunctionBuilder *build)
{
ExpEmit obj = classx->Emit(build);
assert(obj.RegType == REGT_POINTER);
if (AddressRequested)
{
if (membervar->Offset == 0)
{
return obj;
}
obj.Free(build);
ExpEmit out(build, REGT_POINTER);
build->Emit(OP_ADDA_RK, out.RegNum, obj.RegNum, build->GetConstantInt((int)membervar->Offset));
return out;
}
int offsetreg = build->GetConstantInt((int)membervar->Offset);
ExpEmit loc, tmp;
if (obj.Konst)
{
// If the situation where we are dereferencing a constant
// pointer is common, then it would probably be worthwhile
// to add new opcodes for those. But as of right now, I
// don't expect it to be a particularly common case.
ExpEmit newobj(build, REGT_POINTER);
build->Emit(OP_LKP, newobj.RegNum, obj.RegNum);
obj = newobj;
}
loc = ExpEmit(build, membervar->Type->GetRegType());
build->Emit(membervar->Type->GetLoadOp(), loc.RegNum, obj.RegNum, offsetreg);
obj.Free(build);
return loc;
}
//==========================================================================
//
//
//
//==========================================================================
FxArrayElement::FxArrayElement(FxExpression *base, FxExpression *_index)
:FxExpression(base->ScriptPosition)
{
Array=base;
index = _index;
//AddressRequested = false;
}
//==========================================================================
//
//
//
//==========================================================================
FxArrayElement::~FxArrayElement()
{
SAFE_DELETE(Array);
SAFE_DELETE(index);
}
//==========================================================================
//
//
//
//==========================================================================
/*
void FxArrayElement::RequestAddress()
{
AddressRequested = true;
}
*/
//==========================================================================
//
//
//
//==========================================================================
FxExpression *FxArrayElement::Resolve(FCompileContext &ctx)
{
CHECKRESOLVED();
SAFE_RESOLVE(Array,ctx);
SAFE_RESOLVE(index,ctx);
if (index->ValueType->GetRegType() == REGT_FLOAT /* lax */)
{
// DECORATE allows floats here so cast them to int.
index = new FxIntCast(index);
index = index->Resolve(ctx);
if (index == NULL)
{
delete this;
return NULL;
}
}
if (index->ValueType->GetRegType() != REGT_INT)
{
ScriptPosition.Message(MSG_ERROR, "Array index must be integer");
delete this;
return NULL;
}
PArray *arraytype = dyn_cast<PArray>(Array->ValueType);
if (arraytype == NULL)
{
ScriptPosition.Message(MSG_ERROR, "'[]' can only be used with arrays.");
delete this;
return NULL;
}
ValueType = arraytype->ElementType;
if (ValueType->GetRegType() != REGT_INT && ValueType->GetRegType() != REGT_FLOAT)
{
// int arrays only for now
ScriptPosition.Message(MSG_ERROR, "Only numeric arrays are supported.");
delete this;
return NULL;
}
Array->RequestAddress();
return this;
}
//==========================================================================
//
// in its current state this won't be able to do more than handle the args array.
//
//==========================================================================
ExpEmit FxArrayElement::Emit(VMFunctionBuilder *build)
{
ExpEmit start = Array->Emit(build);
PArray *const arraytype = static_cast<PArray*>(Array->ValueType);
PType *const elementtype = arraytype->ElementType;
ExpEmit dest(build, elementtype->GetRegType());
if (start.Konst)
{
ExpEmit tmpstart(build, REGT_POINTER);
build->Emit(OP_LKP, tmpstart.RegNum, start.RegNum);
start = tmpstart;
}
if (index->isConstant())
{
unsigned indexval = static_cast<FxConstant *>(index)->GetValue().GetInt();
if (indexval >= arraytype->ElementCount)
{
I_Error("Array index out of bounds");
}
indexval *= arraytype->ElementSize;
build->Emit(arraytype->ElementType->GetLoadOp(), dest.RegNum,
start.RegNum, build->GetConstantInt(indexval));
}
else
{
ExpEmit indexv(index->Emit(build));
int shiftbits = 0;
while (1u << shiftbits < arraytype->ElementSize)
{
shiftbits++;
}
assert(1u << shiftbits == arraytype->ElementSize && "Element sizes other than power of 2 are not implemented");
build->Emit(OP_BOUND, indexv.RegNum, arraytype->ElementCount);
if (shiftbits > 0)
{
build->Emit(OP_SLL_RI, indexv.RegNum, indexv.RegNum, shiftbits);
}
