..
bots
Added ChangeTeam function for teamplay
2024-05-26 20:31:50 -03:00
fragglescript
Updated substitution logic to only replace pointers if safe
2024-03-28 15:48:23 -04:00
mapthinkers
Update quake radii from int -> double
2024-03-28 15:48:45 -04:00
a_action.cpp
- made TObjPtr as trivial as possible.
2022-06-06 15:19:31 +02:00
a_corona.cpp
- disable the native part of coronas as well.
2022-10-20 07:50:53 +02:00
a_corona.h
- disable the native part of coronas as well.
2022-10-20 07:50:53 +02:00
a_decals.cpp
Added GetDecalName()
2024-09-24 23:38:43 -04:00
a_dynlight.cpp
Disable effects on Actors set not to render locally
2024-07-31 07:00:38 -04:00
a_dynlight.h
- disable implicit conversions from float to TAngle
2022-08-26 18:01:26 +02:00
a_flashfader.cpp
- split the TObjPtr serializers into a separate file to avoid polluting everything that needs to use the serializer.
2020-04-11 20:20:53 +02:00
a_morph.cpp
Reapply "Improvements to death and cheat handling"
2024-04-20 01:15:46 -04:00
a_morph.h
Reapply "Improvements to death and cheat handling"
2024-04-20 01:15:46 -04:00
a_pickups.cpp
StringTable cleanup and improvements
2024-04-21 10:34:44 +02:00
a_pickups.h
a_sharedglobal.h
Update quake radii from int -> double
2024-03-28 15:48:45 -04:00
a_specialspot.cpp
- split the serializer in two to keep the Doom specific parts out of the main file.
2020-04-11 20:20:53 +02:00
a_specialspot.h
actionspecials.h
- fixed. Boom's generalized crushers must stop 8 units above the floor
2023-09-15 00:35:20 +02:00
actor.h
Added MF9_FORCESECTORDAMAGE.
2024-10-09 13:51:48 -03:00
actorinlines.h
Added FloatBobFactor
2024-09-29 16:08:02 -04:00
actorptrselect.cpp
actorptrselect.h
d_player.h
Network messages will now show usernames instead of just numbers
2024-05-26 20:29:23 -03:00
dthinker.cpp
Disable effects on Actors set not to render locally
2024-07-31 07:00:38 -04:00
dthinker.h
- try to keep the engine stable for as long as possible if a VM exception occurs in OnDestroy while running a cleanup.
2022-10-20 17:12:43 +02:00
p_3dfloors.cpp
Added SECMF_HURTMONSTERS, SECMF_HARMINAIR and NOSECTORDAMAGE.
2024-09-29 18:12:30 -04:00
p_3dfloors.h
Added SECMF_HURTMONSTERS, SECMF_HARMINAIR and NOSECTORDAMAGE.
2024-09-29 18:12:30 -04:00
p_3dmidtex.cpp
Add bounds checking to GetMidTexturePosition, add assert to P_GetMidTexturePosition
2024-10-05 23:03:05 -03:00
p_3dmidtex.h
p_acs.cpp
Allow for Basic and Hexen armor replacing
2024-08-17 01:14:07 -04:00
p_acs.h
- put the entire filesystem code into a namespace and created some subdirectories.
2023-08-22 22:54:54 +02:00
p_actionfunctions.cpp
Properly fix double interpolation for IQM models
2024-09-13 17:05:22 -03:00
p_checkposition.h
p_destructible.cpp
Updated explosion distances from int -> double
2024-03-28 15:48:35 -04:00
p_destructible.h
Updated explosion distances from int -> double
2024-03-28 15:48:35 -04:00
p_effect.cpp
restore old fadestep behavior if SPF_NEGATIVE_FADESTEP is not passed in
2024-04-29 04:51:13 -04:00
p_effect.h
Add SPF_NOMIPMAP to force actor sprites or particles to have no mipmaps. This makes tiny sprites/particles look more crisp and legible in the distance. Mipmapping causes the sprites/particles to have an inconsistent look where they'd sometimes be clearly visible and sometimes less visible depending on camera distance and movement.
