Backported from Raze - without this there is no way to implement sounds that can unload themselves, because the existing ChannelEnded function is called when the sound is still active. |
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| 2d | ||
| audio | ||
| console | ||
| engine | ||
| filesystem | ||
| fonts | ||
| menu | ||
| models | ||
| objects | ||
| platform | ||
| rendering | ||
| scripting | ||
| textures | ||
| thirdparty | ||
| utility | ||