build->Emit(arraytype->ElementType->GetLoadOp() + 1, // added 1 to use the *_R version that
dest.RegNum, start.RegNum, indexv.RegNum); // takes the offset from a register
indexv.Free(build);
}
start.Free(build);
return dest;
}
//==========================================================================
//
//
//
//==========================================================================
FxFunctionCall::FxFunctionCall(FxExpression *self, FName methodname, FArgumentList *args, const FScriptPosition &pos)
: FxExpression(pos)
{
Self = self;
MethodName = methodname;
ArgList = args;
}
//==========================================================================
//
//
//
//==========================================================================
FxFunctionCall::~FxFunctionCall()
{
SAFE_DELETE(Self);
SAFE_DELETE(ArgList);
}
//==========================================================================
//
//
//
//==========================================================================
FxExpression *FxFunctionCall::Resolve(FCompileContext& ctx)
{
for (size_t i = 0; i < countof(FxFlops); ++i)
{
if (MethodName == FxFlops[i].Name)
{
if (Self != NULL)
{
ScriptPosition.Message(MSG_ERROR, "Global functions cannot have a self pointer");
delete this;
return NULL;
}
FxExpression *x = new FxFlopFunctionCall(i, ArgList, ScriptPosition);
ArgList = NULL;
delete this;
return x->Resolve(ctx);
}
}
int min, max, special;
if (MethodName == NAME_ACS_NamedExecuteWithResult || MethodName == NAME_CallACS)
{
special = -ACS_ExecuteWithResult;
min = 1;
max = 5;
}
else
{
special = P_FindLineSpecial(MethodName.GetChars(), &min, &max);
}
if (special != 0 && min >= 0)
{
int paramcount = ArgList? ArgList->Size() : 0;
if (paramcount < min)
{
ScriptPosition.Message(MSG_ERROR, "Not enough parameters for '%s' (expected %d, got %d)",
MethodName.GetChars(), min, paramcount);
delete this;
return NULL;
}
else if (paramcount > max)
{
ScriptPosition.Message(MSG_ERROR, "too many parameters for '%s' (expected %d, got %d)",
MethodName.GetChars(), max, paramcount);
delete this;
return NULL;
}
FxExpression *x = new FxActionSpecialCall(Self, special, ArgList, ScriptPosition);
ArgList = NULL;
delete this;
return x->Resolve(ctx);
}
ScriptPosition.Message(MSG_ERROR, "Call to unknown function '%s'", MethodName.GetChars());
delete this;
return NULL;
}
//==========================================================================
//
// FxActionSpecialCall
//
// If special is negative, then the first argument will be treated as a
// name for ACS_NamedExecuteWithResult.
//
//==========================================================================
FxActionSpecialCall::FxActionSpecialCall(FxExpression *self, int special, FArgumentList *args, const FScriptPosition &pos)
: FxExpression(pos)
{
Self = self;
Special = special;
ArgList = args;
}
//==========================================================================
//
//
//
//==========================================================================
FxActionSpecialCall::~FxActionSpecialCall()
{
SAFE_DELETE(Self);
SAFE_DELETE(ArgList);
}
//==========================================================================
//
//
//
//==========================================================================
FxExpression *FxActionSpecialCall::Resolve(FCompileContext& ctx)
{
CHECKRESOLVED();
bool failed = false;
if (ArgList != NULL)
{
for (unsigned i = 0; i < ArgList->Size(); i++)
{
(*ArgList)[i] = (*ArgList)[i]->Resolve(ctx);
if ((*ArgList)[i] == NULL) failed = true;
if (Special < 0 && i == 0)
{
if ((*ArgList)[i]->ValueType != TypeName)
{
ScriptPosition.Message(MSG_ERROR, "Name expected for parameter %d", i);
failed = true;
}
}
else if ((*ArgList)[i]->ValueType->GetRegType() != REGT_INT)
{
if ((*ArgList)[i]->ValueType->GetRegType() == REGT_FLOAT /* lax */)
{
(*ArgList)[i] = new FxIntCast((*ArgList)[i]);
}
else
{
ScriptPosition.Message(MSG_ERROR, "Integer expected for parameter %d", i);
failed = true;
}
}
}
if (failed)
{
delete this;
return NULL;
}
}
ValueType = TypeSInt32;
return this;
}
//==========================================================================
//
//
//
//==========================================================================
int DecoCallLineSpecial(VMFrameStack *stack, VMValue *param, int numparam, VMReturn *ret, int numret)
