vkdoom_m/src/g_statusbar
Boondorl 3d6e508d67 Network messages will now show usernames instead of just numbers
Gives more useful feedback as it's not obvious which node belongs to who.

Added line breaks to network messages for cases where a large amount of players are desynced.
2024-05-26 20:29:23 -03:00
..
hudmessages.cpp added a third batch of GetChars call to FStrings. 2023-10-07 23:03:40 +02:00
sbar.h use FTranslationID in all places where strict type checking is needed. 2023-11-09 23:04:10 +01:00
sbar_mugshot.cpp Reapply "Improvements to death and cheat handling" 2024-04-20 01:15:46 -04:00
sbarinfo.cpp use FTranslationID in all places where strict type checking is needed. 2023-11-09 23:04:10 +01:00
sbarinfo.h - added a 'protrusion' property to SBARINFO so that the map name display can properly be handled here as well. Until now it was only working for scripted status bars. 2017-05-05 19:32:37 +02:00
sbarinfo_commands.cpp StringTable cleanup and improvements 2024-04-21 10:34:44 +02:00
shared_hud.cpp Add a cvar to swap health and armor position on alternative HUD 2024-02-04 20:13:18 -03:00
shared_sbar.cpp Network messages will now show usernames instead of just numbers 2024-05-26 20:29:23 -03:00
shiftstate.h - added Raze-style HUD scaling. 2022-06-05 10:57:21 +02:00