This is needed for implementing reliable serialization of custom translations. As long as they are merely ints they cannot be restored on loading a savegame because the serialization code does not know that these variables are special. |
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|---|---|---|
| .. | ||
| conversationmenu.zs | ||
| doommenus.zs | ||
| newplayermenu.zs | ||
| playercontrols.zs | ||
| playerdisplay.zs | ||
| playermenu.zs | ||
| readthis.zs | ||