{
assert(numparam > 2 && numparam < 8);
assert(numret == 1);
assert(param[0].Type == REGT_INT);
assert(param[1].Type == REGT_POINTER);
int v[5] = { 0 };
for (int i = 2; i < numparam; ++i)
{
v[i - 2] = param[i].i;
}
ret->SetInt(P_ExecuteSpecial(param[0].i, NULL, reinterpret_cast<AActor*>(param[1].a), false, v[0], v[1], v[2], v[3], v[4]));
return 1;
}
ExpEmit FxActionSpecialCall::Emit(VMFunctionBuilder *build)
{
assert(Self == NULL);
unsigned i = 0;
build->Emit(OP_PARAMI, abs(Special)); // pass special number
build->Emit(OP_PARAM, 0, REGT_POINTER, 0); // pass self
if (ArgList != NULL)
{
for (; i < ArgList->Size(); ++i)
{
FxExpression *argex = (*ArgList)[i];
if (Special < 0 && i == 0)
{
assert(argex->ValueType == TypeName);
assert(argex->isConstant());
build->EmitParamInt(-static_cast<FxConstant *>(argex)->GetValue().GetName());
}
else
{
assert(argex->ValueType->GetRegType() == REGT_INT);
if (argex->isConstant())
{
build->EmitParamInt(static_cast<FxConstant *>(argex)->GetValue().GetInt());
}
else
{
ExpEmit arg(argex->Emit(build));
build->Emit(OP_PARAM, 0, arg.RegType, arg.RegNum);
arg.Free(build);
}
}
}
}
// Call the DecoCallLineSpecial function to perform the desired special.
VMFunction *callfunc;
PSymbol *sym = FindDecorateBuiltinFunction(NAME_DecoCallLineSpecial, DecoCallLineSpecial);
assert(sym->IsKindOf(RUNTIME_CLASS(PSymbolVMFunction)));
assert(((PSymbolVMFunction *)sym)->Function != NULL);
callfunc = ((PSymbolVMFunction *)sym)->Function;
ExpEmit dest(build, REGT_INT);
build->Emit(OP_CALL_K, build->GetConstantAddress(callfunc, ATAG_OBJECT), 2 + i, 1);
build->Emit(OP_RESULT, 0, REGT_INT, dest.RegNum);
return dest;
}
//==========================================================================
//
// FxVMFunctionCall
//
//==========================================================================
FxVMFunctionCall::FxVMFunctionCall(PFunction *func, FArgumentList *args, const FScriptPosition &pos)
: FxExpression(pos)
{
Function = func;
ArgList = args;
}
//==========================================================================
//
//
//
//==========================================================================
FxVMFunctionCall::~FxVMFunctionCall()
{
SAFE_DELETE(ArgList);
}
//==========================================================================
//
// FxVMFunctionCall :: Resolve
//
//==========================================================================
FxExpression *FxVMFunctionCall::Resolve(FCompileContext& ctx)
{
CHECKRESOLVED();
bool failed = false;
if (ArgList != NULL)
{
for (unsigned i = 0; i < ArgList->Size(); i++)
{
(*ArgList)[i] = (*ArgList)[i]->Resolve(ctx);
if ((*ArgList)[i] == NULL) failed = true;
}
}
if (failed)
{
delete this;
return NULL;
}
TArray<PType *> &rets = Function->Variants[0].Implementation->Proto->ReturnTypes;
if (rets.Size() > 0)
{
ValueType = rets[0];
}
return this;
}
//==========================================================================
//
// Assumption: This call is being made to generate code inside an action
// method, so the first three address registers are all set up for such a
// function. (self, stateowner, callingstate)
//
//==========================================================================
ExpEmit FxVMFunctionCall::Emit(VMFunctionBuilder *build)
{
return Emit(build, false);
}
ExpEmit FxVMFunctionCall::Emit(VMFunctionBuilder *build, bool tailcall)
{
assert(build->Registers[REGT_POINTER].GetMostUsed() >= 3);
int count = GetArgCount();
if (count == 1)
{
ExpEmit reg;
if (CheckEmitCast(build, tailcall, reg))
{
return reg;
}
}
// Emit code to pass implied parameters
if (Function->Flags & VARF_Method)
{
build->Emit(OP_PARAM, 0, REGT_POINTER, 0);
count += 1;
}
if (Function->Flags & VARF_Action)
{
build->Emit(OP_PARAM, 0, REGT_POINTER, 1);
build->Emit(OP_PARAM, 0, REGT_POINTER, 2);
count += 2;
}
// Emit code to pass explicit parameters
if (ArgList != NULL)
{
for (unsigned i = 0; i < ArgList->Size(); ++i)
{
EmitParameter(build, (*ArgList)[i], ScriptPosition);
}
}
// Get a constant register for this function
VMFunction *vmfunc = Function->Variants[0].Implementation;
int funcaddr = build->GetConstantAddress(vmfunc, ATAG_OBJECT);
// Emit the call
if (tailcall)
{ // Tail call
build->Emit(OP_TAIL_K, funcaddr, count, 0);
