vkdoom_m/wadsrc/static/shaders/scene/lightmode_default.glsl
2025-03-22 15:12:07 +01:00

27 lines
597 B
GLSL

vec4 Lightmode_Default()
{
vec4 color = vColor;
if (FOG_BEFORE_LIGHTS)
{
// calculate fog factor
float fogdist;
if (FOG_RADIAL)
fogdist = max(16.0, distance(pixelpos.xyz, uCameraPos.xyz));
else
fogdist = max(16.0, pixelpos.w);
float fogfactor = exp2 (uFogDensity * fogdist);
// brightening around the player for light mode 2
if (fogdist < uLightDist)
{
color.rgb *= uLightFactor - (fogdist / uLightDist) * (uLightFactor - 1.0);
}
// apply light diminishing through fog equation
color.rgb = mix(vec3(0.0, 0.0, 0.0), color.rgb, fogfactor);
}
return color;
}