2024-08-03 18:45:48 -03:00
p_enemy.cpp
Replaced MISSILE(EVEN)MORE with a real property and added related Dehacked options from Crispy Doom.
2024-10-03 12:24:16 +02:00
p_enemy.h
- disable implicit conversions from float to TAngle
2022-08-26 18:01:26 +02:00
p_interaction.cpp
StringTable cleanup and improvements
2024-04-21 10:34:44 +02:00
p_linetracedata.h
p_linkedsectors.cpp
- removed most templates.h includes.
2021-10-30 10:49:12 +02:00
p_lnspec.cpp
added emulation of Final Doom's teleporter z glitch and activate it for Saturnia MAP10
2024-04-27 10:46:29 +02:00
p_lnspec.h
- MBF21: handling of new flags in sector special.
2021-06-28 16:20:35 +02:00
p_local.h
Fixed WalkStepTics & RunStepTics in terrain parser
2024-10-14 03:47:02 -04:00
p_map.cpp
Add RADF_CIRCULARTHRUST and matching XF_/RTF_ flags
2024-09-29 17:56:41 -04:00
p_maputl.cpp
Added some null pointer checks to prevent crashes.
2023-08-31 19:51:06 +02:00
p_maputl.h
Backend update from Raze.
2023-10-07 18:42:24 +02:00
p_mobj.cpp
Fixed WalkStepTics & RunStepTics in terrain parser
2024-10-14 03:47:02 -04:00
p_pspr.cpp
Fixed A_OverlayPivotAlign using bitwise or instead of assigning
2024-04-18 01:08:46 -03:00
p_pspr.h
use FTranslationID in all places where strict type checking is needed.
2023-11-09 23:04:10 +01:00
p_secnodes.cpp
Backend update from Raze.
2023-10-07 18:42:24 +02:00
p_sectors.cpp
added per-sector sky UDMF properties.
2023-10-29 17:49:59 +01:00
p_sight.cpp
Backend update from Raze.
2023-10-07 18:42:24 +02:00
p_spec.cpp
- SPAC_Walking should check for SPAC_MCross not SPAC_PCross
2024-10-01 17:38:58 -04:00
p_spec.h
Added SECMF_HURTMONSTERS, SECMF_HARMINAIR and NOSECTORDAMAGE.
2024-09-29 18:12:30 -04:00
p_switch.cpp
fixed CheckswitchRange logic for multiple switches on a line.
2023-09-16 21:06:10 +02:00
p_tags.cpp
- fixed several line ID functions accessing the sector tag array.
2023-09-10 11:45:23 +02:00
p_tags.h
add CountSectorTags/CountSectorTags/CountLineIDs/GetLineID
2023-08-02 00:41:10 -04:00
p_teleport.cpp
added emulation of Final Doom's teleporter z glitch and activate it for Saturnia MAP10
2024-04-27 10:46:29 +02:00
p_things.cpp
Backend update from Raze.
2023-10-07 18:42:24 +02:00
p_trace.cpp
Isometric Mode and Robin ( #2618 )
2024-08-11 10:04:40 -04:00
p_trace.h
Isometric Mode and Robin ( #2618 )
2024-08-11 10:04:40 -04:00
p_user.cpp
SetSkin and GetSkinCount added to PlayerInfo class
2024-09-29 18:14:52 -04:00
po_man.cpp
Backend update from Raze.
2023-10-07 18:42:24 +02:00
po_man.h
portal.cpp
Exported LinePortals
2023-01-15 22:01:37 +01:00
portal.h
- fixed a few warnings pointed out by GCC.
2023-03-26 10:35:33 +02:00
shadowinlines.h
Fixed problem in CheckForShadows().
2024-10-01 11:47:33 -03:00
statnums.h
- rename ZSprites to VisualThinkers
2023-11-22 12:11:57 -05:00