return ExpEmit();
}
else if (vmfunc->Proto->ReturnTypes.Size() > 0)
{ // Call, expecting one result
ExpEmit reg(build, vmfunc->Proto->ReturnTypes[0]->GetRegType());
build->Emit(OP_CALL_K, funcaddr, count, 1);
build->Emit(OP_RESULT, 0, reg.RegType, reg.RegNum);
return reg;
}
else
{ // Call, expecting no results
build->Emit(OP_CALL_K, funcaddr, count, 0);
return ExpEmit();
}
}
//==========================================================================
//
// If calling one of the casting kludge functions, don't bother calling the
// function; just use the parameter directly. Returns true if this was a
// kludge function, false otherwise.
//
//==========================================================================
bool FxVMFunctionCall::CheckEmitCast(VMFunctionBuilder *build, bool returnit, ExpEmit &reg)
{
FName funcname = Function->SymbolName;
if (funcname == NAME___decorate_internal_int__ ||
funcname == NAME___decorate_internal_bool__ ||
funcname == NAME___decorate_internal_state__ ||
funcname == NAME___decorate_internal_float__)
{
FxExpression *arg = (*ArgList)[0];
if (returnit)
{
if (arg->isConstant() &&
(funcname == NAME___decorate_internal_int__ ||
funcname == NAME___decorate_internal_bool__))
{ // Use immediate version for integers in range
build->EmitRetInt(0, true, static_cast<FxConstant *>(arg)->GetValue().Int);
}
else
{
ExpEmit where = arg->Emit(build);
build->Emit(OP_RET, RET_FINAL, where.RegType | (where.Konst ? REGT_KONST : 0), where.RegNum);
where.Free(build);
}
reg = ExpEmit();
}
else
{
reg = arg->Emit(build);
}
return true;
}
return false;
}
//==========================================================================
//
//
//
//==========================================================================
FxFlopFunctionCall::FxFlopFunctionCall(size_t index, FArgumentList *args, const FScriptPosition &pos)
: FxExpression(pos)
{
assert(index < countof(FxFlops) && "FLOP index out of range");
Index = (int)index;
ArgList = args;
}
//==========================================================================
//
//
//
//==========================================================================
FxFlopFunctionCall::~FxFlopFunctionCall()
{
SAFE_DELETE(ArgList);
}
FxExpression *FxFlopFunctionCall::Resolve(FCompileContext& ctx)
{
CHECKRESOLVED();
if (ArgList == NULL || ArgList->Size() != 1)
{
ScriptPosition.Message(MSG_ERROR, "%s only has one parameter", FName(FxFlops[Index].Name).GetChars());
delete this;
return NULL;
}
(*ArgList)[0] = (*ArgList)[0]->Resolve(ctx);
if ((*ArgList)[0] == NULL)
{
delete this;
return NULL;
}
if (!(*ArgList)[0]->IsNumeric())
{
ScriptPosition.Message(MSG_ERROR, "numeric value expected for parameter");
delete this;
return NULL;
}
if ((*ArgList)[0]->isConstant())
{
double v = static_cast<FxConstant *>((*ArgList)[0])->GetValue().GetFloat();
v = FxFlops[Index].Evaluate(v);
FxExpression *x = new FxConstant(v, ScriptPosition);
delete this;
return x;
}
if ((*ArgList)[0]->ValueType->GetRegType() == REGT_INT)
{
(*ArgList)[0] = new FxFloatCast((*ArgList)[0]);
}
ValueType = TypeFloat64;
return this;
}
//==========================================================================
//
//
//==========================================================================
ExpEmit FxFlopFunctionCall::Emit(VMFunctionBuilder *build)
{
ExpEmit v = (*ArgList)[0]->Emit(build);
assert(!v.Konst && v.RegType == REGT_FLOAT);
build->Emit(OP_FLOP, v.RegNum, v.RegNum, FxFlops[Index].Flop);
return v;
}
//==========================================================================
//
// FxSequence :: Resolve
//
//==========================================================================
FxExpression *FxSequence::Resolve(FCompileContext &ctx)
{
CHECKRESOLVED();
for (unsigned i = 0; i < Expressions.Size(); ++i)
{
if (NULL == (Expressions[i] = Expressions[i]->Resolve(ctx)))
{
delete this;
return NULL;
}
}
return this;
}
//==========================================================================
//
// FxSequence :: Emit
//
//==========================================================================
ExpEmit FxSequence::Emit(VMFunctionBuilder *build)
{
for (unsigned i = 0; i < Expressions.Size(); ++i)
{
ExpEmit v = Expressions[i]->Emit(build);
// Throw away any result. We don't care about it.
v.Free(build);
}
return ExpEmit();
}
//==========================================================================
//
// FxSequence :: GetDirectFunction
//
//==========================================================================
VMFunction *FxSequence::GetDirectFunction()
{
if (Expressions.Size() == 1)
{
return Expressions[0]->GetDirectFunction();
}
return NULL;
}
//==========================================================================
//
// FxIfStatement
//
//==========================================================================
FxIfStatement::FxIfStatement(FxExpression *cond, FxExpression *true_part,
FxExpression *false_part, const FScriptPosition &pos)
: FxExpression(pos)
{
Condition = cond;
WhenTrue = true_part;
WhenFalse = false_part;
assert(cond != NULL);
}
FxIfStatement::~FxIfStatement()
{
SAFE_DELETE(Condition);
SAFE_DELETE(WhenTrue);
SAFE_DELETE(WhenFalse);
}
FxExpression *FxIfStatement::Resolve(FCompileContext &ctx)
{
CHECKRESOLVED();
if (WhenTrue == nullptr && WhenFalse == nullptr)
{ // We don't do anything either way, so disappear
delete this;
return nullptr;
}
SAFE_RESOLVE(Condition, ctx);
if (Condition->ValueType != TypeBool)
{
Condition = new FxBoolCast(Condition);
SAFE_RESOLVE(Condition, ctx);
}
if (WhenTrue != nullptr)
{
WhenTrue = WhenTrue->Resolve(ctx);
ABORT(WhenTrue);
}
if (WhenFalse != nullptr)
{
WhenFalse = WhenFalse->Resolve(ctx);
ABORT(WhenFalse);
}
ValueType = TypeVoid;
if (Condition->isConstant())
{
ExpVal condval = static_cast<FxConstant *>(Condition)->GetValue();
bool result = condval.GetBool();
FxExpression *e = result ? WhenTrue : WhenFalse;
delete (result ? WhenFalse : WhenTrue);
WhenTrue = WhenFalse = NULL;
if (e == NULL) e = new FxNop(ScriptPosition); // create a dummy if this statement gets completely removed by optimizing out the constant parts.
delete this;
return e;
}
return this;
}
ExpEmit FxIfStatement::Emit(VMFunctionBuilder *build)
{
ExpEmit v;
size_t jumpspot;
FxExpression *path1, *path2;
int condcheck;
// This is pretty much copied from FxConditional, except we don't
// keep any results.
ExpEmit cond = Condition->Emit(build);
assert(cond.RegType == REGT_INT && !cond.Konst);
if (WhenTrue != NULL)
{
path1 = WhenTrue;
path2 = WhenFalse;
condcheck = 1;
}
else
{
// When there is only a false path, reverse the condition so we can
// treat it as a true path.
assert(WhenFalse != NULL);
path1 = WhenFalse;
path2 = NULL;
condcheck = 0;
}
// Test condition.
build->Emit(OP_EQ_K, condcheck, cond.RegNum, build->GetConstantInt(0));
jumpspot = build->Emit(OP_JMP, 0);
cond.Free(build);
// Evaluate first path
v = path1->Emit(build);
v.Free(build);
if (path2 != NULL)
{
size_t path1jump = build->Emit(OP_JMP, 0);
// Evaluate second path
build->BackpatchToHere(jumpspot);
v = path2->Emit(build);
v.Free(build);
jumpspot = path1jump;
}
build->BackpatchToHere(jumpspot);
return ExpEmit();
}
//==========================================================================
//
// FxJumpStatement
//
//==========================================================================
FxJumpStatement::FxJumpStatement(int token, const FScriptPosition &pos)
: FxExpression(pos), Token(token), AddressResolver(nullptr)
{
ValueType = TypeVoid;
}
FxExpression *FxJumpStatement::Resolve(FCompileContext &ctx)
{
CHECKRESOLVED();
ctx.Jumps.Push(this);
return this;
}
ExpEmit FxJumpStatement::Emit(VMFunctionBuilder *build)
{
if (AddressResolver == nullptr)
{
ScriptPosition.Message(MSG_ERROR, "Jump statement %s has nowhere to go!", FScanner::TokenName(Token));
}
Address = build->Emit(OP_JMP, 0);
return ExpEmit();
}
//==========================================================================
//
//==========================================================================
FxReturnStatement::FxReturnStatement(FxVMFunctionCall *call, const FScriptPosition &pos)
: FxExpression(pos), Call(call)
{
}
FxReturnStatement::~FxReturnStatement()
{
SAFE_DELETE(Call);
}
FxExpression *FxReturnStatement::Resolve(FCompileContext &ctx)
{
CHECKRESOLVED();
if (Call != NULL)
{
Call = static_cast<FxVMFunctionCall *>(Call->Resolve(ctx));
ABORT(Call);
}
return this;
}
ExpEmit FxReturnStatement::Emit(VMFunctionBuilder *build)
{
// If we return nothing, use a regular RET opcode. If we return
// something, use TAIL to call the function. Our return type
// should be compatible with the called function's return type.
if (Call == NULL)
{
build->Emit(OP_RET, RET_FINAL, REGT_NIL, 0);
}
else
{
Call->Emit(build, true);
}
return ExpEmit();
}
VMFunction *FxReturnStatement::GetDirectFunction()
{
// If this return statement calls a function with no arguments,
// then it can be a "direct" function. That is, the DECORATE
// definition can call that function directly without wrapping
// it inside VM code.
if (Call != NULL && Call->GetArgCount() == 0 && (Call->GetFunction()->Flags & VARF_Action))
{
return Call->GetVMFunction();
}
return NULL;
}
//==========================================================================
//
//==========================================================================
FxClassTypeCast::FxClassTypeCast(PClass *dtype, FxExpression *x)
: FxExpression(x->ScriptPosition)
{
desttype = dtype;
basex=x;
}
//==========================================================================
//
//
//
//==========================================================================
FxClassTypeCast::~FxClassTypeCast()
{
SAFE_DELETE(basex);
}
//==========================================================================
//
//
//
//==========================================================================
FxExpression *FxClassTypeCast::Resolve(FCompileContext &ctx)
{
CHECKRESOLVED();
SAFE_RESOLVE(basex, ctx);
if (basex->ValueType != TypeName)
{
ScriptPosition.Message(MSG_ERROR, "Cannot convert to class type");
delete this;
return NULL;
}
if (basex->isConstant())
{
FName clsname = static_cast<FxConstant *>(basex)->GetValue().GetName();
PClass *cls = NULL;
if (clsname != NAME_None)
{
cls = PClass::FindClass(clsname);
if (cls == NULL)
{
/* lax */
// Since this happens in released WADs it must pass without a terminal error... :(
ScriptPosition.Message(MSG_OPTERROR,
"Unknown class name '%s'",
clsname.GetChars(), desttype->TypeName.GetChars());
}
else
{
if (!cls->IsDescendantOf(desttype))
{
ScriptPosition.Message(MSG_ERROR, "class '%s' is not compatible with '%s'", clsname.GetChars(), desttype->TypeName.GetChars());
delete this;
return NULL;
}
ScriptPosition.Message(MSG_DEBUG, "resolving '%s' as class name", clsname.GetChars());
}
}
FxExpression *x = new FxConstant(cls, ScriptPosition);
delete this;
return x;
}
return this;
}
//==========================================================================
//
//
//
//==========================================================================
int DecoNameToClass(VMFrameStack *stack, VMValue *param, int numparam, VMReturn *ret, int numret)
{
assert(numparam == 2);
assert(numret == 1);
assert(param[0].Type == REGT_INT);
assert(param[1].Type == REGT_POINTER);
assert(ret->RegType == REGT_POINTER);
FName clsname = ENamedName(param[0].i);
const PClass *cls = PClass::FindClass(clsname);
const PClass *desttype = reinterpret_cast<PClass *>(param[0].a);
if (!cls->IsDescendantOf(desttype))
{
Printf("class '%s' is not compatible with '%s'", clsname.GetChars(), desttype->TypeName.GetChars());
cls = NULL;
}
ret->SetPointer(const_cast<PClass *>(cls), ATAG_OBJECT);
return 1;
}
ExpEmit FxClassTypeCast::Emit(VMFunctionBuilder *build)
{
if (basex->ValueType != TypeName)
{
return ExpEmit(build->GetConstantAddress(NULL, ATAG_OBJECT), REGT_POINTER, true);
}
ExpEmit clsname = basex->Emit(build);
assert(!clsname.Konst);
ExpEmit dest(build, REGT_POINTER);
build->Emit(OP_PARAM, 0, clsname.RegType, clsname.RegNum);
build->Emit(OP_PARAM, 0, REGT_POINTER | REGT_KONST, build->GetConstantAddress(const_cast<PClass *>(desttype), ATAG_OBJECT));
// Call the DecoNameToClass function to convert from 'name' to class.
VMFunction *callfunc;
PSymbol *sym = FindDecorateBuiltinFunction(NAME_DecoNameToClass, DecoNameToClass);
assert(sym->IsKindOf(RUNTIME_CLASS(PSymbolVMFunction)));
assert(((PSymbolVMFunction *)sym)->Function != NULL);
callfunc = ((PSymbolVMFunction *)sym)->Function;
build->Emit(OP_CALL_K, build->GetConstantAddress(callfunc, ATAG_OBJECT), 2, 1);
build->Emit(OP_RESULT, 0, REGT_POINTER, dest.RegNum);
clsname.Free(build);
return dest;
}
//==========================================================================
//
//
//
//==========================================================================
FxExpression *FxStateByIndex::Resolve(FCompileContext &ctx)
{
CHECKRESOLVED();
if (ctx.Class->NumOwnedStates == 0)
{
// This can't really happen
assert(false);
}
if (ctx.Class->NumOwnedStates <= index)
{
ScriptPosition.Message(MSG_ERROR, "%s: Attempt to jump to non existing state index %d",
ctx.Class->TypeName.GetChars(), index);
delete this;
return NULL;
}
FxExpression *x = new FxConstant(ctx.Class->OwnedStates + index, ScriptPosition);
delete this;
return x;
}
//==========================================================================
//
//
//
//==========================================================================
FxMultiNameState::FxMultiNameState(const char *_statestring, const FScriptPosition &pos)
:FxExpression(pos)
{
FName scopename;
FString statestring = _statestring;
int scopeindex = statestring.IndexOf("::");
if (scopeindex >= 0)
{
scopename = FName(statestring, scopeindex, false);
statestring = statestring.Right(statestring.Len() - scopeindex - 2);
}
else
{
scopename = NULL;
}
names = MakeStateNameList(statestring);
names.Insert(0, scopename);
scope = NULL;
}
//==========================================================================
//
//
//
//==========================================================================
FxExpression *FxMultiNameState::Resolve(FCompileContext &ctx)
{
CHECKRESOLVED();
if (names[0] == NAME_None)
{
scope = NULL;
}
else if (names[0] == NAME_Super)
{
scope = dyn_cast<PClassActor>(ctx.Class->ParentClass);
}
else
{
scope = PClass::FindActor(names[0]);
if (scope == NULL)
{
ScriptPosition.Message(MSG_ERROR, "Unknown class '%s' in state label", names[0].GetChars());
delete this;
return NULL;
}
else if (!scope->IsDescendantOf(ctx.Class))
{
ScriptPosition.Message(MSG_ERROR, "'%s' is not an ancestor of '%s'", names[0].GetChars(),ctx.Class->TypeName.GetChars());
delete this;
return NULL;
}
}
if (scope != NULL)
{
FState *destination = NULL;
// If the label is class specific we can resolve it right here
if (names[1] != NAME_None)
{
destination = scope->FindState(names.Size()-1, &names[1], false);
if (destination == NULL)
{
ScriptPosition.Message(MSG_OPTERROR, "Unknown state jump destination");
/* lax */
return this;
}
}
FxExpression *x = new FxConstant(destination, ScriptPosition);
delete this;
return x;
}
names.Delete(0);
names.ShrinkToFit();
ValueType = TypeState;
return this;
}
//==========================================================================
//
//
//
//==========================================================================
static int DoFindState(VMFrameStack *stack, VMValue *param, int numparam, VMReturn *ret, FName *names, int numnames)
{
PARAM_OBJECT_AT(0, self, AActor);
FState *state = self->GetClass()->FindState(numparam - 1, names);
if (state == NULL)
{
const char *dot = "";
Printf("Jump target '");
for (int i = 0; i < numparam - 1; i++)
{
Printf("%s%s", dot, names[i].GetChars());
dot = ".";
}
Printf("' not found in %s\n", self->GetClass()->TypeName.GetChars());
}
ret->SetPointer(state, ATAG_STATE);
return 1;
}
// Find a state with any number of dots in its name.
int DecoFindMultiNameState(VMFrameStack *stack, VMValue *param, int numparam, VMReturn *ret, int numret)
{
assert(numparam > 1);
assert(numret == 1);
assert(ret->RegType == REGT_POINTER);
FName *names = (FName *)alloca((numparam - 1) * sizeof(FName));
for (int i = 1; i < numparam; ++i)
{
PARAM_NAME_AT(i, zaname);
names[i - 1] = zaname;
}
return DoFindState(stack, param, numparam, ret, names, numparam - 1);
}
// Find a state without any dots in its name.
int DecoFindSingleNameState(VMFrameStack *stack, VMValue *param, int numparam, VMReturn *ret, int numret)
{
assert(numparam == 2);
assert(numret == 1);
assert(ret->RegType == REGT_POINTER);
PARAM_NAME_AT(1, zaname);
return DoFindState(stack, param, numparam, ret, &zaname, 1);
}
ExpEmit FxMultiNameState::Emit(VMFunctionBuilder *build)
{
ExpEmit dest(build, REGT_POINTER);
build->Emit(OP_PARAM, 0, REGT_POINTER, 1); // pass stateowner
for (unsigned i = 0; i < names.Size(); ++i)
{
build->EmitParamInt(names[i]);
}
// For one name, use the DecoFindSingleNameState function. For more than
// one name, use the DecoFindMultiNameState function.
VMFunction *callfunc;
PSymbol *sym;
if (names.Size() == 1)
{
sym = FindDecorateBuiltinFunction(NAME_DecoFindSingleNameState, DecoFindSingleNameState);
}
else
{
sym = FindDecorateBuiltinFunction(NAME_DecoFindMultiNameState, DecoFindMultiNameState);
}
assert(sym->IsKindOf(RUNTIME_CLASS(PSymbolVMFunction)));
assert(((PSymbolVMFunction *)sym)->Function != NULL);
callfunc = ((PSymbolVMFunction *)sym)->Function;
build->Emit(OP_CALL_K, build->GetConstantAddress(callfunc, ATAG_OBJECT), names.Size() + 1, 1);
build->Emit(OP_RESULT, 0, REGT_POINTER, dest.RegNum);
return dest;
}
//==========================================================================
//
//
//
//==========================================================================
FxDamageValue::FxDamageValue(FxExpression *v, bool calc)
: FxExpression(v->ScriptPosition)
{
val = v;
ValueType = TypeVoid;
Calculated = calc;
MyFunction = NULL;
if (!calc)
{
assert(v->isConstant() && "Non-calculated damage must be constant");
}
}
FxDamageValue::~FxDamageValue()
{
SAFE_DELETE(val);
}
FxExpression *FxDamageValue::Resolve(FCompileContext &ctx)
{
CHECKRESOLVED();
SAFE_RESOLVE(val, ctx)
if (!val->IsNumeric())
{
ScriptPosition.Message(MSG_ERROR, "Numeric type expected");
delete this;
return NULL;
}
return this;
}
// This is a highly-specialized "expression" type that emits a complete function.
ExpEmit FxDamageValue::Emit(VMFunctionBuilder *build)
{
if (val->isConstant())
{
build->EmitRetInt(0, false, static_cast<FxConstant *>(val)->GetValue().Int);
}
else
{
ExpEmit emitval = val->Emit(build);
assert(emitval.RegType == REGT_INT);
build->Emit(OP_RET, 0, REGT_INT | (emitval.Konst ? REGT_KONST : 0), emitval.RegNum);
}
build->Emit(OP_RETI, 1 | RET_FINAL, Calculated);
return ExpEmit();
}